901
Add-Ons / Re: NARG: We make stuff
« on: October 09, 2012, 08:56:31 PM »
no one earned the "Wished Nexus a happy birthday award"
you all lose
you all lose
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
In honour of our first 100 pages

y?
Code: [Select]package plantLots
{
function CityRPGXSmallLotBrickData::OnLoadPlant(%this,%brick,%a)
{
new trigger()
{
triggerData = %brick.getDatablock().CityRPGXLotTriggerData;
}
return parent::OnLoadPlant(%this, %brick, %a);
}
function CityRPGXHalfSmallLotBrickData::OnLoadPlant(%this,%brick,%a)
{
new trigger()
{
triggerData = %brick.getDatablock().CityRPGXLotTriggerData;
}
return parent::OnLoadPlant(%this, %brick, %a);
}
};
I'm hoping datablock shouldn't stay datablock.
Then how am I to reassign the trigger datablock onLoadPlant?
Is this something that can even be fixed?
It returned
Error: fxDTSBrick::setDatablock() - Could not find data block ""
anyway.
generally, trigger data does not contain datablock names to give a valid datablock to change to
I'm kind of working on this.
I'll post what I have done:
Monsters
Shops
Accounts
Classes
Spells
Level Loading
Client GUI.
keep repeating that and then you could make a one brick house
(make part of it with 10 bricks, make that into a blb, put that in a save and add to it and then repeat)
or would that work?
You mean to fake it? I guess I kinda thought that you could just assign a client and it would show a death message. Assigning a client to get a death message must be wrong I guess, or I'm just doing it wrong.