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Messages - bangbang

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151
Thanks Treti!

152
I am now going to lock this topic.

Still going to update the pack now and then.

Mr.Noßody, try ignoring my work and what I do, next time.

153
                                                            Such long quote
      Really opinion
                                                Very forum post
                                                                                            Wow

Well, I see what your point is.

But the thing is, that I like realistic or semi-realistic weapons, looking like guns IRL.
I like weapons alot, and that is why I am doing this.

I mean, sure there are alot of weapon packs here and there.
But that doesn't stop anyone? We do what we can, and feel like doing.

If you don't like this or something that I am currently making, you don't ever have enter this topic and/or post again?

Thank you for your opinions anyway! I'll be thinking about this.

154
depends on what that help is
i rarely ever go on my computer nowadays because of schoolwork and whatnot so ingame help or help with modeling or doing any code is improbable

I'll tell you, when the time arrives! Thank you

Sorry for being so off topic, but I was just strolling through and I couldn't help but realize that your avatar has my super old forum name in it: "iBlox / (-Nick-)"

-snip-

How long have you had that avatar and why is my name old name in it? lol

It's alright I guess!

I've been having that one for, about 3 years I think O:

155
why would you want some random XM8 alone when it probably wouldn't fit in with whatever other weapons you're running lol


give the AK103 more damage come on now

Nah, everything needs to be done before changes apply.

Also, I might need your help sooner or later, if you want?
Nothing big, or difficult really!

How about some unique weapons?

Like?

you should make something different

Thanks for the advice, but I'll stick with this for awhile!

czech guns pls

Read the OP, no requests until the ARs are done.

156
Ok, and 2(!!!) shotguns in question!

Wait with those, until I am thinking about making a few shotguns.

157
Gimme link (XM8) when it's done?

Uh, no.
This is goint to be a pack, so I am not releasing a SINGLE gun, until everything is done.

158
Oh...Okay

It's done when it's done, you will know.

-BLEH-

I am currently streaming for a short while;

twitch.tv/argumumble

(Not anymore thought, I am done for today)

159
Thx!I can't find it anywhere!

Ofc, it might take awhile thought, I just encounterd some problems with the scripts.

160
Modification Help / Re: A small, and mainstream weapon pack. (ACR done!)
« on: January 07, 2014, 01:20:44 PM »
Can you make XM8?

Yes I could make one of those!

-UPDATE-

FAMAS is done!
Added Dmg and Ammo info to the weapons that are done!

161
Modification Help / Re: A small, and mainstream weapon pack.
« on: January 06, 2014, 11:43:37 AM »
Can you make Ingram mac10?

Did you not read the OP?

well it's nice to see that you're modeling again

"bf3-ish realism" is probably a bad idea because projectiles can only go so fast and with the script workaround that can be used to speed them up the model and the actual projectile go out of sync.

as for weapons you should probably drop "ACR" from "Masada ACR" and make an AK-103 instead of an AK-47 "Tactical" which i'm guessing is any old AK with rails and a retractable stock, etc.
this is also a good idea for a high damage, integrally silenced SMG

Thanks dude!

Yea, I figured that too, but we'll see, what everyone thinks and wants.
Alright, I've changed that.

SMGs, will be the next thing I am doing, after I've finnished the ARs!
But, I will keep the Mac 10 in mind!

162
I am back, again! Yet with more guns! (Can't get enough)
But for this time, I will complete the pack, and release it!


And still, I will be needing help with a few things;

-Requests on guns!
-Icon w/e help!
-Builder, or builders, depends if there are any good maps..?
--------------------------------------------------------------------------------------------
Currently not taking requests, until the ARs are done!
--------------------------------------------------------------------------------------------
Assault Rifles:
Active

ACR (Model and script done)

Type: Auto
Dmg: 20
Ammo: 30

FAMAS (Model and script done)

Type: Auto
Dmg: 20
Ammo: 30

AK-103 (Model and script done)

Type: Auto
Dmg: 21
Ammo: 30

HK-416 (Model done, scripting almost done)
Type: Auto
Dmg: 20
Ammo: 30

M14 Juggernaut (Not started)
Type: Semi-auto
Dmg: 45
Ammo: 10

FAL (Not started)
Type: Semi-auto
Dmg: 40
Ammo: 20

XM8 (Not started)
Type: Auto
Dmg: 27
Ammo: 25

--------------------------------------------------------------------------------------------

Pics, and more update about this pack will come soon!

All the guns, will have hitscan.

IF YOU ARE MAKING A REQUEST, please do a request for the current active category!

163
Modification Help / Re: Burst fire?
« on: October 24, 2013, 10:37:00 AM »
You could package Armor::onTrigger function and make a check for Jet key there. If a player pressed the jet key and has this weapon mounted to him, run the burst fire function which calls onFire for image three times with a schedule.

Uh

I am not wanting a selective fire, I am wating a burstfire all the time.

The gun itself uses ammo, ADS and so on

164
Modification Help / Re: Burst fire?
« on: October 24, 2013, 02:52:37 AM »
My old glock18 weapon had burst fire thingy in it.
There's no need for seperate datablocks or fire states, you can just call onFire parent multiple times.
Here it is

I have, no idea, what I should do really

165
Modification Help / Re: Burst fire?
« on: October 23, 2013, 03:15:12 PM »
You can make it go through 3 'fire' states, each linked to each other.
I forgot the names of the ready, fire, activate, and reload stages.

Uhm, I'll try that!

Thanks in advance!

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