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Messages - Joffrey

Pages: 1 ... 160 161 162 163 164 [165] 166 167 168 169 170 ... 185
2461
Gallery / Re: Sabbin's Apoc RP WIP. [IMAGE HEAVY]
« on: June 03, 2012, 11:36:30 AM »
It's motherloving awesome.

Great job.

2462
Help / Re: I need a working ZAPT add-on
« on: June 03, 2012, 11:19:02 AM »
Did you try re-downloading?

That works for me.

2463
Help / Re: VCE Deposit/Withdraw
« on: June 03, 2012, 11:16:32 AM »
Zyronn,

I believe you reply was helpful, but I'm still having some trouble. I seem to have the deposit working, I think, but the withdraw isn't.

Here are the events I have. See if something is wrong here:

Deposit:

0. Input -> Player -> VCE-ifVariable -> [Cash] [>=] [5] [1 3]
1. onVariableTrue -> Player -> VCE-modVariable -> [Cash] [subtract] [5] 
2. onVariableTrue -> Self -> VCE-modVariable -> [bank] [add] [5]
3. onVariableFalse -> Client -> ChatMsg - > BottomPrint -> "You need at least 5 dollars to deposit"

Withdraw:

0. Input -> Self -> VCE-ifVariable -> [bank] [>=] [5] [1 3]
1. onVariableTrue -> Self -> VCE-modVariable -> Brick - > [bank] [subtract] [5]
2. onVariableTrue -> Player -> VCE-modVariable -> [Cash] [add] [5]
3. onVariableFalse -> Client -> ChatMsg - > BottomPrint -> "Insufficient funds"

2464
General Discussion / Re: Zombies in the Bluzone**
« on: June 03, 2012, 10:34:24 AM »
Wow a bit has happened.

Marley's coming back, don't worry.

But the summer is here, and Ill be on my computer a lot less.

ARE YOU KIDDING!?! I'M THE EXACT OPPOSITE! WOO!

(Lol)

2465
Help / Re: VCE Deposit/Withdraw
« on: June 03, 2012, 12:03:54 AM »
Add and subtract.

Be more elaborate.

2466
Help / VCE Deposit/Withdraw
« on: June 02, 2012, 11:58:42 PM »
Alright, here's the deal:

I'm trying to figure out how to allow a player to deposit/withdraw variables from somewhere. Similar to like going to a teller.

What I want it to do:

  • Save the money variables in increments of 5; deposit 5
  • Load the money variables in increments of 5; withdraw 5


2467
General Discussion / Re: Zombies in the Bluzone**
« on: June 02, 2012, 05:22:03 AM »
Ya'll wanna know what I want to do next?
Set up a motherloving email service that emails you when the server goes up.
How's that for badass, probably impossible probably hard, and something that will take me a while to do?

Motherloving awesome. We need.

2468
General Discussion / Re: Zombies in the Bluzone**
« on: June 02, 2012, 03:20:02 AM »
/avoids question

taking it up with another admin, I can't do today, however I might during, y'know, 2AM.

Challenge accepted.

2470
General Discussion / Re: Zombies in the Bluzone**
« on: June 01, 2012, 06:59:34 PM »
Wolfmaster has gotten pissy an argued his case poorly.

While you hold a valid point about the welcome message, I don't consider it quite strong enough to get someone unbanned. The welcome message isn't there to look pretty and tell everyone who has deficated on the server- it's there to inform everyone of /the/ biggest rule.

This is a serious roleplay.

You insult us, then tell us to do something for you. Did you honestly expect that to work? I'm not banning you, but instead, leaving your friend banned.

She should have read the welcome message, and you should have been much more polite.



Agreed. I now that attitude all to well...



Now for the question on some people's minds: Is the server going to be up today?


2471
General Discussion / Re: Zombies in the Bluzone**
« on: June 01, 2012, 06:38:16 PM »
Is the server being hosted today?


2472
General Discussion / Re: Zombies in the Bluzone**
« on: May 31, 2012, 07:18:11 PM »
Server down already?

2473
General Discussion / Re: Zombies in the Bluzone**
« on: May 31, 2012, 06:20:03 PM »
Hey. Would somebody mind hosting please?

2474
General Discussion / Re: Zombies in the Bluzone**
« on: May 30, 2012, 04:04:04 AM »
I wish the map was bigger.

I dunno how long it's been, but um, is Kniaz working on the School and Back Routes?

2475
General Discussion / Re: Zombies in the Bluzone**
« on: May 29, 2012, 10:21:25 PM »
Well, that was fun.

See ya Thursday guys!

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