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Messages - Mysteroo

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5296
Modification Help / Re: Preload failed
« on: February 26, 2011, 10:45:40 AM »
I took it straight from ffc. didn't edit anything about it :/

5297
Off Topic / Re: nom nom nom nom...
« on: February 25, 2011, 10:34:59 PM »
pfft. Subway? nononono. Firehouse subs, now That's a gewd sammich. (jk)

5298
Suggestions & Requests / Re: day/night mod
« on: February 25, 2011, 09:05:35 PM »
Ok so it supposedly works on any map right? And it's auto right? so it works for me on his construct map, but any other map it never changes from it's original lighting. :/

5299
Gallery / Re: [VIDEO] Minecraft - The Torque Portal
« on: February 23, 2011, 04:39:42 PM »
XD awesome.
Also- before this I always thought minecraft had horrid graphics judging by the pictures, although the sound affects and graphics aren't that bad..

5300
Modification Help / Re: Preload failed
« on: February 23, 2011, 04:37:59 PM »
so the file is  Blockland\Add-ons\Player_skeleton\shapes\SkeleBody.dts ?

If not, fix the script, or move the .dts file

Also - for testing, you should be working out of a folder and not a zip file.
yes, and yes. I would show the whole .cs file but I know there's going to be pointless flamers, and I'm not up to dealing with that atm

5301
Suggestions & Requests / Re: Music Loader
« on: February 22, 2011, 04:46:04 PM »
:/ I'm guessing this one's going to die unanswered. I'll bump here and let it die.
EDIT (since I'm not going to bump this topic anymore)@ the below comment - :P

5302
Gallery / Re: Post your epic pictures.
« on: February 22, 2011, 04:44:46 PM »
You know he could of just change his LAN name to badspot and took pictures of him self
Well yes I could have, but I didn't. There were a lot of wittiness to both of the pics. One was at kalphiters tdm, and one at truces salvage mod.

5303
Suggestions & Requests / Re: Music Loader
« on: February 21, 2011, 10:34:05 AM »
no, but it would still be helpful. Since I don't have the best memory, and often remember, right as several people come onto my servers at once.

5304
Gallery / Re: Post your epic pictures.
« on: February 21, 2011, 10:30:05 AM »

My epic avatar



5305
Suggestions & Requests / Music Loader
« on: February 20, 2011, 07:33:41 PM »
I think that- like the load add on, their should be a music loader add-on. Just in case you forgot to dl music for and rpg or something before starting the server.

5306
Gallery / Re: Ascii Events Clan app
« on: February 20, 2011, 03:49:21 PM »
ah great, now I'll never know how they did that advertisement video XD
Edit: Oh wait... he already told everyone how lol

5307
Modification Help / Re: Preload failed
« on: February 20, 2011, 03:13:37 PM »
Yep, lol

5308
Modification Help / Re: Preload failed
« on: February 19, 2011, 04:10:52 PM »
Code: [Select]
Loading Add-on: Player_skeleton
Executing Add-Ons/Player_skeleton/server.cs
Executing Add-Ons/Player_skeleton/Player_skeleton.cs
Add-Ons/Player_skeleton/Player_skeleton.cs (0): preload failed for Skelebody.dts:
That's what it says in the console when I start a server
Code: [Select]
{
shapeFile = "./shapes/SkeleBody.dts";
emap = false;
doColorShift = True;
colorshiftcolor = "1 1 1 1";
mountPoint = 2;
offset = "0 .02 -1.18";
eyeOffset = "-1 -1 -1";
};
That's where it first says skelebody.dts in the script

For the most part, I was seeing what was in ffc and some other playertype add ons and basing it off that. So I really have no idea why it wouldn't be loading the dts file.

5309
Modification Help / Preload failed
« on: February 18, 2011, 07:40:03 PM »
I'm attempting to make my own skeleton playertype with the little bit of scripting knowledge I have.
(because I know that nobody else will want it) I finally worked out all the syntax errors, but now it says preload failed for skelebody.dts   and I'm not sure why. I'm sure that I entered in the right location for it, and made no spelling errors. Anybody know why this is happening?

5310
Suggestions & Requests / Re: Roller Coasters: Possible on Blockland?
« on: February 18, 2011, 04:07:36 PM »
sounds cool. There'll probably be a lot of issues with this, but I'm sure there's some way of getting past them.

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