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Messages - Red Cube

Pages: 1 ... 97 98 99 100 101 [102] 103 104 105 106 107
1516
Suggestions & Requests / Re: Suggestion: No Stupid Suggestions.
« on: October 25, 2010, 08:19:45 PM »
This thread suggestion is a stupid suggestion.
quite. it should be moved to general discussion.

1517
Suggestions & Requests / Re: m4a1
« on: October 25, 2010, 08:17:36 PM »
There are already 2-3.
Only 1. The other is just an edit with less noise.
The problem is they weren't that good
 :panda:

1518
Suggestions & Requests / Re: FN FAL assault rifle (update 10/25)
« on: October 25, 2010, 08:12:18 PM »
Bump.

1519
Add-Ons / Re: Semi Automatic Rifle
« on: October 25, 2010, 08:05:05 PM »
I will get to thatDamn it. Will update.
good.
oh wow i enabled it and it... well didnt show up in game on the list :/
same as me.
 :panda:
Damn it people. Download it again. IT will work. Your version is outdated. Update.
YES!!!
 :cookieMonster:

1520
Gallery / Re: My zapt build(not done)
« on: October 21, 2010, 08:19:44 PM »
Very good. I give it a 91/100

1521
Gallery / Re: Black Night Deathmatch
« on: October 21, 2010, 08:14:58 PM »
Do I see 1x1 bricks...?
Anyways, did you have a inspiration off of this?

Yes you do see 1x1 bricks for the railings.
Also, if you want to know what my inspiration was, it was that infinite mining
gamemode and all those infinite mining servers.

1522
Exactly how many bricks are in L4D2: the streets?

I give them a 99/100

Off topic:
@shafin
Your picture is from Azumanga daioh, right?

1523
Gallery / Re: Black Night Deathmatch
« on: October 21, 2010, 07:59:38 PM »
Every night is black, silly.
I know since black night deathmatch #1 is in Destruct, the darkest map of all, I
decided to call it black night since there are stars at night and there are no stars in
Destruct (and the skybox is black, silly.)
 :cookieMonster:

1524
Gallery / Re: Black Night Deathmatch
« on: October 20, 2010, 07:54:33 PM »
...

1525
Gallery / Re: Black Night Deathmatch
« on: October 20, 2010, 07:44:39 PM »
What the hell is that gun in the second picture.


And if its not T+T, don't use it. Generally T+T fits all gamemodes.
The gun is kike's semi auto rifle before it got hands.
Too bad the new version doesn't work for me anymore <sigh...>
 :panda:

1526
Gallery / Re: Black Night Deathmatch
« on: October 18, 2010, 08:57:58 PM »
Looks good so far but i think it needs more detail
I haven't finished both of them D:

Edit: off topic: that was FAST

1527
Gallery / Black Night Zombie Deathmatch Moar info & pics
« on: October 18, 2010, 08:52:21 PM »
Sorry about there being too many options^. Just a glitch.
Origin

One day I went on blockland and thought, what if I made a mining deathmatch?
So I started building Black Night Deathmatch #1. It turned out that it would be too
hard to make a mine so I made it a 3-story building. I still haven't put in the final
touches.
About three weeks later, I started to make a town deathmatch. I started off with four
64x64 baseplates in a square and then added two buildings: a two-window two-story,
and a 9-window 3-story. Since it's hard for me to make a staircase in the building, I
went Afghan DM and put the stairs next to one of the walls. I also encircled the build
with 32x cubes. The next day I added a subway system with a roof and platform.

News

nothing new D:

Progress

#1: 50% completed (need to make rooms)
#2: 25% completed (need to finish subway system, and make more buildings)

Pictures






1528
Gallery / Re: l4d2 survival
« on: October 18, 2010, 08:32:12 PM »
Ugh. Disgusting.
1/10

1529
Gallery / Re: Renovating the Cottage: Start to Finish
« on: October 18, 2010, 08:29:58 PM »
Nice. You even made a scaffolding :D
9/10

1530
Gallery / Re: Treynolds416's Warehouse CTF
« on: October 18, 2010, 08:27:15 PM »
Nice.
9/10

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