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Topics - Barnabas

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16
Suggestions & Requests / [IDEA] Bricks That Work Like "Area Portals"
« on: April 14, 2011, 08:28:18 AM »
The idea behind this is to control the visibility of objects and bricks. The way it would work is that by these bricks the build or the area could be divided into visibility blocks where each adjoining or directly visible would be rendered, but not the ones that are further away from the block you are looking at (distance would be controlled by the draw distance setting), or the ones that you are not looking at at all.

The main benefit of this is that you could have more control over the visibility of bricks and objects, while also reducing the stress.

The question is: is this possible at all?

17
Gallery / English Suburb Build
« on: December 24, 2010, 11:15:22 AM »
Hello guys,

It's been a while since I posted on the Gallery so here is a little something. On my way home I was inspired by the things I've seen so I decided to build from my impressions and with the help of a picture reference to refresh those impressions.



This is a taster only, more to come soon.

By the way, Merry Christmas to you all.

18
not grinding 1x1 "rocks"  and tree bricks for stats and money. thats for sure.

just because current rpg mod makers refer to mmo's for inspiration, dont mean the aspect of role playing cant be unique and actually fun for blockland.
this is a topic that i could debate all day in its own topic. with craploads of ideas and examples.
not really something im going to get into here.
besides, its my little dream about blockland, im not involved with anyone's projects.

This was the post which made me think. Many of us enjoy role-playing on Blockland, after all if we build up something, why should the fun stop there? Unfortunately, those easy pretend role-playing games are bound to get tired after a while, or even worse, get out of control.

This could have been the incentive of many people who created RP mods or just harnessed the power of events or VCE, resolving the "feeling of pointlessness". But there are still problems.

Before moving on, it would be the best to list what I found problematic and you should also post your comments, suggestions and theories.

One of the main problems is that they rarely encourage playing roles. They join as Bob Whatever, and they act like Bob Whatever, even if it is completely out of tune with the setting of the game. And this is the better, because other times the game completely breaks down and becomes a free-for-all deathmatch.
Quote
This is the part when you end up seeing father murdering a policeman with a M4A1, because he mistook him for a postman -it's hard to tell difference when they take their hats off- only to be murdered by a toddler with a rocket launcher, who should not be able to move anyway.

Many worked hard on resolving the issue with aimlessness, however, it is still far from being perfect. What really grinds many people's gears is the grinding.
Quote
Player: So I need to chop down one more tree by clicking to get a spoon to dig the earth for metal to make a puny butter knife so I can finally go and kill the evil boss in the quest who is probably a dumb bot. Wait, with a butter knife?
Mainly the 'evented' RPG-s are guilty of this. On the other hand, CityRP based games might lack of any grinding, but they surely get boring and pointless since the 'rewarding system' is broken to the core. It is indifferent whether you engage in any activity or not, your business has customers or is empty, you always get your reward (money in this case). Which makes encourages slacking or, if weapons are involved, mindless killing.
Quote
Player1: Idiot, stop killing!
Criminal: nou im criminal i do whatever i wnat
Player2: police! help!
Police: AFK

There are many more defects, I realise. This is just an introduction.

Instead we should focus on how to overcome the problems finally. Perhaps it is time to list what we know about the game and start thinking about that.
  • It's a building game thus there are rules and limitations of what is possible and what is not
  • There is a mini-game system
  • There is a powerful add-ons system
  • Vehicles are supported

I know the list is incomplete and may list things which might not be as relevant, but after all this is a discussion, feel free to list your ideas, because the more we know about the nature of the game, the more likely we can think of a game mechanism which suits the players and Blockland right.

19
Help / Rebinding the Console - Part Two
« on: June 14, 2010, 10:40:44 AM »
Hello
Before you yell that I already made this I'd add that since v9 I lost the ability to manually overwrite the keybind for console (the file no longer exists).It would be great if could do it again since I'm fed up with not being able to use my 0 key in Blockland. (I have Hungarian keyboard, where the 0 key is on the left side of the keyboard, where usually English keyboards have tilde).

