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Messages - Mysteroo

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886
Gallery / Reenacting my interrogation of Cleverbot
« on: August 10, 2013, 10:03:44 PM »
Cleverbot in one hard case to crack. Probably would have been much easier if Batman were here

888
Off Topic / Re: Do you think we should increase funding for NASA?
« on: August 10, 2013, 09:53:24 PM »
im confused as to what this means
If we're going to be unwise and waste money we don't have, I guess we might as well waste it on something good like NASA

889
Off Topic / Re: The ugly dance.
« on: August 10, 2013, 09:09:34 PM »
I don't know why, but something about this makes me feel pukey inside

890
Off Topic / Re: Who where you in a previous life? V2
« on: August 10, 2013, 07:56:01 PM »
Don't believe in reincarnation, but this is pretty interesting. It's cool to think for a minute as if that person was you

My guy was a political activist in NYC who was thinking of becoming a priest

891
Off Topic / Re: YOU FEEL YOU LOSE v2
« on: August 10, 2013, 07:51:50 PM »
I lost at the 2nd picture in OP

dat bear looks so saaaad :c

892
So uh
Couldn't he have gotten the name quote from, you know, the word quote? And not the BLF or other games and such?

I mean he may have gotten it from the internet, but I don't see why he couldn't have used the name just because

893
Off Topic / Re: Do you think we should increase funding for NASA?
« on: August 10, 2013, 07:18:13 PM »
Like giving them a bit more cash is going to put America in a stufftier situation. It could easily be taken out of the military budget. Investing in NASA is an investment in the future; along with the technologies it creates, it inspires children to enter the fields that they're involved in.
Giving any more money to anything is a bad idea right now. Even if it's just taking it from the military budget, that's money that shouldn't be in the military budget in the first place.

But I guess if we don't plan on taking money away from any budgets, than yeah we might as well transfer some to NASA. At least then we can put the money we don't have to good use.

894
Off Topic / Re: Do you think we should increase funding for NASA?
« on: August 10, 2013, 03:00:20 PM »
I love astronomy and space science, I even wanted to be an astronaut for several years when I was younger. But honestly I think it would be a terrible idea to give more money to NASA for it. America is already broke, a 16 trillion dollar debt is not something you can just ignore without consequences. And as cool as going to space and the moon is, I think it would have been far more practical to finish exploring the earth before we started exploring space- namely the ocean.

Finds like the giant squid and the Megamouth shark are plenty proof that there is still lots to discover in the ocean. And it seems ridiculous that we can spend thousands of dollars to go all the way to the moon where there's little else except for dust, but we haven't even been able to go deep into the ocean for more than a few hours at a time. And since ocean life directly affects the food cycle and life on earth, it seems like it would do a lot more good to explore that.

895
Gallery / Re: Unnamed and unfinished Map - Homage to GSF Ghost
« on: August 09, 2013, 07:54:12 PM »
I am, I promise
Yes yes yes yes yes

I understand it's a remake of an old map and you did a good job there. But it just wasn't a good map to begin with.
that doesn't change the fact that it looks terrible
To be honest, one of Blockland's biggest faults is that you just can't really have large open areas like in Minecraft or GTA that look great without a ton of lag. Or at least, on the average person's computer you can't. Either you can have a decent sized structure that looks fantastic, a large build that looks good, or a huge build that's more functional than attractive. That's about all Blockland seems able to allow without performance loss

896
Development / Re: 2012/09/12 - Steam Greenlight
« on: August 09, 2013, 05:19:47 PM »
The next set of games were picked and we weren't one of them. Maybe next month.
HNGGggg

We're now #3 on greenlight.
If we don't get picked next time, it's totally rigged  :cookieMonster:

897
Gallery / Re: [VIDEO] Da stoln gun
« on: August 03, 2013, 09:49:46 PM »
soo
so da gun got stoln
they flew away in a plane
and they killed the guy after they found him dancing on money

not much to it, try working on the contents of the video a bit more

898
Suggestions & Requests / Re: Better animated player
« on: August 03, 2013, 09:41:56 PM »
Is this good for falling?
http://www.youtube.com/watch?v=kdj1mwg4Ukg
oooh cool
although I think it could use a little tweaking, it's a little odd looking

899
Suggestions & Requests / Re: Better animated player
« on: August 03, 2013, 05:26:13 PM »
So, a combination of the movements of Roblox player, Minecraft player, inside of a Blockead

I like.
/support
Well not the Roblox player, I was just using that as an illistration. The robloxian's movements seem quite outdone by the other two, lol

I like it, except for the forward movement in the direction the head is facing.  That might look awkward if the body remained in the same relative rotation to the head.  Maybe make the body turn when the forward button is pressed such that the head and body align when walking forward, but the direction corresponds with the head.
Yeah that seems a bit better

900
Suggestions & Requests / Better animated player
« on: August 03, 2013, 04:46:10 PM »
One of the things I like about Blockland is how much character the player model seems to have- something the roblox player model, for example, doesn't have much of. It just kind of wobbles it's limbs and isn't very mobile. However in BL players can rotate their heads around, wave their arms, and look up and down. Although in Minecraft, the head's motion is a bit more independent of the bodies motion. Unlike in BL where you have to hold Z to get it to move wherever

I was thinking, if it's at all possible which I'm not sure of, maybe someone could make a playertype that controls a bit more like the Minecraft player. It would be similar in most things except that when the player looks up and down, the body rotates as it does now, rather than the head.

If that's not a good enough explanation, I'll elaborate some. here's the main differences from what it is now-
  • the head would always point in the direction your looking, as if you were always holding down z
  • the body wouldn't rotate depending on where you look, unless you turn more than 90 degrees. Then your head will stop turning so as to prevent your neck from breaking, and your body will continue to turn in that direction instead
  • holding W makes you move in the direction that you're looking, not the direction your body is facing
the body turns when the forward button is pressed such that the head and body align when walking forward, but the direction corresponds with the head.
  • holding A or D to go left or right wouldn't make you just slide in that direction. Instead it would make your body turn left or right relative to where you're looking, and walk in that direction.

So yeah, it basically moves just like a Minecraft player except for looking up or down, which would work as it currently does. I thought this would kind of combine the best of both types of control to give the player a better feel in general. I'm not sure if this sort of thing is possible since I've never seen any of these sort of things actually done in a playertype before, but if it is I would love to see it done.

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