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Messages - Nexus

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106
Suggestions & Requests / Re: Face animations
« on: August 01, 2015, 07:45:28 PM »
Brian Smith did something along these lines a while back
https://www.youtube.com/watch?v=0bPPGbRSxbM

107
Your best bet is probably to package fxdtsbrick::onplanted() or some similar function and check the location of the brick.

108
General Discussion / Re: Blockland Glass Mod Manager [RTB Imports]
« on: July 29, 2015, 09:26:47 AM »
Hey so I saw that you left a comment on destructo hammer before you failed it, and I thought it might be a good idea to have some sort of "fail reason" that can be seen by anyone trying to visit mods in the fall bin.

109
The File Manager gives me a runtime error when I try to host a server. I could never get past loading music. Deleting Client_NFM fixed the problem instantly.

Can you send me a console log?  If you delete a couple of other addons instead (not just disabling them) does that also fix your problem?

110
I'm sorry if this question was asked already, but why was skyeye discontinued?

Skyeye basically turned into the radar mod that is available for download in the op.

111
uh
i should have a game key for that bug report
:^)

It was in beta at the time, lol.  You did do a good job testing stuff for me while I was away though.  Idk, maybe I'll feel nice when I give out keys.  You can still test the current version yourself if you want.

112
I'd like to point out that code doesn't have to explicitly allow remote code execution to be malicious; One addon could define a "harmless" client-side only function that uses eval, and then another seperate addon by a different author (colluding with the previous one) could code it using that seperate addons function in such a way that it may allow for code injection via TCP or through using the function in a servercmd while still looking completely harmless.

The idea is any code that is able to abuse another client mod in a malicious way is just as capable of having the malicious code itself.  The main difference there is obfuscation, of course.

113
yes that works too
maybe make it so when you hover your mouse over the line it scrolls automatically
"aggadagafgagawgawgeasdasdforg etthisfilenameislong"

Too hard

114
Can we retroactively vote to put things in the bargain bin, such as prints with no screenshots?

115
Jst remove the wrap and put ... at the end to indicate that some of the name isnt visible.

How about fading out like this


116
It wasn't approved when I looked.
I approved it too and it appears to have gone through.

FLUDD however has 4 approvals and yet hasn't gone through.

That's probably because it was rejected by 3/4 people, did you read the feedback?

117
Site is back up.  It looks like there was a file that had 4/4 approvals but was still considered "unapproved" for some reason.  When I hit approve again this issue was corrected.  The file in question is http://blocklandglass.com/addon.php?id=35

Actually I just checked back and again it said 4/4, pending approval.  I clicked approve again and this time it looks like it is fixed for good.

Yeah, if you look at the news it appears that mod has been approved 3 times.

118
Site appears to be down

119
When tiles are in "Large" mode, the brickcount in the name says "???".

http://i.imgur.com/1xkniZi.png


EDIT: Also in large mode, the text will overlap the line below if too long a name:

http://i.imgur.com/BwDLDU1.png

EDIT EDIT:

In medium size:

http://i.imgur.com/5aoqbwY.png

Showing the brickcount in the list is a setting in the options menu.  I have it off by default because it makes loading the file list quite slow if you have a lot of save files.

You can resize the file manager to eliminate overlap, but I'll take a look at finding a better solution.

120
The File Manager has been updated to version 1.3 Full
You can download it here: https://dl.dropboxusercontent.com/u/20459676/Client_NFM.zip
This includes a couple of minor fixes and changes, including:
 - Fix to file paste function for binary files
 - The User is now prompted when they attempt to save bricks with non default settings (can be disabled)
 - Users will now see the admin login gui when they try to load bricks on a server that they don't have admin in
 - Other minor changes

I'm also going to up the testing ante here.  I have a horde of game keys from past humble bundles, anyone that can find and report bugs or other issues in the file manager may pick a game key of their choosing (at my discretion).  This will probably be capped at like twentyish keys, or I can do some kind of raffle.

I'll probably also give keys to people who find bugs in TMBI too although I'm pretty sure that mod has a couple of minor issues still and I might wait until it goes out of beta before this offer applies to it.

Issues so far
File Manager
 - Overlapping text with long filenames [Honorabl3]
TMBI
 - Ghost brick resets when selecting same brick, clearing duplicator [K3k0m@n]
 - It is possible with vanilla build mode to have a desync between your inventory and what the server thinks your inventory is [K3k0m@n]

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