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Messages - Mysteroo

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2956
Help / Re: Vce CTF events
« on: August 08, 2012, 06:09:25 PM »
All looks good, except I'm a little confused.

So I assume the pack that you unhidenode for is the flag, and removing the parachute just gets rid of the chance that someone will mess up whether the pack is still on our not.  Is this correct?
Yeah the pack shows people he has the flag, and the parachute gets rid of the pack so I needed to get rid of the parachute.
Also, I was told this when I was starting out with typing events. The format takes a bit longer to type, but it is more organized.
Code: [Select]
[0] [0] [x] [onactivate] [self] [setcolor] [red]
[1] [0] [x] [onactivate][client] [VCEifvar] [something] [>=] [1] [2 4]

The brackets make it look more contained and better focused.  I provided two examples of how it should be written, this was not an addition to what you should add.
ok, I'll keep that in mind. Thanks, hopefully we can just edit the gamemode so only one team has a capture-able flag, otherwise I'm thinking it's just a glitch of some sort

2957
General Discussion / Re: Operation:Infiltration (idea)
« on: August 08, 2012, 06:05:32 PM »
I know this is an old post, but here's a current reply.

On the beta none of that stuff happened.
Spawnkilling gives a temporary ban.
Spawncamping is just a kick.
as far as people camping/shooting from the plane, we can just add bricks with raycasting only so people can't shoot

2958
Help / Re: Vce CTF events
« on: August 08, 2012, 06:03:56 PM »
Want me to edit the game mode script so only 1 team can capture
?
Yeah, if you can find a way to make a defend the flag sort of gamemode that would be good. Thanks!

2959
Help / Vce CTF events
« on: August 08, 2012, 02:53:28 PM »
For the Operation Infiltration server we were using the slayer CTF, but we didn't want the infiltrators to have a capturable flag. We only wanted one team to have a capturable flag- the defenders.
So I gave VCE a shot. Here's the events
Code: [Select]
OnPlayerTouch(team1) > self > dissappear [-1]
OnPlayerTouch(team1) > minigame > chatmsgall > [<color:ffffff><font:impact:25>%1 has captured the Intel!]
OnPlayerTouch(team1) > player > editAppearance > unhidenode > pack
OnPlayerTouch(team1) > player > removeitem > parachute [v]
OnPlayerTouch(team1) > client >vce_modvariable [flag] set [1]
onminigamereset > self > dissappear [0]
OnMinigameDeath > client > Vce_ifvariable [flag] = [1] [7 8]
onvariabletrue > self > dissapear [0]
onvariabletrue > client > vce_modvariable [flag] set [0]
That's the flag, and this is the point that you have to return the flag to-
Code: [Select]
OnPlayerTouch(team1) > client > vce_ifvariable [flag] = 1
onvariabletrue > namedbrick-Intel > dissapear [0]
onvariabletrue > minigame > Win > triggerteam [Agents]
onvariabletrue > client > vce_modvariable [flag] set [0]

Players are able to capture the flag and they get the red pack to show that they have the flag, but then when they bring it back to the point- the second set of events- nothing happens. I made sure that the team name was "Agents" and they were the first team. Using slayer

2960
General Discussion / Re: Operation:Infiltration (MORE BETA SLOTS ADDED)
« on: August 08, 2012, 01:38:08 PM »
Uploading add-ons.
Great, I think lamebro saved so we're good :D

2961
General Discussion / Re: Operation:Infiltration (MORE BETA SLOTS ADDED)
« on: August 08, 2012, 01:22:04 PM »
wow you're all so morbid, adding the knife soon.
for the Ctf we'll probably need minigame events and the setinventory event too

2962
Help / VCE values
« on: August 08, 2012, 01:19:30 PM »
The vce ingame manual doesn't seem to be working, I can't connect to it. Can someone give me a quick list of the values?

2963
General Discussion / Re: Operation:Infiltration (MORE BETA SLOTS ADDED)
« on: August 08, 2012, 12:44:45 PM »
Since we're having issues with the agents flag being captured, I'm trying to find an alternate way of capturing the flag via VCE.

Edit- ok, now it's working. If you see an agent wearing a red backpack, they have the flag, as far as I know it works perfectly

2964
he's right!
He will probably keep the Slate Levels, like the Slate Boss Battle (i completed it, forgeters)
oh you lamo, I bet you used cheat codes

2965
Yeah I guess I see what you mean. Oh well, I think it would have been a good idea if it weren't for that. :/

2966
Gallery / Re: [Blockoworld 2.0] Boom's Event Contraptions
« on: August 07, 2012, 08:04:02 PM »
Nexus is officially the undisputed champion of checkers, does anyone dare to take him on?
I was sooo cloose D:

2967
Gallery / Re: [Blockoworld 2.0] Boom's Event Contraptions
« on: August 07, 2012, 05:35:15 PM »
No its because there is a hard limit of 128 clicks that can can be performed by one person in the time given.

If you are on a team of people, use this to find out your efficiency:

100 * (team score / (128 * Number of people)) %
Using your mod I was able to click 147 times in 10 seconds, found that out on Glass' server

2968
General Discussion / Re: this is a good bye to terrains
« on: August 07, 2012, 05:31:57 PM »
It's unofficial, it's unannounced, but that doesn't mean it won't happen. I wasn't here so I can't say, but as far as I know v8 and nine were big updates, this is probably the biggest update since. So why rule it out? I think it's probably a bit more likely than just any other day.

2969
Renderman is probably the most annoying thing I have ever heard of in Blockland, one of the reasons Pecon probably doesnt host his server in Bedroom Dark anymore is probably because idiots would look and as where is the renderman instead of actually playing the damn game.

Although I think it may be a good Idea, I think this would cause people to talk more about renderman instead of just talking normal about other stuff.I think we should have more video game based bosses like Dark Samus.
I don't understand why people find the idea of Renderman so annoying. Yes it's annoying sometimes to here people go crazy and act like he's real, but I don't think there's anything wrong with the idea of a fun little fictional "legend" on Blockland. Yeah maybe people would talk a little more about Renderman, but people always talk about the bosses being played anyways.
     Renderman is probably Blockland's one "character" other than blockheads in general, if the boss battles are using well known figures, why not Renderman?

2970
Clan Discussion / Re: ★ CineBlock Studios ★ |CS| - Blockoworld?
« on: August 07, 2012, 02:20:23 PM »
there's just a couple bricks on it lol
well I meant the sign that I saw outside that said CINEBLOCK and had a sort of movie theater look

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