151
Modification Help / Re: A small, and mainstream weapon pack. (AK-103 added! OP changes!)
« on: January 11, 2014, 05:29:21 AM »
Thanks Treti!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Such long quote
Really opinion
Very forum post
Wow
depends on what that help is
i rarely ever go on my computer nowadays because of schoolwork and whatnot so ingame help or help with modeling or doing any code is improbable
Sorry for being so off topic, but I was just strolling through and I couldn't help but realize that your avatar has my super old forum name in it: "iBlox / (-Nick-)"
-snip-
How long have you had that avatar and why is my name old name in it? lol
why would you want some random XM8 alone when it probably wouldn't fit in with whatever other weapons you're running lol
give the AK103 more damage come on now
How about some unique weapons?
you should make something different
czech guns pls
Ok, and 2(!!!) shotguns in question!
Gimme link (XM8) when it's done?
Oh...Okay
Thx!I can't find it anywhere!
Can you make XM8?
Can you make Ingram mac10?
well it's nice to see that you're modeling again
"bf3-ish realism" is probably a bad idea because projectiles can only go so fast and with the script workaround that can be used to speed them up the model and the actual projectile go out of sync.
as for weapons you should probably drop "ACR" from "Masada ACR" and make an AK-103 instead of an AK-47 "Tactical" which i'm guessing is any old AK with rails and a retractable stock, etc.
this is also a good idea for a high damage, integrally silenced SMG



You could package Armor::onTrigger function and make a check for Jet key there. If a player pressed the jet key and has this weapon mounted to him, run the burst fire function which calls onFire for image three times with a schedule.
My old glock18 weapon had burst fire thingy in it.
There's no need for seperate datablocks or fire states, you can just call onFire parent multiple times.
Here it is
You can make it go through 3 'fire' states, each linked to each other.
I forgot the names of the ready, fire, activate, and reload stages.