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Messages - Nexus

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316
Modification Help / Re: New File Manager: Opinions Wanted!
« on: December 17, 2013, 11:18:50 AM »
stop:

  • using random colors
  • stretching button controls to horrible proportions
  • using that button text style
  • having random positional differences
  • a bunch of other things

no

I don't wan't to start an argument here, but damn it if I didn't explain in detail that this is a quick mockup and to ignore the colors used.  Frankly you need to take a minute before stuffting on a thread.  You should realize how utterly unhelpful you are being with that.

317
Modification Help / New File Manager: Opinions Wanted!
« on: December 17, 2013, 11:12:00 AM »
So I was playing blockland yesterday and attempted to located an old save to load, when I came to a stunning realization.

The default brick save/load gui is pretty bad.



Overlapping text, nothing resizable, no more folder support.  I remember this used to be something a lot of people complained about, although I haven't heard much about it recently.  I made two quick mockups for what I plan on making:



The in-game should look closer to this:

(ignore colors, helps me see what I'm doing)
Gear = options (button will literally be a gear)

However, I'm not sure if this is something that people really want/need anymore.  I'm looking for a lot of community feedback to make sure that this project is worthwhile and of good quality.  Chances are that the save/load gui isn't the only one I will be reworking, so let the suggestions fly!

Planned new features:
 - Folder support
 - Resizable and customizable
 - Shows brickcount
 - Shows files graphically in list rather than a wall of text

Suggestions
 - Search Feature
 - Rename files
 - Move files

318
I got this post sigged and I felt proud

sure, I am pretty good with blockland save fi-

Code: [Select]
凙ⴟ๡戍㪁ඃ爫↏儍왙ഞﺯ⳿
麻৴ᚍ㧘ꬱ漐衈ⴡ燹ᴆ⚇駁ဠㄊ謑⤰耜씁଴㯇᪓ᒘ侾ᑔ圆鰨聢∜㹋᤮版펅໦鏠਩䮑㌜왕舮∎䅧勪

OH GOD
WTF DID IT EVER DO TO YOU?

319
General Discussion / Re: Community Changed Yet?
« on: December 17, 2013, 11:05:33 AM »
odam we are currently number 14 13 on the top sellers!

320
Add-Ons / Re: NARG: Metro UI Replacer [Page 112]
« on: December 17, 2013, 11:01:55 AM »
I've decided that this thread is probably getting way too cluttered and I'm going to need to overhaul the OP if I want to keep using it.  In the meantime, I'm moving some old work being revived to this thread: http://forum.blockland.us/index.php?topic=247400.msg7126460#msg7126460

321
Modification Help / Wrong subforum
« on: December 17, 2013, 10:57:40 AM »
whoops

322
Nah, I don't want to make people feel obliged to do it, nor do I feel like this forum is small enough to justify new member introductions.

323
Help / Dedicated Servers with the new Steam version?
« on: December 17, 2013, 05:03:38 AM »
The new steam version is out, and it does not appear to include a launcher.  Attempting to run the executable directly still gives the error telling the user to use BlocklandLauncher.exe, even though it doesn't exist.  Setting steam launch options to -dedicated works, but now it says I am constantly in-game, and I cannot launch blockland again to play on my own dedicated server.  Do I have to maintain two separate blockland installations to do this now?

324
General Discussion / Re: Who the forget...? two
« on: December 16, 2013, 11:29:59 PM »
I'm guessing that was the same person twice, or two people who know each other to word their questions so similarly.

325
Add-Ons / Re: NARG: Metro UI Replacer [Page 112]
« on: December 15, 2013, 10:03:31 PM »
Why don't you modify the image paths in the existing GUI profiles rather than overwriting the images?

The only images I overwrite are the buttons, because GUIs are incredibly inconsistent.  The game seems to handle most gui types in completely different ways.  Modifying the image paths doesn't work for windows, and I'll have to slap myself on the face if I somehow didn't try it for buttons too.  Replacing images via script will update the look of buttons, but not windows.
I'll have a second look, it's possible I missed it since the buttons were a bit of an afterthought.

Edit: nevermind, I was blanking there for a second.  It is because button ui is defined for every individual button, and it is simply not practical to go through every button and change the path, and to package the function for creating new buttons.  Windows, on the other hand, have the ui path defined in the profile.

326
Add-Ons / Re: NARG: Metro UI Replacer [Page 112]
« on: December 15, 2013, 08:22:12 PM »
Im sorry
but no.
that looks bad.

As I indicated, it is mostly a framework for replacing UI, and the metro style I included is more of a proof of concept than anything.  It's supposed to look like the windows 8 whatever-they-call-it-now UI, more because it is simple to implement than pretty.

327
Add-Ons / Re: NARG: Metro UI Replacer [Page 112]
« on: December 15, 2013, 07:46:11 PM »
The Change GUI Colors button is in the same place as Slayer's options button.
http://prntscr.com/2bel9e

Well I guess Greek had the same idea as me haha.  Unfortunately that is really the only good spot in the optics menu.  I'll see if I can move it then.

328
Off Topic / Re: Is this a good computer?
« on: December 15, 2013, 09:26:21 AM »
The processor is designed for netbooks.  You will be lucky if you can even play youtube videos on that.

329
Add-Ons / Re: NARG: BuildBot, Terragen, TMBI, and other fun stuff
« on: December 15, 2013, 09:20:39 AM »
It's been a while, and I have so many half finished projects that never get released that it is becoming a bit ridiculous.  I decided to man up and finally finish a mod for once.

It has been paining me to see all the UI replacer mods out and about that tell you to replace files and set your ui folder to read only.  This is frankly absurd and not necessary.  This mod is mostly a framework for properly going about replacing UI.  I included a "Metro" style ui that will replace default ui.  There is no need to set your ui folder to being read only.  Simply put Client_Metro in your add-ons folder like any other add-on.

The Metro UI is also very customizable.  There is an added "Change GUI Colors" button in the options menu (seen in the first screenshot below) that will open up a color selection GUI.  With this you can mess with the color and transparency of the background and the text used.  The mod will default to a delicious lime green color, but it will save whatever changes you make and load it next time you start up blockland.

Download: https://dl.dropboxusercontent.com/u/20459676/Client_Metro.zip







This is still very much a Beta add-on, so any and all feedback is welcome!

330
General Discussion / Re: I wish Blockland had better mechanics
« on: December 06, 2013, 02:52:28 AM »
Bricks use a non physics based system.  It is more efficient than whatever roblox uses, so it is possible to have many times more bricks, but it also comes with limitations like no motion and bound to a grid.

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