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Modification Help / Re: Preload failed
« on: February 26, 2011, 10:45:40 AM »
I took it straight from ffc. didn't edit anything about it :/
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so the file is Blockland\Add-ons\Player_skeleton\shapes\SkeleBody.dts ?yes, and yes. I would show the whole .cs file but I know there's going to be pointless flamers, and I'm not up to dealing with that atm
If not, fix the script, or move the .dts file
Also - for testing, you should be working out of a folder and not a zip file.
You know he could of just change his LAN name to badspot and took pictures of him selfWell yes I could have, but I didn't. There were a lot of wittiness to both of the pics. One was at kalphiters tdm, and one at truces salvage mod.
Loading Add-on: Player_skeleton
Executing Add-Ons/Player_skeleton/server.cs
Executing Add-Ons/Player_skeleton/Player_skeleton.cs
Add-Ons/Player_skeleton/Player_skeleton.cs (0): preload failed for Skelebody.dts: That's what it says in the console when I start a server{
shapeFile = "./shapes/SkeleBody.dts";
emap = false;
doColorShift = True;
colorshiftcolor = "1 1 1 1";
mountPoint = 2;
offset = "0 .02 -1.18";
eyeOffset = "-1 -1 -1";
};That's where it first says skelebody.dts in the script