Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - DontCare4Free

Pages: 1 2 3 4 5 [6] 7 8 9 10 11 ... 327
76
Development / Re: 2013/06/01 - Blockland Sales Data
« on: June 02, 2013, 08:40:23 AM »
I agree with this, 62 games are greenlit, and almost half of them are from the very first group of greenlit games, still not released yet. Only 35 games have been released, most of them being games you could have already bought before being greenlit. If sales of a game are suppose to affect being greenlit or not, most of these games shouldn't be on there anyways. I think that they should change it to only games that are actually released and making profit should be able to be greenlit.
Oh, so you should need to be already selling your game to be able to sell it. Makes sense.

78
I'd say check for updates, display it on the website, send an e-mail (or in-game message, though I'd prefer the former), and provide a 1-click way to update either a single add-on or all of them (from RTB).

79
Drama / Re: Drama Dossier: Zac Conover aka "[JazZ]"
« on: May 29, 2013, 03:30:40 AM »
You can text anyone for free in any country in the world with that gay imessage system (Unlimited texting doesn't let you text other countries for free). It also delivers those texts to any other apple device you have (macbook, ipad, whatever) and lets you reply from there too. Just saying.
Or you could use something like Skype, which does the same thing if you strip out all the mentions of Apple. Oh, and no, it still costs (from your carrier) unless you have a data plan or are on wifi, but it's still likely to be much cheaper than SMS.

80
Drama / Re: Drama Dossier: Zac Conover aka "[JazZ]"
« on: May 28, 2013, 06:07:10 AM »
verizon dosnt even charge for txts if you have a real plan. txt and calls are free.
they only have the data plans you pay for.
But even if it's included in your plan already, why have something that you could just as well do over your data connection?

81
General Discussion / Re: Blockoworld 2013 - New due dates! p17
« on: May 27, 2013, 06:49:10 PM »
Thanks for the extension. Everybody can work on theirs now that finals are over. Maybe you should send a message to all the boothholders reminding them.
This was an explicit goal in choosing the new dates; making sure that as many as possible would be at least 2 weeks into their summer breaks by the deadline.

82
I have "Hide email address from public?" unchecked in the account settings page, but my profile still doesn't seem to display it.

83
General Discussion / Re: Blockoworld 2013 - New due dates! p17
« on: May 27, 2013, 01:27:46 PM »
For the record, if you need to contact me, Steam, Skype (teozkr), or e-mail (teo@nullable.se) are your best bets. Or just post in this thread.

84
im dropping out of the raffle as I have got 3 invites for it
Yeah same here.

85
Off Topic / Re: General Programming Megathread v2
« on: May 20, 2013, 02:40:25 AM »
so what if other languages have had these features for "ages"?

i don't use other languages. i use C/C++ explicitly.
You were phrasing them as selling points for C++.

86
Off Topic / Re: General Programming Megathread v2
« on: May 18, 2013, 06:43:17 PM »
also C++11 is pretty great. auto / smart pointers / strongly typed enums are the niftiest stuff ever.
You mean stuff that practically any other language has had for ages?

Auto (type inference): Not an issue in dynamically typed languages, already been in most other statically typed languages (notably not Java)
Smart pointers: Not really an issue in languages with GC
Strongly typed enums: Well, that's the point of enums, isn't it?

87
Games / Re: Opinions: get Wii U + MHTU?
« on: May 18, 2013, 08:19:37 AM »
That and people normally get the console, get the respective game, then get more than one game afterwards.
And that's how console manufacturers manage to survive while selling absolutely nothing worthwhile.

89
Off Topic / Re: General Programming Megathread v2
« on: May 17, 2013, 01:27:44 AM »
Why is C the god of languages? How are C# and C++ different? Why are they so amazing? Why would anyone use anything else but C?
Why C/C++ are widely used:
They're old and they're close to the metal, and provide some features that can most other languages don't provide, such as manual memory management (which can be useful in some contexts).

Why people use stuff that isn't C/C++:
They're close to the metal and force you to do stuff that's often just a massive pain (such as manual memory management). There are also many programming styles that they don't adequately accomodate (such as functional programming, and in the case of C, object-oriented programming).

The thing is: Languages like C, C++ and C# all compile to Assembly. Essentially, they're just as fast. Unless you're using a terrible compiler.
C# doesn't. C# compiles to CIL (Common Intermediate Language), which is then assembled to a .NET assembly (which is then interpreted by the CLR (Common Language Runtime) which is a part of .NET or Mono), which is something entirely else than assembly code or machine code which C/C++ compiles to.

90
General Discussion / Re: Blockoworld 2013 - Due Dates! p14
« on: May 17, 2013, 01:08:56 AM »
Oh, I'm pretty late then? Can I still sign up, though?
No.

Pages: 1 2 3 4 5 [6] 7 8 9 10 11 ... 327