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« on: January 31, 2011, 03:06:33 PM »
Regarding mining, ores could be totally invisible, and nodes only uncovered if you prospect within the radius of the 'vein' (A trigger? Some kind of point?), and eventually the vein will run out and be relocated after say, an hour or two. Veins should spawn more often in obscure places or further away from the centre of the map, perhaps rarer metals/resources would spawn their veins underwater or be rare products of mining a vein of a more common material. Perhaps you could even make pure ore a fairly rare product from mining or a result of high skill, and you'd have to refine it somehow. Being a mineralcigarette due to too much dwarf fortress, veins could produce a whole range of products for a single mineral, like copper veins producing malachite/azurite for gems/dyes, whilst still being ores of copper, gem-grade specimens being rare, or perhaps depending on skill.
Just getting that out there.