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Messages - Joffrey

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16
Off Topic / Re: YOU EAT/DRINK YOU LOSE v1
« on: June 13, 2015, 03:40:54 PM »
Won

Breakfast link sausage

17
Off Topic / Re: Reaction to the above users avatar.
« on: June 13, 2015, 03:39:33 PM »
"Who drew that?"

18


My humble desktop.

I love rainmeter. :3

19
Off Topic / Re: Aim, Reflex Training, etc.
« on: June 13, 2015, 03:04:25 PM »
Pretty neat site, if I do say so myself. I'll have to keep visiting for dem trainings.

20
General Discussion / Re: ►►►Predict the future of Blockland
« on: June 13, 2015, 02:52:43 PM »
Or some Sword Art Online stuff happens where we're trapped in the game for a while

That'd be awesome, in a sense.

21
General Discussion / Re: Glass' Trench Wars [Open - Classic]
« on: May 22, 2014, 06:33:27 PM »
NO

JESUS forget NO

COD

...

Really.

Lot's of other games have killstreak systems. CoD just has the same stuff he mentioned.

22
General Discussion / Re: Glass' Trench Wars [Open - Classic]
« on: May 22, 2014, 06:30:40 PM »
Sweeeeeet. This is back. Time for me to kick ass and take names. Again...

On another note, the killstreak system sounds like a pretty neat idea. Just make sure the nuke is not so OP that people start whining.
They might anyway, but you get my meaning.

I'm glad this is back once again. Like some people have mentioned on here: I can remember a lot of good memories on here.
See ya guys soon then!



Remote Attack heli should be possible..

fix'd

23
Are those even paragraphs?

Nice double-post.

Don't ask/criticize until you learn to stop posting twice in succession.

24
Wow. A lot has happened since the last time I visited this role-play.

I'll make a character later on, even though I really won't put that much effort into it; I really just want to explore the place, with a little RP on the side.

And who knows? I might end up going full-blown on the plot someday. But I can tell the build looks excellent.

I just hope the story and everything else is as good as the map.

25
Game Modes / Re: Imscared
« on: September 22, 2013, 07:16:50 PM »
I beat it.

I must say, it's pretty good when compared to the original.

Nice job, mate!

26
General Discussion / Re: SCP Containment Breach (Its BACK) [88%]
« on: September 13, 2013, 05:32:13 PM »
The new 106 model is pictured, not 049


;0

My bad.

Taken into consideration, thanks.

Oke. :)

27
General Discussion / Re: SCP Containment Breach (Its BACK) [88%]
« on: September 13, 2013, 03:53:13 AM »
The build actually looks really awesome. Gj.


But, why is 049 taller than the average player?

In the real game he is just as tall or a little bit smaller than you are.

28
General Discussion / Re: SCP Containment Breach (Its BACK) [88%]
« on: September 12, 2013, 04:42:42 PM »
Also, if you decide to make 173's head able to turn at any point, you could totes throw in an easter egg to http://www.youtube.com/watch?v=5RjEGGASBFY

Yes plz.

Do eet.

29
General Discussion / Re: SCP Containment Breach (Its BACK) [88%]
« on: September 12, 2013, 04:36:37 PM »
When Dark, just when.

I'm getting that feeling you get when you're downloading/installing a game and it hovers around that 80-90% margin for a long time.

AKA anxiety. You're killin' me bro. ;)


Anyway, this is going to be so damn awesome. I actually might play through the entire Blockland version BEFORE the real version.

30
Help / Re: E-Tard Filter
« on: September 12, 2013, 02:23:50 PM »
Really? I thought that filter only pertained to the server you're hosting, not both.

Mk. If this works, then thanks guise. ;)

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