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Topics - Derroith

Pages: 1 2 3 [4] 5
46
Suggestions & Requests / Jackhammer
« on: May 20, 2011, 09:37:03 AM »
I was just wondering if anyone can port the v8
Add-on, Jackhammer made by Bushido.

Thanks!

47
Off Topic / Funny stuff
« on: May 18, 2011, 12:15:30 AM »

48
Off Topic / What's your nationality?
« on: May 15, 2011, 11:10:38 PM »
It's simple, all you say is your nationality! I'll start.

Polish.

49
Off Topic / Odd dreams
« on: May 15, 2011, 12:59:23 PM »
Well here's a topic for posting your own weird dreams, I'll start with mine.

Alright, I'm in the middle of a street with a handbag full of weapons, I have a couple of guys with me, we want to rob a bank, we see a UPS truck. We go to it while it's dropping stuff off and steal it, we're all in the truck and stuff goes bad, cops saw us steal it or something, we crash after a long chase and I go to jail for 18 years and I was crying.

50
Off Topic / I'm so forgeted.
« on: April 28, 2011, 11:08:25 PM »
I'm in really deep stuff. I had a marker fall on a styrofoam cutter and it got stuck, so I fake-sicked so I could maybe sneak my ass out of it. But instead somebody told on me, so I have to go to school tomorrow at talk to a richardhead teacher and he's going make me write a two paragraph essay saying 'Im sorry'. Wat2do.

51
Modification Help / Coding, that's gives you stuff.
« on: April 25, 2011, 06:22:47 PM »
All that I ask for is some coding which when you click on the brick, for example, it will give you an item, if you do not have any space, it will not give you it! I'm not sure if this is the right thread by the way, but I'm guessing this is right. Thank you!

EDIT: GOOD, RICH INFO AT THE BOTTOM OF THE FIRST PAGE.

52
Gallery / Derroith's CityRPG - Back from 'ze dead
« on: April 19, 2011, 11:19:37 PM »
                                                  

Welcome!
Welcome, and hello to all who have come! This is my CityRPG, which I run with a couple of friends, we're planning to get this far, and this will be up mostly. 



News

Quote
April, 19th- The server will be different from others servers and will feature some nice things such as Safe Bricks and a Government-ish system. Most of this is coded by Munk, one of our Super Admins. He's skilled and knows what to do, but is working on another mod atm, he should get working in a week, this is just our message to let you know what is coming.

April, 20th- Going to post pictures, photobucket is under maintainence, oh balls. No further information, mass amount of work over the weekend. I also fixed some streets and am slowly adding areas for lots, title added also. ;)

April, 21st- Stuck on making the street's, I'll say the layout is partly done too it just needs to get built on, then we will expand more. No contact with Munk, still waiting.

April, 22nd- Posting this late, well at least at my time. Nothing special, had some people come, they liked it except for the fact there was some stuff missing such as a mine and stuff, but we had a bunch of fun blowing each other apart :). Brian_Smith3 might be helping in scripting, supposably helping on Sunday. I'm not sure about Munk though, he's not on much and seems to not care, or at least he's too busy. All I know is he wants to use rp_core which is annoying me. Cannot post pictures right now, maybe tomorrow; or at least today for me, 1:10am.

April, 24th- Hey everyone, just updating as usual, fixing up the layout, need some help if anyone wants to help. BIG loving NEWS THOUGH. After screwing around, I decided to take a shot at the safe, and holy stuff, I did it, made a functional safe, just isn't in it's full stage. But holy stuff, looks like we've officially started modding!

April, 28th- Sorry for being gone so long! I've gotten contact with some people and discussed stuff, JJstorm and Custard are now Super Admins since they are helping mod the server. Munk is officially back, he's just been terribly busy with a let's say, close friend of his ;). Not much so far, except Brian_Smith is working on too many damn mods to pay attention, but anyhow, that map is looking better and stuff is slowly improving, task list updated.



Admins;
  • Munk
  • Monkeyboy
  • Shard_The_Owl
  • Brian_Smith_
  • JJstorm
  • Custard



Rules;
  • No profanity or any bad stuff.
  • Respect admins and others, no asking for admin either.
  • No large amount of FX or spam.
  • Most importantly, have fun!



Todo List

  • Safe Brick, Progress: 30%
  • Government System, Progress: 0%
  • Bug fixes and removals, Progress: 5%
  • Ammo system with AmmoSell, Progress: 0%
  • Minerals with use! Progress: 0%
  • ItemCreate, Progress: 0%
  • Weather, Progress: Unknown


Pictures!
Pictures too old, uploading later...


Server Uptime


53
Modification Help / Fixing the lockpick
« on: April 19, 2011, 01:15:17 AM »
Wondering if anyone can fix this, I have tried some stuff but can't get it. I know about the DoorOpen and Close stuff, and I know I have to replace it but I'm still learning to Torque and trying to understand, perhaps you guys can help me?

