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Messages - Joffrey

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46
Clan Discussion / Re: LEGO - Clan Opening!
« on: August 26, 2013, 02:26:33 PM »
I think you forgot me
Here is my app http://forum.blockland.us/index.php?topic=240303.0

You've posted the same thing twice now.

I doubt he has. He'll get around to you soon.

47
Clan Discussion / Re: LEGO - Clan Opening!
« on: August 26, 2013, 01:43:26 PM »
You can post it here if you wish

Alrighty then. :)

48
Clan Discussion / Re: LEGO - Clan Opening!
« on: August 26, 2013, 11:40:25 AM »
Cool. I've been hoping for a clan like this to be made. Great job, Pablo.

I'd like to join, so I'll work on somethin' and post it later.



Quick question: can I post my app here or do I have to make a separate topic?

49
General Discussion / Re: Joffrey's TTDM [Pre-Beta]
« on: August 25, 2013, 09:32:28 PM »
Reset the vote count to include all possible weapon sets.

Sorry for any inconvenience.

50
General Discussion / Re: Joffrey's TTDM [Pre-Beta]
« on: August 25, 2013, 07:04:15 PM »
Yo, where's H&K in that poll.

Ffffff-

How'd that slip mah mind?!

Thanks for reminding me.

During the weekends would be preferable, since some people have school in the upcoming week/right now.

Mk. Maybe somewhere between Friday-Sunday?

51
General Discussion / Re: Joffrey's TTDM [Pre-Beta]
« on: August 25, 2013, 06:50:00 PM »
When would you guys like for me to host betas during the week?

52
General Discussion / Re: Joffrey's TTDM [Pre-Beta]
« on: August 25, 2013, 06:07:08 PM »
Try using NEKram's gun pack, I personally dislike how most T+T styles guns fire and their looks, but that's just me.

Adding that to poll.

took a bit of diggin but
http://forum.blockland.us/index.php?topic=209134.0

Thanks!

53
General Discussion / Re: Joffrey's TTDM [Pre-Beta]
« on: August 25, 2013, 06:01:01 PM »
Alright. My steam account is Muslim (forget you nal).
My skype account is harjubahnthegreat and itd be more convenient to use skype because I'm using two computers right now one for video games and one for forum browsing because I'm a turd, and you should use skype because well... it's more convenient.

Oke. Skype then.

54
General Discussion / Re: Joffrey's TTDM [Pre-Beta]
« on: August 25, 2013, 05:59:50 PM »
whatever you do
do not add snipers
I won't include the OP ones.

also do what reinforcements did and make it so your "blockland climbing height" is a 2x2x2 cube
(so you can just walk onto cubes without having to jump)
Sounds good. Know where I could get it?

oh also
don't have a point shop because if someone's spent a long time on the server racking up tons of points and weapons of devastating degree, they can easily dominate newcomers, not allowing them to kill anyone at all, thus them never getting any points and thus, never being able to kill that overpowered guy
This'll be addressed by classes. Snipers get their own weapons, Assualt gets theirs, etc. No single person will own every OP weapon; the game will be balanced so it doesn't get boring.

55
General Discussion / Re: Joffrey's TTDM [Pre-Beta]
« on: August 25, 2013, 05:46:33 PM »
I can help you with throwing around ideas if you like. Can you add me on Steam or Skype?

Sure. Lemme just get my Skype/Steam going.

I might've forgotten my passwords, but I'll see what I can do.

56
General Discussion / Re: Joffrey's TTDM [Pre-Beta]
« on: August 25, 2013, 05:45:10 PM »
Wait what's a TTDM?

Trench Team Death Match

57
General Discussion / Re: Joffrey's TTDM [Pre-Beta]
« on: August 25, 2013, 05:44:06 PM »
So this is like creating that commuter rail in Jacksonville, you have the idea but you haven't really worked on anything yet?

I have, but I'm not sure what to include yet.

So yes, basically we're just throwing ideas around for now.

58
General Discussion / Re: Joffrey's TTDM [Pre-Beta]
« on: August 25, 2013, 05:41:24 PM »


-Reserved-

59
General Discussion / Joffrey's TTDM [Server Down]
« on: August 25, 2013, 05:41:01 PM »


                       Joffrey's
                                     TTDM


*Logo needed*



Before I go on explaining what features this'll have, I'd like to say a few things first:

First off, I would like to point out that I am not new to this genre of gameplay. I have played many TTDMs (mostly Glass's), and so I know what to do and not to do, so to speak. I am, however, new to the whole hosting experience. So I'll ask you guys in advance to cut me some slack if I'm not up to par with other well-known hosters.

Secondly, I'm completely aware of the admin situation regarding regulating these types of servers. You guys don't have to worry because I'll only appoint people I know I can trust.

Yes, this means that no point at any time will I accept admin applications.

Thirdly, I have also taken note of how overused Tier+Tactical is and how little spotlight the other good weapon packs get. This'll be addressed with a simple poll, which I'll get into later.

Lastly, I will admit that I am not a great builder. I'll need some people to build(eventing optional) the spawn/map/weapon rooms.


Now that that's out of the way, let's move on!




Overview:


The idea for this server is to have a TTDM customized to the players wants, rather than having set add-ons and mods dictated by the host.

This means that I will have a poll running for everything, asking you, the players, what weapons/vehicles/classes/mods/admins(maybe)/etc you want to see implemented in my server.

I'm also aiming for a great admin team that can administrate my server with little amount of conflict as possible; w/o causing major arguments on the forums.

Another area I'd like to score on is to have the server made out of as many default bricks/mods as possible, so the new people with no add-ons can join w/o taking too long.

Basically, I want the player to have the best experience playing my server.




Changelog:

  • (8/25/2013) Topic created.
  • (8/30/2013) First beta scheduled.




That's it for now, seeing as all of this is preliminary work; nothing concrete has been proposed as of yet. I will keep a poll running on a daily basis, asking you guys want you want to see on my TTDM, so make sure you send me your input.

60
General Discussion / Re: SCP Containment Breach (Its BACK) [85%]
« on: August 23, 2013, 12:39:49 PM »
Well now I have to ask because you mentioned it.

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