46
Suggestions & Requests / Jackhammer
« on: May 20, 2011, 09:37:03 AM »
I was just wondering if anyone can port the v8
Add-on, Jackhammer made by Bushido.
Thanks!
Add-on, Jackhammer made by Bushido.
Thanks!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

April, 19th- The server will be different from others servers and will feature some nice things such as Safe Bricks and a Government-ish system. Most of this is coded by Munk, one of our Super Admins. He's skilled and knows what to do, but is working on another mod atm, he should get working in a week, this is just our message to let you know what is coming.
April, 20th- Going to post pictures, photobucket is under maintainence, oh balls. No further information, mass amount of work over the weekend. I also fixed some streets and am slowly adding areas for lots, title added also. ;)
April, 21st- Stuck on making the street's, I'll say the layout is partly done too it just needs to get built on, then we will expand more. No contact with Munk, still waiting.
April, 22nd- Posting this late, well at least at my time. Nothing special, had some people come, they liked it except for the fact there was some stuff missing such as a mine and stuff, but we had a bunch of fun blowing each other apart :). Brian_Smith3 might be helping in scripting, supposably helping on Sunday. I'm not sure about Munk though, he's not on much and seems to not care, or at least he's too busy. All I know is he wants to use rp_core which is annoying me. Cannot post pictures right now, maybe tomorrow; or at least today for me, 1:10am.
April, 24th- Hey everyone, just updating as usual, fixing up the layout, need some help if anyone wants to help. BIG loving NEWS THOUGH. After screwing around, I decided to take a shot at the safe, and holy stuff, I did it, made a functional safe, just isn't in it's full stage. But holy stuff, looks like we've officially started modding!
April, 28th- Sorry for being gone so long! I've gotten contact with some people and discussed stuff, JJstorm and Custard are now Super Admins since they are helping mod the server. Munk is officially back, he's just been terribly busy with a let's say, close friend of his ;). Not much so far, except Brian_Smith is working on too many damn mods to pay attention, but anyhow, that map is looking better and stuff is slowly improving, task list updated.
// ============================================================
// Section 2 : Functions
// ============================================================
// Section 2.1 : Visual Functionality
function CityRPGPicklockImage::onPreFire(%this, %obj, %slot)
{
%obj.playThread(2, "armAttack");
}
function CityRPGPicklockImage::onStopFire(%this, %obj, %slot)
{
%obj.playThread(2, "root");
}
function CityRPGPicklockImage::onHitObject(%this, %obj, %slot, %col, %pos, %normal)
{
if(%col.getType() & $TypeMasks::FxBrickObjectType)
{
%client = %obj.client;
%brickData = %col.getDatablock();
if(isObject(%col.door) && %col.door.closed)
{
if(getRandom(0, 3) > 2)
{
for(%i = 0; %col.eventInput[%i] !$= "" && !%doorPath; %i++)
{
if(%col.eventOutput[%i] $= "doorOpen")
%doorPath = %col.eventOutputParameter[%i, 2];
}
switch(%doorPath)
{
case 0: %doorResult = %col.doorOpenCW();
case 1: %doorResult = %col.doorOpenCCW();
default: %doorResult = %col.doorOpen();
}
%col.schedule(3000, "doorClose");
if(%doorResult == 1)
{
%col.schedule(3000, "doorClose");
I think thats what needs to be fixed. (Yes I have searched but I don't understand the other posts.)



