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Messages - QuantumEagle

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31
Off Topic / Re: I am confused regarding "other genders"
« on: April 23, 2016, 09:39:58 AM »
I find the bathroom thing ridiculous, personally.  A person's love is a physical characteristic.  Relieving oneself is a physical action.  A bathroom is a physical location.  Where in this formula should a person's mental or emotional view on their gender come into play?
If bathrooms do not include people's mental or emotional views, shouldn't we just cut out the whole love/gender splitting thing and make all bathrooms unilove? The only reason that stops us from doing so is people perhaps feeling uncomfortable about relieving oneself around people with different sets of genitals, but as you said, bathrooms are purely physical things and should not take into account of emotional stances.

I could be extrapolating too far, though, I'm only assuming that when you're defining that everything about going to the bathroom is physical, it means nothing emotional should come into play.

32
Off Topic / Re: I am confused regarding "other genders"
« on: April 23, 2016, 09:21:43 AM »
from five zillion pages ago but

Let's pretend Hagrid identifies as a female.

Even though he is clearly a man he identifies as a female and what LGBT is fighting for is the right to be who you are based on what you identify as even though you look nothing like it on the outside.

Would you let this man go into the woman restroom? He is mentally a female so by definition he is a female according to the LGBT, so he now has the right to go into the women restroom.

Alright, point taken. What if we turned the tables, though?

Let's say Hagrid was actually born as a female. All growing up, he's felt like he'd be a male though - so he underwent hormone therapy and vocal training in order to make him seem more masculine. In the end, he has grown a beard, his breasts have long gone, he has a wide shoulder frame and talks in a gruff voice - with all his clothes on, it's impossible to tell that he's actually the female love.

Are you suggesting that this person be forced to use the female bathroom because of his genitals?

33
Creativity / Re: Drawings Megathread
« on: April 23, 2016, 09:11:20 AM »


April 23 2716

34
Add-Ons / Supremo Fierra F100
« on: November 30, 2015, 10:02:05 PM »

Script Filipe1020
Model Kavaeric

Supremo Fierra, the Formula One division of the famous Italian luxury car brand Fierra, has unveiled its flagship: The F100, a formula one car capable of immense speed, power, and other very manly things. Requires the Custom Vehicle Support addon.

  • Use the spacebar to brake.



35
Modification Help / Re: Looking for people to work on a weapon pack with
« on: November 11, 2015, 05:53:19 AM »
I see, I think I can handle that though, I just got a hold of some sounds from video games as well. Thank you, though.

36
Creativity / Re: Drawings Megathread
« on: November 11, 2015, 04:14:16 AM »

I decided to carry on with the theme and draw Bastet

37
Modification Help / Re: [Recruiting] Formula 1 car
« on: November 11, 2015, 03:52:57 AM »
Please don't let that stop you. Nothing about the old one is good.
I really can only help with the modelling part and maybe coming up with ideas to spice the addon up - everything else from interactiveness to handling is down to a coder.

38
Modification Help / Re: Looking for people to work on a weapon pack with
« on: November 10, 2015, 06:03:13 PM »
steam in my signature

one step ahead of ya

39
Off Topic / Re: Furry Megathread - Furry Things Here
« on: November 10, 2015, 06:06:09 AM »


Punky Anubis design
thought you lot might appreciate this

40
Creativity / Re: Drawings Megathread
« on: November 10, 2015, 06:05:15 AM »


Punky Anubis design

41
Modification Help / Re: Looking for people to work on a weapon pack with
« on: November 10, 2015, 03:31:22 AM »
https://www.youtube.com/playlist?list=PLkt9EVM9aI5PnY9jvCh7bC0YVtJnUlSZv

All my TDM showcaseing for blockland, a majority of it is useing the Warfare pack but the last two are using the weapons i use for Breach & Enter. Sounds and scripts are mine for both packs.

Ill get the sounds demonstration video up tommorow
It all sounds (ahah) great. I'm hoping the sounds for the guns would be "sharper", and that the explosive weapon sounds packed a bit more punch. Meanwhile, the animations I'm going for are animated on the model too, I'm assuming you're aware.

Looking forward to your sound demo.

43
Modification Help / Re: Looking for people to work on a weapon pack with
« on: November 10, 2015, 12:48:19 AM »
For the sounds?
That, and the weapons as well.

44
Modification Help / Re: [Recruiting] Formula 1 car
« on: November 09, 2015, 06:22:41 PM »
Just in case you didn't know, an F1 has already been made: http://orbs.daprogs.com/rtb/forum.returntoblockland.com/dlm/viewFileead0.html?id=5053
Blast.

However, I have no objections against new vehicles, but you could probably check out the code for the already made F1 and other vehicles' code for how the vehicle performs; speedkart's have sounds iirc so you can also check out how those work and learn from it.
Let's just say when I tried that it involved a lot of metaphorical flailing and language inappropriate for minors.

I could help you out making it work in-game and also adding some features if you want.
That would be amazing! Could I get your contact details? Skype, Telegram, or Steam?

45
Modification Help / Re: Looking for people to work on a weapon pack with
« on: November 09, 2015, 06:19:51 PM »
I can definitely do some smooth animations
-thing-
God DAMN that looks good. Can I have your contact details? Skype, Telegram or Steam work fine.

I am an OK coder. But I am familiar with state sequences. If you need some proof that I am an OK coder. I coded the warfare pack and the weapons for breach & enter. I am very good with sounds. So I can contribute sounds.
Do you have a video or something where you can demonstrate?

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