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Messages - Nexus

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Games / Re: What are some games where you fight swarms of enemies?
« on: January 02, 2018, 09:45:59 PM »
They Are Billions is quite good.  It is a base building survival game where you defend against hordes of zombies.

I made a mod a while back that lets you create keybinds with custom commands or even entire scripts.

If you don't want it to be persistent and just want a quick keybind now, you would use something like the following:

Code: [Select]
$remapdivision[$remapcount] = "my keybind section"
$remapname[$remapcount] = "my keybind";
$remapcmd[$remapcount] = "function_to_call";

function function_to_call(%pressed) { ... }

Then you can bind it to a key in the options menu

the clientside dup buildbot link is dead also

Here's a hopefully working link:

Suggestions & Requests / Re: Nexus "Welcome to SPAAAAAACE" pack help
« on: June 17, 2017, 01:00:15 PM »
Here is the that was on the page

If you want the extra /commands that came with the space pack, you can enable them by getting the Map Properties Support Add-On

BuildBot will let you save pieces of a build using the client sided duplicator feature.  You can load the build using the server sided duplicator, then save it with BuildBot.  You need to bind a key to the duplicate command in your options menu, then just overlap your ghost brick with the brick you want to hit with your "invisible duplicator" (usually the baseplate) and press the keybind.  That way you have the build saved onto your client, and can load it either normally, or using BuildBot.

Add-Ons / Re: Escape Overlay Released [NARG]
« on: September 02, 2016, 08:51:00 PM »
How do I even install this? Sorry for being a noob.

After downloading the zip file ( you simply move it to your Documents\Blockland\Add-Ons\ folder and launch your game.

Add-Ons / Re: Escape Overlay Released [NARG]
« on: July 10, 2016, 02:46:06 PM »
Are any bricks being placed?  After loading, buildbot will tell you how many bricks are "MIA" which basically means they didn't get placed successfully.  If it is telling you 0, then there is no issue.  If no bricks are being placed, this is likely because you aren't setting it up correctly.  You need to place your ghost brick on the ground at the correct height for the load to work.

Add-Ons / Re: Slayer | Question for you! (p52)
« on: May 26, 2016, 04:54:53 AM »

Would anybody be interested in replacing the old "favorites" buttons at the top of the main GUI with Nexus's file manager system?
There's a crappy preview for it here. Skip about halfway through the video:

Hey, my video isn't crappy :(

Off Topic / Re: what was used to edit this??
« on: April 20, 2016, 01:36:01 AM »
It has a bit of a learning curve, but VirtualDub is completely free and can do a lot.  There are also plugins available that add extra features and effects if you want them.

Add-Ons / Re: New Brick Tool | 1.2.0: Admin orb building
« on: April 19, 2016, 02:28:25 AM »

Yes, but I believe those have special keybinds associated with them.  The default is alt+shift I think.
Edit: nevermind I just tested it out and it looks like having super shift enabled does switch to using servercmdsupershiftbrick.  I seem to remember it didn't work this way like 4 years ago.

Regardless, it isn't much of a help since the client doesn't send any notification when it switching in and out of super shift mode.

Add-Ons / Re: New Brick Tool | 1.2.0: Admin orb building
« on: April 19, 2016, 12:50:31 AM »
super shift brick shifts use /supershiftbrick instead of /shiftbrick

I'm pretty sure the way it normally works is when you turn on super shift and use regular shift buttons, it just does /shiftbrick x y z with numbers greater than 1

Add-Ons / Re: New Brick Tool | 1.2.0: Admin orb building
« on: April 18, 2016, 08:42:28 PM »
Do you mean specifically a larger grid than normal or just any grid?

Ideally it would be like having super shift enabled, where the grid is based on the dimensions of the brick.  Unfortunately, I don't think it's possible to figure out if the client is using super shift or not without an extra client mod, so an extra /command is necessary (or maybe use the light key?).  I think thats probably the only benefit of the too many bricks inventory version over this.

Add-Ons / Re: New Brick Tool | 1.1.0: Better ghost placement
« on: April 18, 2016, 01:40:24 AM »
no i mean the toomanybricks client does this too

I'm sure a server sided version works much better.

Drama / Re: Legodrawing's "Build With Me" (long, image heavy)
« on: April 14, 2016, 06:52:01 PM »
I too am a victim of the dunkening

Modification Help / Re: [Utility]Too Many Commands
« on: April 13, 2016, 06:03:41 PM »
Lol, if anyone hosts a server with this, anyone can that joins it can close the whole server by typing /quit in chat.

Edit: actually it just pops open the quit to desktop message box for the host.

Quinn aka xXAwesomeXx, you need to learn a lot about the difference between server sided and client sided code.

On the client side, functions starting with servercmd have no special meaning.  The only time when servercmd functions will work in a client.cs file is when you are hosting from a non dedicated server, where both client.cs files and server.cs files are executed.  In this case, anyone in your server has access to these functions, but they will be executed on your client.  Therefore, anyone that types /quit in chat will cause quitGame() to be executed for the HOST, not for the person that called the command.

You also left out the %client argument in every function.

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