Here's the code to it.
Code: [Select]
// ============================================================
// Section 2 : Functions
// ============================================================

// Section 2.1 : Visual Functionality
function CityRPGPicklockImage::onPreFire(%this, %obj, %slot)
{
%obj.playThread(2, "armAttack");
}

function CityRPGPicklockImage::onStopFire(%this, %obj, %slot)
{
%obj.playThread(2, "root");
}

function CityRPGPicklockImage::onHitObject(%this, %obj, %slot, %col, %pos, %normal)
{
if(%col.getType() & $TypeMasks::FxBrickObjectType)
{
%client = %obj.client;
%brickData = %col.getDatablock();
if(isObject(%col.door) && %col.door.closed)
{
if(getRandom(0, 3) > 2)
{
for(%i = 0; %col.eventInput[%i] !$= "" && !%doorPath; %i++)
{
if(%col.eventOutput[%i] $= "doorOpen")
%doorPath = %col.eventOutputParameter[%i, 2];
}

switch(%doorPath)
{
case 0: %doorResult = %col.doorOpenCW();
case 1: %doorResult = %col.doorOpenCCW();
default: %doorResult = %col.doorOpen();
}

%col.schedule(3000, "doorClose");

if(%doorResult == 1)
{
%col.schedule(3000, "doorClose");

I think thats what needs to be fixed. (Yes I have searched but I don't understand the other posts.)

54
Gallery / WiP's or Unfinished, post here!
« on: March 28, 2011, 08:39:29 PM »
Post anything unfinished you have or is a WiP (Work in Progress)

Let me start with this, this is a build i'm working on, which I will not tell what it is but here are some secretive and not so secretive pictures of it.

Pictures;

What's plan b?

A door.

A door about to lose its hinges and get busted.

Non-Night picture

Get posting!

55
Gallery / [VIDEO] oh hello
« on: March 28, 2011, 06:21:21 PM »
You lose, you blinded, and your about to explode.

Okay so the real thing is that I'm just playing with Sony Vegas, and I tested some stuff out, say what you want, and what I should do next.

http://www.youtube.com/watch?v=xD6AhIQEDRQ

56
Gallery / My computer sucks :c
« on: March 26, 2011, 01:28:52 AM »
Lol, so I try to test something, but my computer is too stuffty, i'm gettting a brand new one in a bit, check this terrorist out.

Terrorist; http://www.youtube.com/watch?v=liVdVsZJlqY

57
Modification Help / LOL! LOOK HERE
« on: March 24, 2011, 01:58:39 AM »
IF YOU SEE THIS THEN SEND ME A MESSAGE SAYING YOU SAW THIS.

58
Suggestions & Requests / Riot Shield
« on: February 08, 2011, 07:42:06 PM »
Simple, requesting Pandans riot shield, give me the link please. I would be happy to have it and try it out for my CityRPG.

59
Suggestions & Requests / [ An Improved CityRPG ]
« on: February 02, 2011, 04:55:16 PM »
Apparently everybody knows about the types of CityRPG's, Iban's, JJ's, and more. They're failbinned too, sadly. So I thought, screw rp core probably because it has nothing and then again JJ's and Iban's is crapOn'd so what to use? I made up this idea of things that are improved and a new cityrpg comes out, hopefully it wont get spammed on every server though and it'll be given out to respectful people and intelligent people. Here, I made a list of things that would be added into this wish to be improved cityrpg. Here they are...

-Ammo and parts and gas -> This allows you to make your own guns and vehicles. The ammo can also be made with minerals that will be found around the map. The gas is self explanitory,it will be refined from ore or something like that.

-Taxes (Modified) -> The taxes goto the government and it will show everyday how much money the goverment has and depending on the money it will ask for more money when low, and ask for less when rich with money.

-Improved jobs -> These jobs will actually do something rather than steal, jail, sell, collect money. Such as a fire fighter, or an engineer or gunsmith. Example, the firefighter will put out fires, the fires will randomly pop up if creating parts, or driving your vehicle (Explained later), then they will put these fires out. Or engineers create parts that they buy from certain places (Labor place where you can buy and sell ore or lumber.), but the engineers will get to get these parts for a discount, they will then sell these parts or create something with them such as an car or gun or perhaps an engine to a car that makes it faster. For the mayor, they must be elected, when being elected, a GUI or message will pop up asking 'Derroith for Mayor 1. Yes  2. No' If at least 3-4 people vote within the 1-2 minutes depending on their answer the player asking to be mayor will become one. Although to become a mayor you would need lots of education and alot of money.

-Realistic Enviroment -> What I mean by this is if you drive your car too long or if you refuel too much your car will break and stop for about a minute and will not work. This means its near breaking you should probably go to an engineer and they will fix it. If it happens a second time and you dont repair it the car will stop,  then in a few moments light afire in a couple of moments giving you time to get out before you burn. This gives a chance for firefighters todo something.

Slight Modifications -> Be able to rob banks, GUI, respawing vehicles costs money, different ores, special lots (Idea's anyone?), Jailbreak instead of pardon, broken items when being made? (Guns, parts, ammo?)


Thats all for now guys, tell me whatcha' think!


60
General Discussion / RP Core LockPick
« on: January 25, 2011, 02:13:37 AM »
I was wondering if you can exactly do anything with the lockpick and I have seem it multiple times and don't know how to use it? Is there even a special event for it?

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