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Messages - Mysteroo

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5281
Modification Help / Re: Preload failed
« on: February 27, 2011, 07:37:21 PM »
XD mt, and it works find for ffc. Thanks anyways Iban, and sry if this took up too much of your time.

5282
Modification Help / Re: Preload failed
« on: February 27, 2011, 07:30:28 PM »
Code: [Select]
Add-Ons/Player_Skeleton/shapes/skelebody.dts is not in one of the default directories.
And preload failed :c

5283
Modification Help / Re: Preload failed
« on: February 27, 2011, 07:27:01 PM »
Ok I thought that might be it, fixin/testin

5284
Suggestions & Requests / Re: Event_DoCommand
« on: February 27, 2011, 07:22:49 PM »
I also made a topic in coding help where I was trying to figure out how to fix some issues with a skeleton playertype I was making. That's the main reason I made this topic, at first I thought that this'll work just as good as having the playertype itself, although I just realized I can't apply this to bots XD But it's still an awesome event anyways, Thx!

5285
Modification Help / Re: Preload failed
« on: February 27, 2011, 07:17:46 PM »
ok, did that. I replaced
Code: [Select]
/shapes/player_skeleton.dts
with
Code: [Select]
/Add-Ons/Player_Skeleton/shapes/skelebody.dts
and I get....
Code: [Select]
Loading Add-On: Player_skeleton
Executing Add-Ons/Player_skeleton/server.cs
Executing Add-Ons/Player_skeleton/Player_skeleton.cs
Add-Ons/Player_skeleton/player_skeleton.cs (0): preload failed for skelebody.dts
SkeleBody Check: 0
2 datablocks added
:c

5286
Suggestions & Requests / Re: Event_DoCommand
« on: February 27, 2011, 06:59:30 PM »
:D Awesome thanks!

5287
Off Topic / Re: How Well-Known is the Above User?
« on: February 27, 2011, 03:43:34 PM »
well I just recently joined the forums a couple months ago soo 4/10?

5288
Suggestions & Requests / Re: Different Admin Orb, and Flashlitten Guns
« on: February 27, 2011, 03:33:20 PM »
:o cool, a nightcrawler admin orb would be awesome. He was always my favorite character in x-men too.

5289
Modification Help / Re: Preload failed
« on: February 27, 2011, 03:22:05 PM »
hmm, I tried making the file location simpler- by placing it in Player_skeleton rather than in shapes. Then I tried making it longer and placed it in shapes/skelebody/dotdts/skelebody.dts. :/  Can I pm you the .cs Iban? I probably did something wrong since I just pasted in what I thought looked important lol

5290
Modification Help / Re: Preload failed
« on: February 27, 2011, 02:57:47 PM »
Quote
SkeleBody check: 0
:/ I don't think the dts is invalid though, since it works fine with ffc. And I put the dts in a folder called shapes, anybody want to take a look at the script? The only thing I'm sure about with it is that there isn't any Syntax errors. I Copy / pasted most of it since I really don't know too much about scripting, I'm still learning.

5291
Suggestions & Requests / Event_DoCommand
« on: February 27, 2011, 02:49:01 PM »
This event would work like this-
Code: [Select]
Input > player > Docommand [ Command here ] 
For example- if you want a skeleton playertype, you'd do
Code: [Select]
OnPlayertouch > player > Docommand [ /skeleme ] 
(if you have ffc of course) and it would act as though the activating player said that command.
This will make it so that if you want something to happen in event form, that's only present in the form of a command, you can simply do it with this. Another example could be if your playing some sort of game where you ride other players heads in a race-
Code: [Select]
Onplayertouch > player > docomand [ /mount head (racer) ] 


5292
Gallery / Re: [M] App.
« on: February 27, 2011, 02:28:17 PM »
I think it's pretty good. especially the entry way exterior. My only issue is that the chairs and parking space outlines are a little wide. other than that it seems good to me.

5293
Maps / Re: Cartoon Bedroom
« on: February 26, 2011, 10:12:41 PM »
You're all so kind.....
personally I think it's pretty good. Does look pretty cartoonish

5294
Suggestions & Requests / Re: OnPlayerActivated
« on: February 26, 2011, 09:55:58 PM »
I don't even know if its possibly.  Events are for bricks, I have no idea how a brick could sense when a specific player is being clicked on.
But I'm probably wrong.
maybe if the event is done to a spawn? sort of like a vehicle spawn can be evented with onbotactivated, a player spawn can be evented with onplayeractivated?

5295
Modification Help / Re: Preload failed
« on: February 26, 2011, 12:30:46 PM »
Thx, I'll try that in a bit

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