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Messages - Nexus

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121
Drama / Re: ID tribals... just stop -_-
« on: July 24, 2015, 01:03:38 AM »
once upon a time 40k ids were considered noobs

Aren't they still?

122
One thing I find funny is that we physically lack the required number of reviewers to approve add-ons. We need more people to apply :p
oh wait we actually have exactly enough.

Edit: Add a way for reviewers to vouch for bargain-bin placement.

I think that's what declining should do since add-ons are not "failed" like in rtb

123
Hey the in game mod doesn't seem to be able to update.  I have tried two different versions (one that used a full screen overlay, and more recently one that just opens a gui) and both of them go through the progress bar animation but don't appear to update.  I am unable to close the gui normally and the next time I restart blockland I am prompted to do the update again.

124
Modification Help / Re: How do I make guis?
« on: July 23, 2015, 04:43:12 PM »
http://forum.blockland.us/index.php?topic=86817.0

Press like F5 or something to open the GUI editor.

It is f10 by default on a windows computer

125
Is there an easy way to see what add-ons have not yet been reviewed or is that only shown when you are on the page for that file?

I assume that is on the way.

126
I'd still like to know how to reply for reviewer, I don't see a button anywhere to apply

You need to have at least 2 mods submitted before it will appear.  Once you do, it will be at the bottom of the "your files" screen.

127
sorry here you go
when I take both out I can host fine again

lol do you download every client mod you can find?  The problem is almost certainly some conflicting mods.  It is hard to tell what is causing your game to crash because it does so between "CREATING MISSION" and "Stage 1 create" at which point I don't think any client mods would be running.  At least TMBI and NFM should not.  I will look into it some more.  In the meantime, can you tell me if your game still crashes if you enter the following into console before starting a server.

Code: [Select]
deactivatepackage(tmbi);deactivatepackage(NARGFileManager);
Also it looks like you still have buildbot v2 or something ancient

If you can type trace(1); into console and get your game to crash, that would be the most helpful possible.


Alright well we looked into at and it looks like the problem is likely just having so many mods that his game ran into memory issues.  Disabling a couple of random old client mods fixed the issue.

128
Modification Help / Re: saving a word for a player
« on: July 21, 2015, 02:25:17 AM »
Wouldn't that be inefficient if thousands of people end up joining throughout the servers lifetime? Tons of words saved onto arrays, loaded each time the servers up..?

Well frankly with torquescript loading one file with one variable in it is not much faster than loading one file with a thousand, and I would rather have one file with thousands of lines in it that 1000 files each with one line.  Sure from a massive scale/big data server perspective you want to be able to move old information off of RAM and only load it when you need it, but this is blockland we are talking about.

129
Drama / Re: ID tribals... just stop -_-
« on: July 21, 2015, 01:40:24 AM »
once upon a time people got instabanned for having 5 digit ids

130
Modification Help / Re: saving a word for a player
« on: July 21, 2015, 01:36:56 AM »
I think the easiest way to do what you want to do is to save all your information to some kind of global array like this:

$mydata[%bl_id1] = "thingy";
$mydata[%bl_id2] = "im fat";
$mydata[%bl_id3] = "cake";

then you can do this to save the entire array:

export("$mydata*", "config/server/mydata.cs");

then when you want to reload it, you just run

exec("config/server/mydata.cs");

131
Instead of failing them and resubmitting, you can just ask a moderator (me or Greek) to move it.

edit: same thing with renaming.

Yeah I'm dumb sorry

132
GUI Edits is for anything that modifies the way Blockland looks, for the most part aesthetically. GUI Clients are, for example, a CityRPG's custom gui. Everything else that's client sided would fall in to Client Scripts.

Content is just generally anything that has a model or an image and doesn't modify the way the the game is played. I'll move environments over to that, actually.

I wouldn't call my mods scripts, but okay.  I agree with moving environments to content, but I also think tools would make more sense in the server mods section.  Even though under the hood they are extremely similar to weapons, the people browsing the add-ons are going to think of them more like server scripts.

Emotes is probably a pretty niche category and makes sense to me under misc.

133
Per Greek2Me's request,

http://i.imgur.com/QmqBOND.png

This isn't live yet, I want to make sure it won't break anything. After it is moved over, I'll (and maybe with Greek's help) move over the current "Scripts" in to their correct categories using our nifty new Moderator tools.

Any thoughts? I'm considering moving "Environments" to "Content"

I think the distinction between server mods and content is a little iffy.  How about something that groups together vehicles, weapons, and gamemodes?  Those seem to go together from a user perspective.  Other stuff is a bit more difficult.
I would categorize Tools, Events, and server scripts together, but other people might not.

If you want to keep your categorization, I would swap environments and tools, and move emotes under Miscellaneous.

Also would I categorize one of my usual mods under GUI Clients, GUI Edits, or Client scripts?  They are usually mods that replace default interfaces so you can make a case for any of those.  GUI Edits seems like the strongest case, but I think the intention of that category is for reskins and not reworks.

134
You need a category for environments, and probably music too while you are at it.

Also I got the same bug from before where I got to part 3 and just got a page with some text and no links anywhere.

135
My session is expiring instantly while using my phone.

Also, I'm interested in becoming a reviewer but I'm not seeing the application anywhere.

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