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Messages - Nexus

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91
Add-Ons / Re: Blockland Glass Mod Manager
« on: August 20, 2015, 01:26:11 PM »
So I can use this for my vehicles, and whenever they need updates, I can find a way to update the old to new? If that's the case, will Blockland Glass be a requirement addon? Or just recommended?

If you upload your mod to the blockland glass system, it will handle automatic updates just like rtb.

92
Off Topic / Re: What is your most popular thread?
« on: August 18, 2015, 03:07:30 PM »
lol

93
Alright, the File Manager has been updated to version 1.4 (Full) with mostly a couple of minor fixes.  Game keys will be going out to:
K3k0m@n - For finding some issues with TMBI
Honorabl3 - Reminding me that list sizes are a thing
-Setro- - helping to debug a major problem a while back so why not

I'll send you guys PM's and we can figure out how to handle this.

94
Honestly, if you are checking whether or not you are the host of the server, you might as well set up a handshake system where the client sends a servercmd and the server replies with a clientcmd of some sort.

95
You can put up a dedicated server and then change your name as far as I know, so there really is no point in trying to work out some perfect solution because as far as I am concerned there really isn't one.

96
Last chance to report bugs in the file manager and earn game keys.  So far it only looks like two or three people are getting anything.  I'm probably going to update the mod early tomorrow at which point you are too late.

Here, I found a bug in like thirty seconds of trying to break it.
If you have your list size at medium or large and then click "load defaults" and "apply" in the options menu, it doesn't automatically change the list size.  You have to refresh the file list to get it to update.  Bam, easy free game right there.

97
Modification Help / Re: How do I make a Sky / Environmental file?
« on: August 10, 2015, 12:56:15 AM »
I am aware that the .atmosphere are the effects of the environment, but how exactly would I... get the images and stitch them together?

Creating a skybox is something you really need external software to do, or take something you find online.  If you want to make something space themed then http://alexcpeterson.com/spacescape/ is a good option.

98
There really is no way to be able to figure out the bl_id of the server host as a client without the host being in the server.  The best you can do is figure out if the server is being hosted from the same program instance.  My preferred method of checking this is:

Code: [Select]
if(serverconnection.islocal())
{
    ...
}

99
Modification Help / Re: How do I make a Sky / Environmental file?
« on: August 08, 2015, 04:39:50 PM »
Do you have a skybox that you want to use already?  That is by far the hardest part of making an environmental file.  You need to have 6 images that wrap together when drawn on a cube.  You put the names of those images in a .dml file, and then put your environment settings in a .atmosphere file.  The .atmosphere file will just contain a bunch of global variables.  If you just want to edit a default skybox to have cool environmental effects, you will just want to edit this file only.

100
Nexus,your an starfish.
Did i win?

Your grammar is atrocious.

101
works fine. i noticed theres no scrollbar suupor for the comments section when saving/loading. not 100% necessary, but a nice feature to include

By comments section do you mean the description?  Sure I can see what I can do.

102
General Discussion / Re: Blockland Glass Mod Manager [RTB Imports]
« on: August 06, 2015, 02:53:16 AM »
It doesn't look like the system for sending add-ons to the bargain bin is working.  There are add-ons that have been voted on by 6+ reviewers and are still sitting in the reviewer list.  The news feed does show them as being moved, but nothing appears in the bargain bin section.

103
Modification Help / Re: creating a new Scroll Control Profile
« on: August 05, 2015, 01:50:23 AM »
I think you are misunderstanding the concept of "client"
There is no %client variable when you are on the client side because you are the only client.  Having a %this variable doesn't make sense since this isn't an object oriented function.

clientCmdInfoSend is going to only receive one argument, and that is whatever data is in %client.backPack["Rubber"], or %client.backPack["Caps"], or whatever data you are sending at that particular moment.  You need to transfer the data from the server to the client, you cannot have the client attempt to read variables from some %client object that it doesn't have access to.

104
i thought you fixed saving on dedicated servers only? or did you basically implement that hacky save method for all save attempts?

My fix was for saving on non local servers.  That includes dedicated servers and joining other people's servers.  If that is not working for you please let me know.

105
Not sure if you fixed this in File Manager 1.3, but if you're on your own server that's not dedi (dual clienting) and save with the non-host client, events and named bricks will not be there. Considering your "fix" for the dedicated server save issue, i'm not sure if you realized this issue existed lol

Wait isn't that exactly what I fixed?

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