Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - yankee903

Pages: 1 2 [3] 4 5 6 7
31
Add-Ons / Re: Xenos109's Mod Thread
« on: March 13, 2014, 08:36:03 PM »
For the gas mod, will you add some sort of hunger for horses and stuff like that?

since it's called a "gas" mod, probably not, unless horses eat gas? but it does sound like a cool mod I guess in a way

32
Add-Ons / Re: Xenos109's Mod Thread
« on: March 13, 2014, 08:26:59 PM »
[UPDATE] So now there is gas in flying vehicles, also there is a max gas for flying and wheeled vehicles, different for both, also just an FYI, the Flying vehicles hold more gas, but also burn it much quicker!

33
Add-Ons / Re: Xenos109's Mod Thread
« on: March 12, 2014, 08:06:38 PM »
I have a question for Xenvehicle mod it required gas mod or it already in there?
I made my own, that uses bits and pieces of ideas from the original gas mod, but it runs a little more realistic, cars start with 15 gallons, and it goes in hundreths I.E. (15 > 14.99 > 14.98....) but no previous gas mod required, actually you should get rid of the other gas mod if your gunna use mine

34
Add-Ons / Re: Xenos109's Mod Thread
« on: March 12, 2014, 03:46:35 PM »
Make planes have fuel in a seprate pack? Oh if you do that could you make it if a plane gets damaged a certain amount it will leak fuel once in a while?

Working on this Right now, I hope I don't create too many events, I might take some out, but there are events for gas and fuel, used for Wheeled and Flying Vehicles

35
<--- Xenos109

If my match was re-scheduled, I would like to know, i can do anything after 7 tonight, but I gtg 4 now, hmu on Steam Raven?

36
Add-Ons / Re: Xenos109's Mod Thread
« on: March 08, 2014, 07:16:16 PM »
... VCE was deleted

I can make that mod, but just FYI there is a public variable control event mod, not the same as VCE, but actually simpler than VCE

38
IGN: Xenos109

BL_ID: 20287

Steam Name if you have one: TheXenos109

Uniform Color: Hot Pink

Boxing Nickname: Master Xenos

Will you be dedicated to joining your matches?: Once I get dates, But I am generally on every day

Will you inform me ahead of time if you can't make it to one of your matches?: Probably an Message on the forums would work for this, no?

Did you read the "General Details and Rules" section of the topic thoroughly?: Yes

39
Add-Ons / Re: Xenos109's Mod Thread
« on: February 28, 2014, 06:25:23 PM »
Also I noticed that your level doesn't save on server reset.

It saves when someone leaves the game, and on a tick system as well, which means it saves every 5 seconds

EDIT:

Did you get my request? Check your messages.

Yes check your inbox

40
Add-Ons / Re: Xenos109's Mod Thread
« on: February 28, 2014, 01:38:30 PM »
Do you think you could add an event to the mod where it checks your level? Like so:


  onActivate - self - checklevel

  onLeveltrue - self - spawnitem

Also I noticed that your level doesn't save on server reset.

Maybe at some point, I have been working on the vehicle mod for the little time I have been able to be on these past days.

How do we refill our cars when they run out of gas?


I literally just made the events, testing them now

EDIT: Events have been added, and tested for the vehicle mod

DOUBLE EDIT: Just added the ifLevel Event for level mod, works perfect and adds the onVariableTrue and False if their not already there

41
Add-Ons / Re: Xenos109's Mod Thread
« on: February 25, 2014, 08:54:49 PM »
BUMP - Updated Server_XenVehicles

Also, Tag Minigame is now in the making, I will not release untill is at least has a basic tag system running correctly

42
Modification Help / Re: How to check if a player has clicked another player
« on: February 23, 2014, 10:52:18 PM »
Here is the link to the download. http://forum.blockland.us/index.php?topic=51172.0

All rtb links, think u could upload a copy 4 me?

43
Add-Ons / Re: Xenos109's Mod Thread
« on: February 23, 2014, 10:39:48 PM »
It hasn't broken the minigames resetting for me, but it did for a friend of mine, it might also have to do with another mod my friend had I've been looking into it and haven't found anything yet

44
Modification Help / Re: How to check if a player has clicked another player
« on: February 23, 2014, 09:01:00 PM »
Link?

45
Modification Help / How to check if a player has clicked another player
« on: February 23, 2014, 07:38:33 PM »
I am trying to make a certain minigame, were I need a way to tell when someone clicks on another player, Is there some sort of Player::onActivate or something, didn't work for me first time

Pages: 1 2 [3] 4 5 6 7