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General Discussion / Re: Gentlemen, We Have Arrived at 40k...
« on: November 26, 2012, 05:29:13 PM »You guys feel old?
Jesus.
No. I feel young, like 15.
Wait. I am 15. :P
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You guys feel old?
Jesus.
I've fixed the problem but I still need to work on something..
Whenever I leave the server, as the bricks are mine, the zombies reset and become standard bots.
Im gonna try and make the bricks all public to see if this changes anything. I also am fixing an error with the chemical plant, and adding more weapons around the factory
Slight problem with hosting server, so I am gonna take the oppertunity to work on the build on my own server tomorrow. Everything should be fixed for tomorrow, and will be off BETA by tomorrow night :)
Joffrey, ask arbiter for love when you get to the server
he will know what it means.
The server is called 'The Blocking Dead's RPG'
Stay in the house, Carl.
Its been up for about 4 hours now :)
got about 20 players on it at the moment
Yeah, nice idea... but if you kill someone then its your fault really. Should be more careful with your weapons :)
I came up with the concept for the wanted mod, TomTom quickly whipped it up.
Forget the money system, I am gonna add that later, but at the moment it just makes you "wanted" when you kill someone, your name goes from green to red when you're wanted.
you can also view people who are wanted near you by typing /wanted
The bounty system is okay and they have thought a bit about it by making a "wanted"-poster in the safe area.
You can click this to see how you can view the wanted people.
It should display who is wanted (text-wise) when you click it, but this works as well.
As for how the bounty system works currently, it needs some tweaking.
Sometimes you can accidentally kill someone who is also attacked by a zombie horde (totally didn't happen to me :P) and then you immediately are marked.
Maybe warn the player first (when he shot and/or killed another player) and if he/she kills someone after that mark them?