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Messages - Mysteroo

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4756
Suggestions & Requests / Re: gravity player type
« on: September 22, 2011, 08:34:03 PM »
Indeed but sadly no.
There's a difference between bots(The player) And physics vehicles. The reason the gravity jeep can do what it does is because it is physics based.

Not to mention it would require an engine change that badspot wouldnt' do.
It is possible, it just wouldn't be a playertype. It would be more of something like a vehicle- like gravity boots. they'd work like the gravity jeep, and animate like feet. So it would Appear like you're walking on things, when you're really riding a vehicle.

4757
Gallery / Re: Outside Evented Theater
« on: September 21, 2011, 04:33:41 PM »
On-topic: Very nice! It looked almost as if you used real actors :P
thx :D

What video software did you use?
Fraps for the recording (the free version, which is why is kind of glitched a little at the end)
and windows live movie maker to edit.

4758
Gallery / Re: Outside Evented Theater
« on: September 20, 2011, 09:45:09 PM »
Since I know that if anybody wants to make their own play, they probably don't want to dl a billion mods, I updated OP with a save for a less modded theater.

4759
Gallery / Re: Outside Evented Theater
« on: September 20, 2011, 08:58:22 PM »
wow, so many comments so fast. lol
as far as the number of events go, I might try adding more events in the future, but I could post the save if anybody wants to make their own play. However it might take a while for me to find out what all the required add-ons are, I use a lot.
I think most of them are- 2x1x2 print brick, jvs content (for the button), setprinttext event, an emitter pack (I forget which, it's the one with the projector looking emitter), gamemode zombie- for the smaller spawn, and bot events. Oh and the chocolate bar, that's actually what the bot is using as the building tool.

Edit: Oh and minigame events, dunno if that's default or not. That's there so that if someone starts the play, it will alert other ppl in case they want to watch.
Edit Edit: and the wooden looking print lol, I think that's it.

4760
Gallery / iEvent Application: Outside Evented Theater
« on: September 20, 2011, 08:36:55 PM »
I was at The Ievent server and it looked really good. And since I'm sitll not in any clan, I thought I'd ask him if this was good enough to get in. He said it might, so I'm app'ing with it.

I made an old fashioned stage, with a projector that - depending on what movie reel you have in - will project subtitles for a play, and launch an automated play with bots and such. Most of the events are in the Movie reel, it's sort of like the video tapes in the TV that Icy made. And since I was too lazy to come up with some long complicated play, I just made a joke out of this thread.
Le Vid

Here's the save if anybody wants to go through the trouble of making their own play.

The required add-ons are 2x1x2 print brick, jvs content (for the button), setprinttext event, an emitter pack (I forget which, it's the one with the projector looking emitter), gamemode zombie- for the smaller spawn, and bot events, the chocolate bar- that's actually what the bot is using as the building tool, and minigame events- dunno if that's default or not- That's there so that if someone starts the play- it will alert other ppl in case they want to watch, and the wooden looking print, print plates, and no lines bricks.



Since there was a massive number of mods required for the save, as you can see above, I made a version with less mods, that works just about as good.
http://www.mediafire.com/?v52ygi4tosiinf2
The only required mods for this is setprinttext, bot events, and the chocolate bar.
-and if you want the emitter, but it's not really needed, get the emitter pack with the projector looking emitter.

4761
Gallery / Re: [I] - Medieval Village (Project)
« on: September 19, 2011, 06:51:35 PM »
hmm, mr.cookie,
when I looked at one and looked at the other, I honestly don't see too much similarity. The landscapes different, the building is different, can you be a bit more specific? I must be tired or something because it doesn't look very similar at all.

4762
Gallery / Re: [I] - Medieval Village (Project)
« on: September 18, 2011, 03:45:26 PM »
This is now an official build :D

an official build? Isn't everything anyone builds, a build?

4763
Help / Re: Virus found
« on: September 16, 2011, 05:40:50 PM »
Avast works pretty good. At one point it seemed to be lieing to me, because it said I have a viruses in my core windows files, but eventually I figured out that I did indeed have a virus, and got rid of it. Avast was just telling me the wrong place. Maybe you have a virus that snuck it's way into some of the Bl files? I dunno.

4764
Drama / Re: Adam Savage-An overall steal, and dumbo.
« on: September 15, 2011, 06:34:01 PM »
Just let the topic die please? He never stole anything, and there is no proof of it. Spies=/=build stealing. What's wrong with having "spies" just for fun to generally know what other servers you don't have time to go to are like? And even if he did have them save bricks (which he never said to, and there isn't any proof of it) what's wrong with loading a save to just explore it and have fun with some friends? As long as you aren't using/claiming the build I think it's fine. And as for the forum, it's a good set of rules, why not use them? Just because one forum is using them doesn't mean another can't.

He didn't steal anything, Let teh thread die.

4765
General Discussion / Re: which mod to use?
« on: September 15, 2011, 06:16:02 PM »
I find throw-mod DMs the most useless thing ever invented on Blockland. Once you get grabbed, there's no way to escape. The only way to be released is to let them throw you, and they're always gonna throw you to a lethal area. Why not just replace the mod with a click-of-death mod and make DMs of that?
click-of death? Either way first one to be clicked is dead. lol I guess throwmod is just more fun for the person who gets to throw.

anyways, the poll is still even, dunno what to choose..

4766
General Discussion / Re: Did the Forum's main font change?
« on: September 15, 2011, 06:14:24 PM »
hey, my pages is in another font, I can tell becase it looks a bit like the first one, but the g has a more flat and pointy tail.

4767
General Discussion / Re: The Taking of Isar [Episode 3 of 3] [Mini-series]
« on: September 14, 2011, 05:36:51 PM »
So why'd you make yourself a negative sorta character in the vids?

IcyGamma was extremely controlling. He fired Vivian over a small mistake. He gets drunk before the party. He doesn't listen to crucial advice from Damien..

4768
General Discussion / Re: Should Duplicator & Fill Can be Default?
« on: September 12, 2011, 10:09:30 PM »
That's an RTB pref already. And who would run a salvage server with public duper?
Really? the duplicator can be restricted to only do your own, even if someone has your trust? :o
And I didn't think of that when I started the server, silly meh

4769
Music / Re: Christian Rock Pack "Switchfooters!"
« on: September 12, 2011, 10:04:01 PM »
Majority of it is crap though. For some reason OP refuses to add the only decent Christian rock songs--the ones I suggested.
opinions opinions.
Recently Newsboys were rated just above Justin Bieber. (#5 in ratings) I admit that I don't like his music and I might describe it as "crap." lol
But he has a ton of fans, so if Newsboys got rated above him as far as albums sold (at least in 1 area,) then they are pretty good.
I imagine that what you're thinking of as "christian music" is probably worship music. which isn't the same. When a lot of people think of christian music they think of slow boring chanty hyms.
   
On topic: Can you get some of Newsboys newer songs too? Or steven churtis chapmen. Although I don't know if the latter counts as rock. lol

4770
General Discussion / Re: which mod to use?
« on: September 12, 2011, 09:45:14 PM »
bump

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