Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Red Cube

Pages: 1 ... 6 7 8 9 10 [11] 12 13 14 15 16 ... 107
151
Add-Ons / Re: Old Modifications Megatopic - 40th page!
« on: August 24, 2011, 07:02:36 PM »
Weapon_stratcolt is downloaded: Here
(Also I ported this, so let me know about 'em bugs!)
Um, have you fixed the dual ones?

Also, make the damage 35 or 20 instead of the default gun damage. It's uneven.

152
Modification Help / Re: .22 caliber pistol: Stop overestimating me!
« on: August 23, 2011, 09:59:21 PM »
Make a better looking one, one that isn't so blocky, and with a weird handle.
I haven't worked on it for a long time, FYI. :/

153
I don't wanna be noob-like, but couldn't you release the M9A1 as a teaser, before you release everything else?
eww school tomorrow. It shouldn't affect my progress to much, you just won't be able to reach me during the day.
This was my 4th day of Junior High :P

154
Modification Help / Re: i will be makein a G36C
« on: August 23, 2011, 09:53:56 PM »
kewl, me wsnna hlp!!!1!!!!11111!!!!













Not.

155
I see the lag icon in the last picture :/
Terragen is Minecraft-inspired, right?

156
Add-Ons / Re: Old Modifications Megatopic - 40th page!
« on: August 23, 2011, 09:45:00 PM »
Like a working mininuke is that hard to find anyway.

As for Legend's pack, most the zombies are slight variation edits between size, speed, damage, and whether they explode or not.

The varients are Bolter, Bomber, Butcher, Crusher, Dasher, Demon, Doomlord, Greater Demon, Largester, Mauler, Nukeboomer (Exactly what it says on the tin, don't use in big numbers as it WILL crash the game, much like forceful use of Mininuke misuse.) , Quickster, Smallster, Smasher, Speedster, Swarmer, Titan, Vampire (No, they don't steal health with attacks as far as I know.)

As for the other script that doesn't work, I'd like it ported because it's a lot less zombies but more uniqes. Demon was a old-Tank sized exploder, similar to the Bomber and NukeBoomer in the other pack as well as strong as a tank, Horse was,well, a zombie horse, the Imp was a small zombie, Troll was the max-scaled player and had the HP to match, could 1-hit a player but was still slow as sludge, and then the shadow. Just a floating black blocklander head with the ansi face.
I remember the Troll and Imp. I remember that I could ride the Troll, and control it, while the other zombies tried and failed to get at me :3
Good new, I've finally fixed the colt m1911 by stratofortress.
This only means the single pistol, the Akimbo is still wip.
So wait about a few hour and it should be working
Post the single!

157
The strato colt needs the namecheck.txt not a rename.
Oh.
wow this has a lot of add ons btw if you want a mininuke and cant find one make your own nock off if you really want it if not then go without a mini nukemthis is where you download add ons not talk about wanting a new gun you do that in suggestions and requests.
You are trying to be correct and smart, even though you fail at both. Get out, please.

158
Add-Ons / Re: M1A1 Thompson SMG.
« on: August 21, 2011, 08:41:59 PM »
Also, the link was posted on mediafire 2 years ago.

159
These guns would be better with fast reload animations, unlike the slow-as-hell reload animations for the L4D2 weapon set.

160
Modification Help / Re: .22 caliber pistol: Suggest one!
« on: August 20, 2011, 04:42:25 PM »
It sure is.


Derp.

And I was actually going to make that :/

161
Add-Ons / Re: Military Jeep *fixed*
« on: August 20, 2011, 04:38:28 PM »
Oh God, I loved this when I was a noob.

162
Add-Ons / Re: Old Modifications Megatopic - 40th page!
« on: August 20, 2011, 04:36:11 PM »
I found two of the older RotCo zombie enhancements, one that adds 18 more made by Legend, and one made by Gikon that added 6 more. Should I post them for porting? :3
YES

do they work, though?

163
Maps / Re: Polar Mountains By Gothboy77!
« on: August 20, 2011, 04:33:44 PM »
Reminds me of that desolate alien world someone made a few years back.
Sorry Goth but the terrain just looks plain bad, the terrain is super blue, and the lighting is far too bright. :c
It's styled after the old maps, by the looks of it. You just weren't there back then to see their full glory.

164
Modification Help / Re: Wipeout Fusion Ships
« on: August 18, 2011, 10:32:15 PM »
Nice ship, but what the heck is wipeout fusion?

165
The USP makes me drool.

Pages: 1 ... 6 7 8 9 10 [11] 12 13 14 15 16 ... 107