So the question is, is there a way of overwriting the original bind somehow?

20
Hello everyone,

I have a bit of problem with exporting; the models crash Blockland. I was first thinking that it could be some mesh troubles, but I'm more inclined to believe that it is the fault of the exporter.

I made a vehicle and a wheel, and both of them are faulty, they even crash the Torque ShowTool programme, so this is what makes me think that it's the fault of the exporter.

But, I did not completely out rule the mesh problems, so I thought it would be a good idea if some of the experienced people had a look at the raw blender file.

The car:
http://www.mediafire.com/?zzoawjmmzek
And the wheel:
http://www.mediafire.com/?jomyyqmyyw0

Your help is appreciated.

21
Modification Help / Animations Following Wheel Movement
« on: December 06, 2009, 10:12:29 AM »
Hello everyone,
I thought I'd ask whether it is possible to make the axles of a vehicle follow the vertical movement of a wheel?
Like is there a nice and elegant way, which will give us nice results, or it's just impractical to bother with such thing as it could never give you a satisfactory result?

22
Modification Help / Texturing matters
« on: June 20, 2009, 04:00:10 PM »
I have got this little little problem with texturing. After finally figuring out UV texturing and stuff, I managed to texture the mesh.


Looks okay for you?

Check this out:



For some odd reason parts that were textured with different texture, but the one on the front of the car, behave the same as blank.png. Any ideas on fixing this?

23
Faces, Decals, Prints / Suit by Barnabás
« on: January 04, 2009, 06:07:55 PM »
Suit Decal by Barnabas
Need something little less formal to wear? We've got your needs covered

Description
Nothing too fancy, just a simple suit decal from scratch, each pixel painted with motherly care. Comments and criticism are welcome.

Screenshots

Download
Decal_Barna.zip (Last Updated: Mon Jan 05, 2009 1:07 am)

Installation
Put Decal_Barna.zip into the Add-Ons folder in your Blockland folder.

Click Here to view this file on the RTB Download Manager

24
General Discussion / Help needed with recovering lost saves
« on: July 18, 2008, 03:33:11 PM »
Dear Friends and not so friendly people,

I am requesting your help with recovering some lost save files of mine, which might reside on your hard drive. Due to some circumstances, all my saves are gone like they never existed and I need your help getting them back, especially that corner town-house one.

Thank you in advance

25
Help / Rebinding Console
« on: June 18, 2008, 06:54:18 AM »
As some of you may have noticed I can't type "0" with my keyboard, since whenever I press "0" it brings up console (strange, it wasn't an issue in Vanilla, I could type "0" in my chatbox).

My question is, is there a way of moving the console to a different key? I'm really missing my "0".

Thank you in advance.

26
Gallery / Muscle Cars (56k beware)
« on: April 20, 2008, 11:04:14 AM »
I made a Muscle Car on the [MotE] dedicated server, then I duplicated it for the heck of it.


The new BLOKO Blade® of '68 - Race for the Blade!

Blade, everyone's favourite sports car is back and better than it was! The new, 504 cu. powerful Untamed Beast® engine has stunning 425 horsepower and is standard for all Blade® for this year, and the Sports Package will surely take you in a fast and stylish way into the future of motoring.

See a few highlights of this motoring miracle!

Available in many colours! (Royal Maroon and Pearl Blue are shown)





The front of each car (Scoops are part of the Super Sport Trim package)





The rear of each car, featuring the new smart looking real bumpers!





New sleek lines for '68 (vinyl roof is optional, see catalogue)



New redesigned interior for your driving pleasure (showing Pearl Blue model with Ocean Breeze Blue upholstery)







New Easy-Read® gauges for your increased comfort!



Interested? See your local BLOKO® dealer!

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