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Messages - Blocki

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481
General Discussion / Re: Squideey's Better Brick Textures
« on: December 05, 2012, 04:01:28 PM »
Your "advice" is still the worst loving thing to do.
No.
Your "advice" will get you banned.
No.
People should just stick with User Content Alpha.
Also no.

482
Add-Ons / Re: Chrisbot6's Renderman Mod - I ain't afraid of no renderman!
« on: December 05, 2012, 03:57:39 PM »
Code: [Select]


Loading Add-On: Support_Rendermen (CRC:-1773752681)
Executing Add-Ons/Support_Rendermen/server.cs.
I AM ALIIIIIIIIIIVE
  Loading Add-On "Brick_Halloween"
Executing Add-Ons/Brick_Halloween/server.cs.
Executing Add-Ons/Brick_Halloween/2012/server.cs.
Activating package: pumpkinCarving
Activating package: SupportPrepper

loving stuff.
BackTrace: ->ServerSettingsGui::clickLaunchGame->createServer->onServerCreated->loadAddOns


Add-Ons/Support_Rendermen/server.cs (277): Call to error in Add-Ons/Support_Rendermen/server.cs uses result of void function call.
BackTrace: ->ServerSettingsGui::clickLaunchGame->createServer->onServerCreated->loadAddOns

35 datablocks added.
Add-on loader no like add-on.

483
Games / Re: Super Hexagon
« on: December 05, 2012, 03:31:37 PM »
Wtf that's fake!!!
That was obviousl a bot!!!!
Impossible!!!!!

484
General Discussion / Re: Brick packs - What do you use?
« on: December 05, 2012, 03:20:22 PM »
Oh god why?
They take up SO many loving datablocks, lag, and are kind of pointless now with default doors...
Then your computer is a molten potato

Who cares if the take up 200 datablocks man you have 4095

Default doors are good for some things, but sometimes you NEED doors with animations or i looks garbage

485
Add-Ons / Re: Chrisbot6's Renderman Mod - I ain't afraid of no renderman!
« on: December 05, 2012, 02:21:16 PM »
You can thing for ourself it continues with "ass Projectile."

486
Suggestions & Requests / Re: Physics Vehicles:Can they be optimized? +More
« on: December 05, 2012, 01:09:15 PM »
Highly advised you don't use this
function servercmdjeep(%cl)
{
%position = %cl.player.getPosition();
   %posX = getword(%position, 0);
   %posY = getword(%position, 1);
   %posZ = getword(%position, 2) + 10;
   %rot = getWords(%position, 3, 8);
%newcar = new WheeledVehicle()
   {
   
      dataBlock = Jeepvehicle;
      client = %cl;
      initialPosition = %posX @ " " @ %posY @ " " @ %posZ;
   };
   MissionCleanup.add(%newcar);
%newcar.setTransform(%posX @ " " @ %posY @ " " @ %posZ @ " " @ %rot

tested and working
although, you can not clear them with /clearvehicles, this will spawn you a jeep when you type /jeep
this will FORCE a jeep to be spawned.
Also, if too many jeeps are spawned, you guessed it, you lag alot
don't have too much fun);
}


I had 12 fps with 400 jeeps and max shaders
Also, do this:
Code: [Select]
new SimGroup(UselessJeeps){};




UselessJeeps.add(%newvehicle);
I can't remember whether you need the {}, sorry

Edit: Your code is horrible btw

487
Modification Help / Re: Function is being fickle - Raycasts
« on: December 05, 2012, 09:29:30 AM »
There is no need for a semicolon there.
You only use semicolons in a package, I think..... Maybe...

After a package, object or datablock definition

488
Gallery / Re: Blockland: World of Houses
« on: December 05, 2012, 09:27:52 AM »
Please post pictures or remove the content from UMG and EMI, I can't watch.

489
Add-Ons / Re: Player_LowJump
« on: December 05, 2012, 09:19:53 AM »
Breaks crouching
Nice job!

490
Off Topic / Re: Toilet paper 'gun'
« on: December 05, 2012, 09:11:46 AM »
Lol what the forget
If only I had a leafblower D:

491
Help / Re: Face change
« on: December 05, 2012, 02:20:43 AM »
Why would someone ever change faces?

492
General Discussion / Re: Squideey's Better Brick Textures
« on: December 05, 2012, 01:49:35 AM »
Why would you want an add-on that performs useless file copying when you start a game?

493
General Discussion / Re: Renderman...
« on: December 04, 2012, 05:59:24 PM »
...

494
General Discussion / Re: Squideey's Better Brick Textures
« on: December 04, 2012, 04:37:55 PM »
If you actually enjoy playing the game and watching it progress, Why would you give users instructions on how to break the game?
Because it doesn't break the loving game

495
Modification Help / Re: Coding issue
« on: December 04, 2012, 04:37:06 PM »
packaging it will filter out the image tags, you'll need to basically remake the function without that one line of code
What is stopping you from putting it back in after it was removed

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