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Messages - Sleven

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856
Clan Discussion / Re: Cohort - Open Application
« on: April 08, 2013, 10:56:27 AM »
What the frick syl

Why do you let people in without letting me know. (No offense Lordy, your membership is welcome.) We're supposed to run the clan together, so communication with the rest of the group would be great u foo. :p

Also, I'm sorry for being inactive for so long but I haven't had the "go" for playing bl. I will come back, be sure.

Just because you seem to take the member acquiring in your own hands I chose to change the application rules abit myself. ;)



Applications can now be submit in the gallery.

Check op for info

857
Gallery / Re: Minecraft Village
« on: April 06, 2013, 10:14:56 AM »
I don't understand the point of this.

858
Gallery / Re: Amnesia: the block descent [WIP]
« on: April 05, 2013, 03:23:08 PM »
block descent..

..sigh..

859
Gallery / Re: Darkness [NEW]
« on: April 04, 2013, 03:56:15 PM »
uhm excuse me who are you

I was pointing at the fact that glass is using smilies and promoting newbness. Not that I do not know him. Are you implying something or just very curious on who I might be? lmao

860
Gallery / Re: Darkness [NEW]
« on: April 04, 2013, 10:14:48 AM »
Give him a break, he's new here.

Also:

:)

lol who are you

861
Gallery / Re: Seattle Default City [RELEASED] v1.1 Da De
« on: April 03, 2013, 03:22:06 AM »
finally i wont make any night version and ill quit this idiot game. nobody want a night version of it anyway and i do stuff.

rip

862
Gallery / Re: Burt's Red vs. Yellow TDM
« on: April 03, 2013, 03:20:06 AM »
Epic man. I love it.

Only thought is, the big room with the two columns seems very empty. But I do not know what role that room fulfill in the TDM. But yeah.. very empty.

863
Gallery / Re: Burt's City (New Pictures)
« on: April 01, 2013, 03:26:36 PM »
I just love the style.

864
Gallery / Re: DOF Screenshots
« on: April 01, 2013, 03:23:45 PM »
Way too plain wehr.

865
Gallery / Re: [H]eight City (IMGHVY)
« on: April 01, 2013, 03:22:51 PM »
I do like this yes I do. yes


These cities are becoming a bit overrated.

Someone has to turn one of their city builds into a GOOD QUALITY CityRPG already..

wtf are you talking about

867
The mountain is p ugly honestly. It's way too much of a square, lacks realism.

You could also had made more buildings at the foot of it.

868
Gallery / Re: Kylaurie Castle [all default!][still wip]
« on: April 01, 2013, 01:47:13 PM »
I love the simplicity in details and fresh style.

Elevation in the city would had been great tho.

It looks more based on a Greek or Persian architecture than that in the Assassins Creed games

What u smokin

869
Clan Discussion / Re: Cohort - Eole is one lovey build
« on: April 01, 2013, 04:48:20 AM »
ew stuff, shaders are not doing your build any favors there

looks alot better than without shaders


edit: Oh yeah, may I announce Cohort's (or more likely Sylvanor's) newest project, the Underground Labs.

Topic

 

870
Gallery / Re: Sylvanor Underground Laboratories
« on: March 30, 2013, 05:08:42 PM »
although some places are lacking in detail

Do not agree

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