Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Sleven

Pages: 1 ... 52 53 54 55 56 [57] 58 59 60 61 62 ... 279
841
Gallery / Re: "Tunnels" An Upcoming Horror server
« on: April 11, 2013, 11:09:59 AM »
secret room with glowing carrot

842
super evil destructive fake volcano that spews spaghetti sauce.

looks pretty spaghetti-ish to me tho

843
Clan Discussion / Re: Cohort - Open Application
« on: April 11, 2013, 11:03:59 AM »
ye I'd never let skel in because he never does anything else than wanks

844
that was my neighbors build, not mine dammy

No it's yours alright lol.

The tree is mine but look in the background.

845
Gallery / Re: Sylvanor Underground Laboratories
« on: April 11, 2013, 10:58:16 AM »
The fact that the build mainly uses greyscale is a matter of style, it's not that it was stereotypically chosen to create a lab in greyscale just because laboratories refer to use dark colors. As you may see, even the books in the shelves lack colors. This should testimony of the peculiar chosen style the build possesses.

Another thing that makes the use of greyscale a valuable thing in this build (that hopefully will rely on gameplay and exploring abilities) is how you can highlight certain things without letting them fall into oblivion. Doors, switches, keys, buttons and certain objects or maybe even easter eggs are thus easily noted, easily appreciated and more or less better looking.

I seriously love the use of greyscale and find it an artistic and smart move, but I can understand if people are negative to it seeing they are fed with mlp every day. :)

846
o I got a picture of this yus I do




well, I can't see this.. because my screen is too dark and my room too light >.<

847
Clan Discussion / Re: Cohort - Open Application
« on: April 11, 2013, 02:59:56 AM »
Yes I know. You did the one whole style of placing a bunch of cubes in a zone like this
then you decorated the top so it would not seem like this. The build is Eole Island and I know this since I was there when you started building terrain like that. ;)

Ye but, it's only like 1/6 (or less) of the terrain in Eole that uses that terrain method.

848
Gallery / Re: Sylvanor Underground Laboratories
« on: April 10, 2013, 03:15:29 PM »
oh, god dangit. Also, do you think I should add a basement/underground or no like how you did yours? To the basement floor id have to raise the hold build higher and then after I built it I would cover it up with terrain bricks.

I don't know what build you're talking about so I can't comment that.

849
General Discussion / Re: SPO's Prison Escape (WIP)
« on: April 10, 2013, 03:12:54 PM »

850
Gallery / Re: Columbia: A Modern Marvel
« on: April 10, 2013, 01:37:47 PM »
If I look closer on the builds they are p horsestuff honestly. But the full picture is dang sweet. In overall this is a lovely build.

851
General Discussion / Re: SPO's Prison Escape (WIP)
« on: April 10, 2013, 01:35:17 PM »
Only realistic jail exterior I've seen in bl. Very nice.

Warden office is bleh.

852
Gallery / Re: Sylvanor Underground Laboratories
« on: April 10, 2013, 01:32:21 PM »
Could you post a picture of it outside? Like the outside entrance, I need some inspiration.

Are you talking about exterior? It doesn't have one. :p

853
Clan Discussion / Re: Cohort - Open Application
« on: April 10, 2013, 12:03:02 PM »
It's even more beautiful from below! lmao

Some bricks.



854
Gallery / Re: Sylvanor Underground Laboratories
« on: April 09, 2013, 01:00:35 PM »
It was more epic than I thought, in game. :o

Pages: 1 ... 52 53 54 55 56 [57] 58 59 60 61 62 ... 279