Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - 8hbc

Pages: 1 ... 23 24 25 26 27 [28] 29 30 31 32 33 ... 51
406
Add-Ons / Re: Cordax's Medieval Armors
« on: January 06, 2017, 09:13:34 PM »
Current update includes a replacer for Heavy Plate Armor and adds Stechhelm.

407
Modification Help / Re: Cordax's Medieval Armors
« on: January 06, 2017, 07:55:44 PM »

redid the stechhelm

408
Creativity / Re: The new and improved 3D model topic!
« on: January 06, 2017, 07:52:05 PM »
Nice armor tho I can't imagine you see a lot outta that helmet
I modeled it after this (The center one)

409
Creativity / Re: The new and improved 3D model topic!
« on: January 06, 2017, 07:46:20 PM »

410
Gallery / Re: Killbot Mountain
« on: January 04, 2017, 10:56:24 AM »
Oh

411
Modification Help / Re: Cordax's Medieval Armors
« on: January 02, 2017, 09:32:23 PM »

412
Modification Help / Re: Cordax's Medieval Armors
« on: January 01, 2017, 05:24:22 PM »
are you going to make renaissance era armors and, weapons?
Can you add early guns like the matchlocks and wheellocks?
I could but that would be later. As for weapons and guns, I can only model so I would need a base weapon addon or someone to script for me. I'm currently making weapon models for Jack Noir's weapons.

413
Add-Ons / Re: Cordax's Medieval Armors
« on: January 01, 2017, 02:07:15 PM »
I don't use reshade

414
Add-Ons / Re: Cordax's Medieval Armors
« on: December 31, 2016, 09:58:32 PM »
I updated the link with some more armors.
new stuff:
-Barbute
-Visored Barbute
-Plain Sugarloaf Helm
-Heavy Plate Armor

415
Modification Help / Re: Cordax's Medieval Armors
« on: December 31, 2016, 08:45:27 PM »
do you think you could make a version of the sugarloaf without the gold trim, and an italian closed face helmet?
Sure


416
Creativity / Re: The new and improved 3D model topic!
« on: December 31, 2016, 05:35:07 PM »
Is that a anime

417
Add-Ons / Re: Cordax's Medieval Armors
« on: December 31, 2016, 05:24:53 PM »
wow talented and generous, what a guy!
spare me
Thanks lol

418
Add-Ons / Re: Cordax's Medieval Armors
« on: December 31, 2016, 04:58:32 PM »
Ill include a .blend of the surcot incase you want to UV map textures on it

419
Add-Ons / Cordax's Medieval Armors
« on: December 31, 2016, 12:16:08 AM »


After a long development, this is finally in a releasable state. I will be updating my progress on the Modification Topic and will update the download link after each new addition. I'm constantly improving and adding armors, so expect more to come.
Ambient occlusion not included








Surcoat .blend file



feel free to give suggestions and stuff

credits:
SkoopDaHoop's armor script
Jack Noir's melee weapons

420
Modification Help / Re: Cordax's Medieval Armors
« on: December 30, 2016, 11:11:56 PM »
I finished norse helmet, and for fun I added roman legionnaire armor (lorica and galea)


Pages: 1 ... 23 24 25 26 27 [28] 29 30 31 32 33 ... 51