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Topics - 8hbc

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46
Gallery / H.M.S. Surprise (Rose)
« on: February 04, 2016, 02:22:37 AM »
Yes, this is the third attempt. (technically fourth)
Length in studs: 180
I plan to actually finish this time.
The hull has been completely redone, as I wasn't very happy with the last one. plus the old topic is too old
















"looks like a spaceship used by scientologists"
     -Boki


Rate or criticize if ye want.
Expect moor pics to come.

47
Gallery / Cordax's MERP Napoleonic Boats
« on: February 01, 2016, 07:39:14 PM »
Made a few boats/ ships on GenFear's Napoleonic MERP in the hopes of being somewhat realistic. Rate /10 if you want

some trade/ fishing slope things
idk

A slope thingy



A brig




ill probably make moor

48
Modification Help / Changing model texture in Blockland
« on: December 30, 2015, 03:48:52 AM »
How does one change the texture of a model? I've seen some addons with a rough texture, some with shiny, and others with a smooth. How does one do dis

49
Gallery / TIE Fighter
« on: December 28, 2015, 12:25:05 AM »
I plan to use this in short video soon.
Rate if you want






50
Environment Files / Cordax's Space Pack [new crap]
« on: December 12, 2015, 06:01:00 PM »
This pack contains some space skyboxes. These don't really have any special environment affects, so feel free to change. All screenshots were taken ingame.
Credit for images: Me


Download Sky_Nebula.zip



Download Sky_Saturn.zip



Download Sky_DeathStar.zip


51
Modification Help / Cannot get skybox to work
« on: December 11, 2015, 03:10:45 AM »
I've put together my first skybox and when I enable the skybox it only appears as a textureless blank blue sky instead of the sky textures I put in the zip. Each of the 6 faces are 2048x and in .png, and I cannot find anything wrong with the files. I would appreciate it if someone could go through the zip and check for something I may have made a mistake on, or if there is anything wrong with the pictures I'm using, as I cannot find any. The sky thumb image still shows up in the environment, which puzzles me because the rest of the sky textures don't appear at all, and even though the sky color is by default set to white, not blue.
The sky is supposed to show up as a nebula

Link to sky: http://www.mediafire.com/view/y95kdwkhl947a9j/Sky_Nebula.zip

52
Gallery / Tiger I
« on: November 26, 2015, 03:42:11 PM »
Tiger tank prop for my upcomming WWII roleplay.







53
Add-Ons / Wrong topic
« on: November 26, 2015, 03:35:02 PM »
Oops

54
Gallery / H.M.S. Surprise (Rose) WIP
« on: October 30, 2015, 11:01:08 PM »
A build of the H.M.S. Surprise, seen in the movie/ book "Master and Commander"
Length in studs: 180
Real life length: 179.5 Feet
Current Hull Design




Any help, criticism, or help would be greatly appreciated on what I have so far

55
Music / "Realistic" Cannon Sounds
« on: October 28, 2015, 12:14:11 AM »
A pack of several realistic (real) cannon shot sounds, and a reloading and trigger sound.
DOWNLOAD
VIDEO

56
Gallery / The Flying Dutchman WIP
« on: October 11, 2015, 04:17:45 PM »
The Flying Dutchman from Pirates of the Caribbean on Glenn[BL]'s POTC Server
HEAVILY WIP





57
Gallery / WIP Star Destroyer
« on: September 13, 2015, 09:25:01 PM »
I plan on adding a system of interiors, to make it not just a hollow shell with a bridge
794 studs long
Currently 19,308 in BrickCount
Rate if you'd like
Please, only constructive criticism
I made the bridge section a bit oversized so I would have room for a decent sized interior bridge. I don't really have anything under the ship, since it takes 2 hours to fill a slope.





Started working on the bridge because why not

Hours upon hours of slope making. I hope my arms don't fall off before I finish this.

58
Gallery / Sweeney Todd Building
« on: March 29, 2015, 02:21:04 AM »
This is a recreation of Mrs. Lovett's Meat Pie restaurant/ barber shop from the 2007 Johnny Depp film, Sweeney Todd.
I have yet to complete the interior



59
Gallery / The Shrekoning
« on: March 18, 2015, 01:51:53 AM »
Shrektastic pixel art

60
Gallery / Architectural Colorset
« on: March 15, 2015, 09:49:51 AM »
I greatly edited Trueno's most recent colorset to almost completely remove the trans pallet (because they're absolutely useless) and replaced them with a whole new architectural pallet, mainly for medieval and castle building. I additionally lowered the saturation on the whole "standard" scale and added more grass colors. Could anyone suggest somewhere I could improve?

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