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Messages - DontCare4Free

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Modification Help / Re: Blockland Glass [News!]
« on: November 27, 2015, 01:58:31 PM »
Also, I'm going to be doing something like what RTB did with links, so something like <a:glass-13>link</a> will open the mod manager.
How about just intercepting links to glass add-on pages? That way it would still work somewhat for people who don't have glass.

Modification Help / Re: Blockland Glass [New Site, Preferences]
« on: October 31, 2015, 07:27:24 AM »
Ok, fixed. Turns out 10 seconds of drift is too much for reCAPTCHA.

Modification Help / Re: Blockland Glass [Release]
« on: October 31, 2015, 07:22:04 AM »
rip captcha
Yeah, very curious about how that happened. Looking into it now.

Add-Ons / Re: Blockland Glass Mod Manager
« on: October 29, 2015, 05:32:04 PM »
As for music, why does it matter? We can just fail bin them like badspot does here.
Liability. Plus, moderation takes time.

Modification Help / Re: Blockland Glass [Release]
« on: October 25, 2015, 09:51:54 AM »
If you want to play around with the new parser, it's now live at If you encounter something that looks iffy, please make sure to tell me.

Modification Help / Re: Blockland Glass [Release]
« on: October 19, 2015, 12:12:40 PM »
DC4F/Nullable/teozrk/whatever his name is was working on the new automated system, I'm not sure how that's going. I'll check up with him when I get a chance.
Didn't see the new topic, oops. Anyway, I got a bit busy since I moved away and started uni, but I should have some more time to work on this stuff now.

In theory it should be working-ish at the moment, but the blacklist isn't very extensive. You can see it and try it out for yourself on GitHub, and I'll throw up a website where people can play around with it later today.

From the title I was hoping it would be something like an open source 3rd party torquescript parser->compiler, but this is cool also!
It does actually contain a full TorqueScript parser, but I don't want to commit to an external interface to it yet. The plan is to first make the parser itself (pretty much done), then build a bunch of stuff based on it (like the documentation stuff), and then expose the parser itself once the dust has settled down. Of course, it's all open source so feel free to do whatever you want, just prepare for a lot of breakage later if you use any of the internals.


ParseTS will automatically build documentation for your project, sort of like Javadoc. Currently the output looks like this:


Code: [Select]
$ parsets docs <PATH>

Where <PATH> is either a file or a directory. The output should now be in dist/parsets-docs.

In order to add a documentation comment to a function, use the following style:

Code: [Select]
//| This function does X
function doX() {


  • Install GHC (tested against GHC 7.8, I recommend MinGHC if you're on Windows)
  • Check out the docgen branch from GitHub
  • $ cabal install

You can also run directly from the source directory using the cabal run command.

There's a huge difference between passable and horrible. Generally, the smaller school/classes the better, but certain people, especially teachers, can ruin the whole experience.

Regarding the friends thing and not wanting to be a shut-in, just don't make school your only place to meet people.

For comparison, I recently graduated after having commuted about an hour extra each way to go to a private (but publicly funded) HS. A few really good teachers, but I probably wouldn't do it again (at that school) thanks to the specialization-relevant teachers generally being quite horrible, as well as some disagreements with school management (for example, they tried to force students to collect money for a pretty questionable charity to generate PR for the school, threatening to pull CSN money if you refused).

Games / Re: World of Warcraft: Warlords of Draenor
« on: December 29, 2014, 10:20:22 PM »
idk how how I feel about the instant level 90 thing, it seems like randoms would be clogged with newbies. I haven't played since MoP though.
Levelling dungeons (there are 4 of them, with unlocks distributed between level 90-97) aren't actually too bad, since the levelling is tuned so that questing is generally the most efficient path and will actually give you decent gear. Once you reach level ~98 you'll want to do the quests in Nagrand since they give you enough gear that you'll only have to do a normal dungeon run or two at 100. At level 100 you have normals and heroics available. In normals people's skill is roughly as awful as you'd expect, heroics require you to first complete a solo skill test before you can queue (Proving Grounds Silver for your chosen role).

I was super excited when WoD came out but lost all interest right after I did the first wing of the new raid on LFR
LFR is pretty much a movie.Even normal HM is still giving my guild some trouble (especially Mar'Gok), even though we actually got somewhat far into SoO heroic (admittedly with some rerolls and replacements in the meantime).

It's just not appealing at all anymore. The time between the launch and the first raid was also really boring.
While I agree that it was a bit drawn out, the CMs (heroic dungeons but tuned even harder, and with gear scaled down) kept me pretty busy, both with regards to difficulty and rewards (there is a daily quest that gives you LFR-quality gear for completing whatever the daily CM is).

Modification Help / Re: Blockintosh Computers - Updated OP
« on: October 19, 2014, 07:22:34 PM »
So your saying my name Zedrow is copyright, my computer is copyright, my chair is copyright, my mouse is copyright, and my phone is copyright?
Usually there are requirements for a work to be substantial and different, in order to qualify for copyright. Names can be protected, but that's through trademarks which have different rules. Physical items are covered by patents, not copyright (once again, different ruleset), but the designs for those products very well may be.

Disclaimer: Ibrown town, this is just my understanding

Modification Help / Re: Blockintosh Computers - Upcoming Blockintosh v1
« on: October 19, 2014, 06:54:10 PM »
And who is "brian"?
Brian Smith, the one who started it to begin with. Later I (teozkr/nullable) and Fluffy (Fluff-Is-Back) joined as well.

EDIT: I don't think that BlockOS was ever copyrighted so uh yea
Copyright in pretty much every industrialized country on earth is automatic and free, with a default all-rights-reserved (can't do anything without the copyright holder's permission) license. You (and many others) are confusing copyright with patents.

Modification Help / Re: Blockintosh Computers - Upcoming Blockintosh v1
« on: October 19, 2014, 06:31:34 PM »
Please note that its based off BlockOS, its not something like BlockOS2. Also, how is it so "not legal" to base something off another mod?
We (the authors of BlockOS) own the copyright to BlockOS. Thus, you would be in breach of copyright law if you were to reuse our code without a proper license from all of us. Personally I don't really mind what you're doing in this case (though legally you should have asked first!), but the only reason I knew about this thread to begin with was Brian (who I haven't talked to otherwise in ages) messaging me his dislike of this project. Or rather, his shame for the old BlockOS.

Modification Help / Re: Blockintosh Computers - Upcoming Blockintosh v1
« on: October 19, 2014, 05:15:14 PM »
I might, I've recently been messing around with a new BlockOS GUI, so it might just be like BlockOS. But for now it will just be a brick computer with some OS.
For the record, BlockOS was never under any formal license. This was mostly as an oversight (and a stupid one at that because we were trying to start a plugin ecosystem for it) because were lazy about the legalities, but it does also mean that it's not quite legal to base your work on it, something that is probably for the best.

Modification Help / Re: BAM Development (see page 25)
« on: May 29, 2014, 09:16:04 PM »
Pretty sure you can run steam through wine, and play a good portion of the non-linux games.
Last time I tried, wine messed up steam's ui pretty bad. Also, you now have to swap between native and wine steam depending on which game you want to play. Yay! Blockland through steam is just not an option unless blockland is the only steam game you play and you don't care about steam playing with the rest of the desktop.

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