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Messages - Nexus

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3286
Clan Discussion / Re: AoE - Clan Arrangement
« on: January 18, 2011, 12:24:39 AM »
I'm working on a custom playertype set for your prision rp.  Also, I think we should make a few changes to the area where the inmates spawn.

Ninja: and your gui is coming along nicely.  Would you like it to show other guards stats as well, or just inmates?

3287
Modification Help / Re: Brick Selector Expansion
« on: January 18, 2011, 12:13:01 AM »
the TAB key works too, but many people don't realize that.

3288
General Discussion / Re: The client event topic!
« on: January 17, 2011, 03:20:29 PM »
i thought they were multiplied together, because numeric is 0-255 i think, 162 - 1 (for 0)
no, that's dumb.  There would be doubles and no prime numbers. the way I showed you gets all numbers exactly once.

3289
Help / Re: Help with events!
« on: January 17, 2011, 03:04:59 PM »
Ummm the first post explains everything its just the 2 people above didn't provide me with enough information.

You seem to be a bottomless pit when it comes to information.
Before doing something tricky like this, start simpler and learn to event.

3291
Modification Help / Re: 1024 byte scripting contest
« on: January 17, 2011, 02:00:03 PM »
I'll just leave because I have no damn idea what so ever what to work on.

Ill give you one:

Make some kind of voting system for the server, with customizable voting options.

3292
General Discussion / Re: The client event topic!
« on: January 16, 2011, 10:53:25 PM »
RGB Code: ######
can be broken down to RR-GG-BB
each two characters is the intensity of that color
each set of two numbers, each number being 0-F (f is fifteen), has a combined value ranging from 0-255
the first value is multiplied by 16, and the second one is added to that

Example: 002354
   00 red - 23 green - 54 blue
   0(16) + 0 = 0 red
   2(16) + 3 = 35 green
   5(16) + 4 = 84 blue

The closer your numbers are to 0, the darker it gets.
000000 is pure black, FFFFFF is pure white, FF0000 is red, 550000 is a much darker red, FFFF00 is yellow, and so on.

Bitmapping: bitmaps can be called with the code <bitmap:location>
for default bitmaps, you do not need the location, just the name.
Example: <bitmap:water> makes a blue textured square.
if you have an addon that requires a bitmap, you can locate it with <bitmap:add-ons/addonName/folder/image.png>

also, there are backslash "\" commands that can save you a little bit of time. \c# canns up a color depending on what number # is
\n does the same as <br>

3293
Off Topic / Re: Windows 7. Yes or no?
« on: January 16, 2011, 10:37:32 PM »
Windows 7 is awesome.  The thing I find weird about it is that the taskbar at the bottom acts like a new window sometimes, and it suprises me when i accidently make it appear while im playing a game.

3294
Help / Re: Variable help
« on: January 16, 2011, 06:20:18 PM »
Ive noticed it a few times, I just didn't realize that it was in all of help.  I have no idea why badspot would lock that though, especially in help where accuracy is important.

3295
Help / Re: I Crash whenever I start Blockland
« on: January 16, 2011, 06:15:23 PM »
That usually means you have a bad addon.  Go to your console.txt and see what the last thing blockland did before it crashed.

3296
Gallery / Re: My first fort on demo...
« on: January 16, 2011, 05:35:22 PM »
I really hate that people think that lack of a baseplate means a build is spam.

on the contrary, I think that builds that rely on baseplates to usually be spam.

For all you baseplaters out there: Baseplates are not for roofs!

Edit: a 16k ID is not low and is not a year and a half.  I think a bit over a year, at best.

3297
Where did you get high synth sounds?
:cookie:

In case you didn't notice, it's a link.
Where's the link? I want those high pitched notes!
On topic: Very nice indeed :D

can YOU find the link?

3298
Modification Help / Re: 1024 byte scripting contest
« on: January 16, 2011, 03:03:15 PM »
I now declare myself to be in this contest.  My script is 847 870 - fixed something that might be a bug - bytes and I can mathematically prove that it is as efficient as possible in torque.  Since I'm not sure what else I'm supposed to do besides send Truce my script, I wish everyone else luck.  But not as much luck as I wish myself, as this is a contest.

3299
Off Topic / Re: Post your thoughts of the above user's signature.
« on: January 16, 2011, 02:11:52 PM »
Psychic

3300
Help / Re: Blockland authentication
« on: January 16, 2011, 02:07:54 PM »
I just sent badspot a message and all he tells me is the same thing that my security isnt allowing blockland to connect, well i just checked it again and still no difference. Badspot better do something about this or i want my money back.

Look at your console.txt, and see if blockland reports what is causing it to be unable to connect to the internet.

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