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Messages - Derroith

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46
General Discussion / Re: Building Service
« on: April 12, 2016, 07:51:28 PM »
Can you show me a plane? Such as a Boeing 727?
If you pay me, yes. That would be considered a project at such a scale.

Anyone actually paid you to build for them?

I need to start charging then.
I have not gotten any requests but would love to take on any thrown at me. I haven't build anything cool in a while and would love to help someone out.

I do work alone but am willing to fulfill everything requested and willing to edit even after the service has been completed.

47
General Discussion / Re: Cavik's City RPG
« on: April 12, 2016, 05:22:33 PM »
I think you need to redo the entire roadway.
Shamless self advertisement: http://forum.blockland.us/index.php?topic=295523.msg8992904#msg8992904

I can create you a sweet layout in general if you need one Cavik, I've built many and just never used them.

48
General Discussion / Re: Building Service
« on: April 08, 2016, 09:18:30 AM »
do you have a picture of a house?
I whipped up a small house for you. I haven't built a house in forever but here is a relatively simple one with a garage and a small main area. It isn't very house-like, perhaps a hut but I think it fits Blockland's style comfortably. If you were looking for a very in-depth house with full furnishing inside and what not, I could try my hand at that as well.

Sorry for the time, I've been busy lately and I haven't been asked to build anything so I've been away.



I also attached the .bls for the house if you wanted to see it in-game. No add-ons are required and it is completely default, colorset included.

I will get to posting the car when I have time.

49
General Discussion / Re: Building Service
« on: April 04, 2016, 11:50:40 AM »
do you have a picture of a house?
Do you have an example of a car?
I'll try to dig through and find some old builds otherwise I'll show you guys something new.

What are your rates?
It depends honestly, I haven't really figured out a detailed formula but as I get customers, I will form one. As I said, prices will be fair according to how much time I spend and how many bricks are placed.

Although I don't use a lot of bricks and keep my brickcount relatively low, so a 10k build could potentially come out to $10 just depending on how creative and efficiently I make it.

Hopefully this all makes sense, ask as many questions as you wish, I'll elaborate on everything.

50
General Discussion / Building Service
« on: April 03, 2016, 07:16:35 PM »
Building Service

Intro: Hi, some of you may remember me, some of you may not, it doesn't really matter. I absolutely love Blockland and all it has brought me. My building talents have always been appreciated and I really think I could help people out with their builds or projects, making the builds they desire.

With this said, I will build for you, in return for money or skins on Counter-Strike: Global Offensive.

Skills: I'm proficient in various areas including:
  • Complicated terrain
  • Low-detail builds
  • Default bricks and colorsets
  • Large scale projects/builds
  • Much, much more!

History: I used to do a lot of things when I was more active and I was in two of the best clans of my time/currently.

These clans being:
  • Height
  • Cohort

I also worked on a gigantic project that was going to feature one of the most diverse maps and diverse code that offered players a very unique gameplay. Unfortunately the code was lost along with the models and the build itself. Motivation was also lost.

Here is the topic for those interested, because it was hell-a rad: http://forum.blockland.us/index.php?topic=219318.0

Pricing: Building takes time and creativity. Pricing will depend on what you idea you have in mind. The prices will be just and I can be flexible as long as you provide me with something.

Screenshots: Credibility is key! I will provide more images if you need to be more satisfied.






Contact: You can contact me on the forums if you need anything. We can further contact on Steam or through e-mail if we come to an agreement.

Topic-related: Any drama will be ignored. If you have any questions feel free to post or private message me.

That is all for now, thank you if you read!


51
General Discussion / Re: Whatever happened to DayB?
« on: February 02, 2015, 02:00:55 PM »
some things fail once or twice before they finally succeed
that's not a valid reason for saying it won't come back
It's not coming back, do not count on it.

The files are all lost permanently and much of the build was lost when the RTB server went down a while ago. I could still provide the actual build, but I'd rather not.

DayB is dead.

52
Gallery / Re: [APPLICATION] 221B Baker Street Flat (COHORT)
« on: September 07, 2014, 09:27:21 PM »
I would 'yes' if I still could. This is really, really nice.

The style is simple, and perfect. I'd love to see your builds at a larger and more spread out scale, if I was still in Cohort, I would say 'yes'. I'm sure Sylvanor will take my voice into judgement.

53
General Discussion / Re: DayZ: Blockland {In Development}
« on: August 20, 2014, 05:43:33 PM »
Is this done already?

54
General Discussion / Re: DayZ: Blockland {In Development}
« on: July 21, 2014, 11:52:19 PM »
Das some hot shizzle, hope you still have it/they haven't corrupted
Just looked through and I don't have them; I'd have to contact Phydeoux if I wanted to give them out.

Chances are he might not have them either. They aren't scripted, but I don't think that's much of an issue.

55
Modification Help / Re: Hells&Khain Weaponry
« on: July 21, 2014, 11:50:24 PM »
Shoots fast, small clip, tiny barrel; needs a scope to aim properly; sounds about right.
I thought you knew what you were talking about ... Thought too soon!

56
General Discussion / Re: DayZ: Blockland {In Development}
« on: July 21, 2014, 11:47:07 PM »
Also what models do you have?
Quite a bit. I have food, medicine, backpacks and melee. I don't know if I still have them all, but here are pictures:






I have more stuff tucked somewhere.

Edit:
I have the script for What Remains done, the problem is that peeps didn't want to build :C
Yeah, the thing with DayB was that we made it really complex and we made game-changing features and tried as hard as possible to restrict Blockland-gameplay bullstuff. We included vaulting (replaced with jumping), sprinting, first person, delayed movements, and a really cool lobby system that let you choose multiple characters.

57
General Discussion / Re: DayZ: Blockland {In Development}
« on: July 21, 2014, 11:32:04 PM »
You seem really confident about this, and I don't blame you, I felt the same way.

Good luck finding a dedicated scripter though, that's practically impossible. Also: if there's any potential, I'll pass my models down to you.

The build is a bitch too, depending on scale and quality.

58
Off Topic / Re: Post real life pictures of yourself.
« on: June 21, 2014, 03:02:41 PM »


Here's my dog and me! He's really old but cute.

Casual check-in, will continue my usual creeping.

59
Topic title related:

60
General Discussion / Re: Jake's modeling services (and posters)
« on: April 01, 2014, 05:36:17 PM »
This is interesting and I might actually take this up. Do I pay first?

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