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Messages - Mysteroo

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2926
Development / Re: 2012/08/10 - Bugs
« on: August 10, 2012, 04:43:12 PM »
I tried hosting a server and it was very buggy. I loaded and spawned and tried going to environmental settings, it continued to say "loading" in the middle of the window and never really loaded. So I closed that and tried building. I kept getting the "you do not have any bricks in your inventory" error. I picked some bricks, hit done and got the same error. Jman552 joined my server but I couldn't even tell until I looked at the console, he was talking to me but I didn't see anything. I Self Deleted and couldn't respawn, I still had the "you do not have any bricks in your inventory" error in the centerprint. I tried admin-balling and couldn't drop the player at the camera, and my player never actually died. He just stood there unable to move. So then I tried quitting and it wouldn't even do that. I had to quit via closing the console. I don't know if any of these issues are already known about if it's all tied in to one issue, but here's my console log if it helps.

http://www.mediafire.com/?l956x5nhbje936y

I tried attatching it but I kept getting the "that file is too large" error, even though it was only 312kb

2927
Development / Re: 2012/08/10 - Bugs
« on: August 10, 2012, 03:19:06 PM »
Everything works great, my only issue is the ghosting. But that might not even be an issue, for all I know I might just need to wait longer. But it does seem like it takes too long to ghost. After a little bit it just seems like it isn't progressing at all.

2928
Suggestions & Requests / Re: Gravity Player
« on: August 10, 2012, 02:49:16 PM »
bump, I'd like this to not be forgotten for once

2929
Development / Re: 2012/08/10 - Bugs
« on: August 10, 2012, 02:40:03 PM »
Just started Blockland and realized that S&S came out, looks great so far! Although when I tried joining Heed's TDM, it started ghosting but none of the bircks ever ghosted. I saw the players, vehicles, and weapons, and even an open jvs door. But no bricks ever ghosted, and I waited at least 5-10 minutes

oops, sorry I didn't most the log, next time I try this I'll add it

2930
i think it's a good idea to delay it.

a lot of people including myself can't even start blockland.
What? Why not? I didn't know people were having issues :o
I didn't even know S&S were out until now :D

2931
General Discussion / Re: Operation:Infiltration (GAMEPLAY TEASER)
« on: August 10, 2012, 02:05:53 PM »
By looking at the gameplay teaser, for one: All the guards could just snipe them while their in air,
You can either get to the ground before the guards get a chance to walk outside and start sniping you, jump out and parachute at the last second so you are going fast enough that you won't get shot, or just start off on the ground rather than parachute. There's two spawn points.

2932
it's awesome.
Yeah, wish I did this good on my booth. GJ

2933
General Discussion / Re: Operation:Infiltration (GAMEPLAY TEASER)
« on: August 09, 2012, 10:02:26 PM »
this servers gonna die out at some point this year
It hasn't even started yet, how can you already say it's going to die out?

because this would be ruined by players like basment dweller

really, all you have to do is spam the alert command/emote and you blew your teams cover
Well usually the agents don't huddle together in a pack so if one blows their cover, all of their cover is blown. They usually spread out

2934
Help / Re: lag out of nowhere comes and then leaves
« on: August 09, 2012, 08:41:44 PM »
And once I finished typing that, I went back to my BL window to find that I'm lagging again.. nothing new in the console that wasn't there before.. :/

2935
Help / lag out of nowhere comes and then leaves
« on: August 09, 2012, 08:29:02 PM »
I was working on a build that recently and then out of nowhere the server started lagging like crazy. If I held one of the ghost brick directional keys it would only move once. I'd have to let go and press it a second time to get the ghost brick to move anymore. Sounds were acting a little glitchy as well. Then, like it came, it left out of nowhere. Right when the lag stopped, I heard the sound of all the bricks I broke during the lag simultaneously, as if all the sounds just barley registered. The only thing out of the ordinary in the conole was that it said
Code: [Select]
setcurrentquotaobject -- no quotaobject '254033' found!
setcurrentquotaobject -- no quotaobject '254033' found!
setcurrentquotaobject -- no quotaobject '254033' found!
setcurrentquotaobject -- no quotaobject '254033' found!
setcurrentquotaobject -- no quotaobject '254033' found!
setcurrentquotaobject -- no quotaobject '255075' found!
setcurrentquotaobject -- no quotaobject '255001' found!
setcurrentquotaobject -- no quotaobject '255096' found!

Being it that I don't know squat about coding, I don't know what that means or if it's helpful at all. But that's the only thing in the console other than player persistence since I loaded the build.

2936
General Discussion / Re: Blockoworld 2012 2.0 - Update! Page 15.
« on: August 09, 2012, 07:51:29 PM »
I see there's still no searchlights :/
That's ok, for now my little brick-searchlight will suffice

2937
Suggestions & Requests / Re: Bot events 2
« on: August 09, 2012, 06:45:05 PM »
Completely agree,

Better Bots 2012!

2938
Suggestions & Requests / Re: Gravity Player
« on: August 09, 2012, 06:44:39 PM »
i'm actually thinking about making this.
I really don't know how skilled you are with mod-making, but if you have the ability, DO IT, it's been asked numerous times and has always been ignored.

2939
Suggestions & Requests / Re: Gravity Player
« on: August 09, 2012, 06:13:22 PM »
How did I miss this topic? I was sure I checked before I posted.. Oh well. I'll just lock it and quote myself.

Whelp, I saw that nobody gave suggesting this a try recently, so I thought I'd bring it up again.
    This is basically a method that would allow players to seem like they're walking upside down and sideways. You mount it like the skis, or a vehicle. The model can be shoes, or their can be no model. when you move, it uses the walking animation, so it gives the illusion that you're just walking and not in a vehicle. And then it would work like the gravity jeep in that it would allow you to walk on walls and such. If you make this a vehicle rather than a "gravity playertype" then this becomes very possible as far as I know. This has been suggested several times before, but since it hasn't recently I thought I'd give it another try.

2940
Suggestions & Requests / Gravity shoes
« on: August 09, 2012, 06:00:03 PM »
Whelp, I saw that nobody gave suggesting this a try recently, so I thought I'd bring it up again.
    This is basically a method that would allow players to seem like they're walking upside down and sideways. You mount it like the skis, or a vehicle. The model can be shoes, or their can be no model. when you move, it uses the walking animation, so it gives the illusion that you're just walking and not in a vehicle. And then it would work like the gravity jeep in that it would allow you to walk on walls and such. If you make this a vehicle rather than a "gravity playertype" then this becomes very possible as far as I know. This has been suggested several times before, but since it hasn't recently I thought I'd give it another try.

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