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Messages - Derroith

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61
Modification Help / Re: BAM Development
« on: March 31, 2014, 06:31:09 PM »
That's ironic coming from you.
Sorry my coder gave up, you don't even know what you're talking about.

62
Modification Help / Re: BAM Development
« on: March 31, 2014, 06:00:44 PM »
Port rarely finishes and releases, you all know that!

63
General Discussion / Re: --Would you accept money for projects?
« on: March 31, 2014, 01:05:00 AM »
I find it sad that at this point you need to pay to make an idea or plan come through, communities like these are for sharing and contributing. It's almost as if the reason we don't have a lot of huge mods is because nobody wants to pay, just scattered private mods and what not.

It's bullstuff that people want money rather than see something actually evolve out of this game, I really do miss the old servers.

64
Creativity / Re: New Piano Solo Piece
« on: March 30, 2014, 09:51:23 PM »
The beginning developed and felt lacking but it got better, I'd love to hear more. How long have you been playing?

65
Off Topic / Re: Post real life pictures of yourself.
« on: March 27, 2014, 12:33:18 AM »
snip
Traintracks suck, but my teeth are straightening a lot more which is great.

Random 12:33am check-in!

66
Add-Ons / Re: Gamemode Stranded GUI
« on: March 25, 2014, 06:58:53 PM »
It's for a gamemode created by Desolation back in 2010.

http://forum.blockland.us/index.php?topic=125459.0

Does anyone happen to have this still? It'd be fun to try out.

67
Gallery / Re: DOF Screenshots
« on: March 22, 2014, 02:27:29 AM »
I tried.

img

Anyone know what this is referencing?
Miami Hotline?

68
Hey Zealot, you know me, I know you, we're friends, we have good stupid chats! It'd be extremely wonderful of you to gift me a copy of Monaco, I've been following the game since pre-alpha and just never got around to buying it. I don't have much else to say I don't want to be a kiss up little brat so do as you please with the copy, but it'd be great if you gifted it to me.

You know my Steam.

69
Off Topic / Re: Post real life pictures of yourself.
« on: March 20, 2014, 11:35:23 PM »
snip
I like my eyebrows, leave my eyebrows alone! :-(

Yes, the "goatee" is coming along.

wanna buy me a drink?

70
Off Topic / Re: Post real life pictures of yourself.
« on: March 20, 2014, 11:18:24 PM »
snip
Howdy forgeters, checkin' in.

71
Off Topic / Re: So I found a classmate's facebook page...
« on: March 20, 2014, 09:49:48 PM »

72
Gallery / Re: [Terrain] Heightmap Editor / BLS Converter
« on: March 20, 2014, 09:21:12 PM »
Wow, this is golden, how efficient is it?

73
Suggestions & Requests / Re: Gamemode challenge/request: Brickism
« on: March 19, 2014, 09:45:28 PM »
very interesting. do citizens have any kind of role during the revolution other than supplying anarchists with guns?
They obviously have to keep up with the taxes, the taxes really just determine how much of an item you produced, so a factory worker would need 15 items before the tick ends or he'd get a warning.

74
Modification Help / Re: Script
« on: March 19, 2014, 08:20:27 PM »
why would a DayZ thing have cake/ice cream/pizza
It's food, why would it not?

75
Suggestions & Requests / Re: Gamemode challenge/request: Brickism
« on: March 19, 2014, 08:19:56 PM »
so what happens during a revolution? citizens escape and go home? anarchists dominant? authority torn to pieces?

this seems really interesting though, i'd love to see this be made.
Thanks!

During a revolution, the authority has one life, if all authority members are wiped out, the game ends. If the authority survives the tick, reinforcements arrive and the revolution ends and the authority then wipes out all anarchy left over. Do note, these games last perhaps an hour or so, but you can easily speed it up if you want by altering ticks and changing certain factors.

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