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Messages - Pompmaker1

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31
Forum Games / Re: Describe the above avatar in 3 words
« on: June 04, 2012, 01:03:48 AM »
Hippopotomonstrosesquipedalio phobic french guitarist

32
Off Topic / Re: Forum challenge: count to ten
« on: June 04, 2012, 01:01:17 AM »
Just so you know what to do, 2 in Binary is 10

so

10

33
Off Topic / Re: Forum challenge: count to ten
« on: June 04, 2012, 01:00:50 AM »
Screw it, 1 to 10 in BINARY!!!

Start:
1

34
Forum Games / Re: King Of The Hill
« on: June 04, 2012, 12:32:09 AM »
>(>')

My hill.

35
Modification Help / Re: Animation delay
« on: June 03, 2012, 10:46:27 PM »
Honestly, help.
I need help urgently on this.

36
Off Topic / Re: forum challenge: alphabet
« on: June 03, 2012, 09:23:25 PM »
I'm tired, so I'll come up with something unimaginative before going to bed.
Zzzz...

37
General Discussion / Re: Minecraft - MC_NO_WORLD
« on: June 03, 2012, 12:47:27 AM »
Please host the server.

38
Modification Help / Re: Animation delay
« on: June 02, 2012, 08:00:34 PM »
Help?

39
General Discussion / Re: Minecraft - MC_NO_WORLD
« on: June 01, 2012, 12:14:08 AM »
I hope so.

40
General Discussion / Re: Minecraft - MC_NO_WORLD
« on: May 31, 2012, 10:59:04 PM »
Updated Steve model, has animations now!
activate+armready
PM'ed to Brian if he's still working on this.

41
Modification Help / Torque exporter screws up animations.
« on: May 31, 2012, 09:56:51 PM »
When I try to rotate a mesh parented to a bone vertically in Blender, it turns out fine, but upon exportion to BL, the mesh remains the same upright position and instead moves forward in location.
Blender:

BL:

Help?
Download .blend here
http://www.mediafire.com/download.php?r0si1b5ep3d7u6p

Help me please.

42
Resize, add mountPoint and muzzlePoint, reexport, repeat if necessary.

43
Maybe...maybe...

Well I am actually working on a space station and part of it is artificial gravity...
Now if someone could make some equiptable and dequiptable gravity boots I could probably make something really cool(You know they work like the gravity jeep sorta.)
Nope.
Would require either the player becomes a vehicle, or tilting the player, which is impossible without a vehicle.
Would be really complicated to do, gravity player.

44
Help / Re: Creating a weapon saving brick
« on: May 30, 2012, 10:41:00 PM »
Ok thanks.
Locking.

45
Help / Creating a weapon saving brick
« on: May 29, 2012, 08:43:44 PM »
How do I make a brick that saves all the users current items, and another that loads them?

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