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Messages - Nexus

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31
Games / Re: Final Fantasy XIV: A Realm Reborn Megathread - Patch 3.2 soon
« on: February 27, 2016, 01:50:55 PM »
Bow down before me, for I am Bof the Mighty

32
Add-Ons / Re: Endless Brick Scrolling
« on: February 19, 2016, 08:33:36 PM »
Just because it has a similar icon does not mean eats IE12,  Edge was built from the ground up and uses its own new rendering engine, look I don't want to go further than this, can somebody please just mirror the video.

I do not want to install another browser just to see a single webm.



Actually, from what I understand webm is one of the only three standard video formats for the internet.  The other two are mp4 and ogg.  If you cannot view webm videos in your browser then that is a pretty big issue.

Looking it up, webm should be supported for IE9+

33
Add-Ons / Re: Endless Brick Scrolling
« on: February 19, 2016, 03:12:21 PM »
Update your browser.

Apparently Too Many Bricks breaks some building functionality?

Well, the newest version of TMBI optionally includes a fixed version of tommybricksetti's mod.

Edit: the reason tommybricksetti's old version and by extension yours doesn't work with TMBI is because it looks at the position of HUD elements (which are replaced by TMBI) to figure out what inventory slot is being used.

Code: [Select]
%slot = getWord(HUD_BrickActive.position,0) / 64;
However, the better way to do it would be:

Code: [Select]
%slot = $currScrollBrickSlot;
which is a default variable

34
Clan Discussion / Re: -The Nexus- (Full PvP, No RP)
« on: February 17, 2016, 01:29:34 AM »
.: IGN :.: Nexus
.: BLID :.: 4833
.: Level of skill? :.: yes
.: Preferred Weaponry? :.: hammer/print gun
.: Why should you be accepted? :.: The clan has my name in it.  Also I used to make aimbots and similar crap.
.: Which squad do you prefer to join? :. Assuming squad = sector I'll pick bean

35
Add-Ons / Re: Escape Overlay Released [NARG]
« on: December 17, 2015, 01:03:23 PM »
Bump.

Will you do it?

Do you want one overall setting or per button?

36
Hi.

Here's a good site to learn the basics: http://tsforblockland.weebly.com

That site has some issues.  For starters, winrar is in no way required.  Not only can you zip files without third party programs (unless you are on mac probably), but you don't need to generate zip files unless you want to distribute your add-on.  You don't need namecheck.txt ever and that can only cause problems when you are making add-ons.  This site writes its tutorials as if the code will be evaluated in real time (aka typing into console) but tells the user to write code in the add-ons folder.  The user can only find the output by looking through hundreds of lines of console logging.  A new coder will probably not be aware of things like exec() and using the console.

37
Modification Help / Re: How do I perform FileCopy?
« on: December 06, 2015, 10:16:07 PM »
You can put two playertypes in one zip folder, you don't need to mess with the file system at all.

38
It opens up a threat of eval injection. For example:

%arg is available for user input.

eval("talk(" @ %arg @ ");");
So whatever they put as %arg gets talked.
But they can also make arg "code that gets arbitarily executed" and then finish the code so there is no syntax error.

Well, that kind of thing gets caught pretty easily because
Code: [Select]
talk(two words);is a syntax error.  Bigger issues crop up when people do something like
Code: [Select]
function servercmdsaything(%client, %text) {
    eval("talk(\"" @ %text @ "\");");
}
Because that appears to work consistently.  However, if %talk contains any quotation marks in it, then you run into problems.

For example, if we have
Code: [Select]
%text = "he said \"some words\" to me";Then the function above will result in a syntax error since the text that gets evaluated becomes
Quote
talk("he said "some words" to me");

Even worse, a malicious input along the lines of
Code: [Select]
%text = "word\");deleteAllSaveFiles();stealbankinginfo();quit();//";Which would get evaluated as
Quote
talk("word");deleteAllSaveFiles();stealbankinginfo();quit();//");
Which is valid code.

39
Modification Help / Re: Support_Updater
« on: December 04, 2015, 02:25:32 AM »
It needs to be called at least once if you are planning on using the string in an eval statement.  Otherwise, you get code injection vulnerabilities.  The issue here is that it is being done twice, which turns " -> \" -> \\\".

40
Modification Help / Re: Support_Updater
« on: December 04, 2015, 02:11:23 AM »
The cool thing about expandEscape() is that it grows exponentially, so if you call it on a string n times, you end up with a string of length 2^n

41
Add-Ons / Re: Escape Overlay Released [NARG]
« on: November 25, 2015, 12:48:16 PM »
You should add color shifting for icons in the escape overlay.

You mean like animated icons?

42
Add-Ons / Re: Escape Overlay Released [NARG]
« on: November 20, 2015, 12:45:16 AM »
Don't worry guys working hard on updates

43
General Discussion / Re: How do i Save my blocks?
« on: November 06, 2015, 07:46:50 PM »
Are you using any mods that might affect saving?  What name are you saving your build as?

44
Suggestions & Requests / Re: List of server commands
« on: October 22, 2015, 04:29:57 AM »
you can run dumpconsolefunctions(); and then just control+f for functions that start with servercmd

45
Modification Help / Re: Blockland Glass [Release]
« on: October 20, 2015, 08:02:36 PM »
Would you guys consider adding Bot and Playertype sub-categories to the add-ons section? I'd like to upload most of my stuff to your site, but 80% of what I have made are bots and playertypes lol.

We are planning on reworking the categories when the new site is ready, for now server scripts is probably as good a place as any to upload those.

all I'l say is that the build preview is amazing, but you should try using it with a really giant build to see how laggy it is for users.
maybe have a picture of the build, and if you click the picture it pulls up the 3d model, so it doesn't lag everything when you go onto different sites

Yeah, web browser based rendering can't really handle more than around 4-5k bricks, it will definitely not be embedded on every build page.  We will likely have a link to "preview this build in your browser" that takes you to a separate page.  You can preview your own builds in the build preview currently by hitting the escape key and browsing for a .bls file on your computer to preview.

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