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Messages - Barnabas

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106
Add-Ons / Re: Barnabas' Unceremonious Add-on Dump 17/12/17 - Foehn update!
« on: February 11, 2018, 12:44:28 PM »
Yes, the same variants will be included. I might add a 4 door hardtop and a taxi too, though that could be way too many variants. Also, here's a pretty picture and another one








107
Add-Ons / Re: Barnabas' Unceremonious Add-on Dump 17/12/17 - Foehn update!
« on: February 11, 2018, 09:09:12 AM »
Yes, a planned update for it

108
Add-Ons / Re: Barnabas' Unceremonious Add-on Dump 17/12/17 - Foehn update!
« on: February 11, 2018, 08:09:04 AM »
Another sneak peek:




109
Gallery / Re: Survivor Base - Save Included
« on: February 10, 2018, 03:42:11 AM »
Oh man, I remember this from the old Bluzone!

110
General Discussion / Re: older blockland user check-in.
« on: January 21, 2018, 05:04:00 PM »
It is absolutely Rise of Blockland! Thank you very much, that has been bothering me on and off for weeks now. Also, sup snot


Now get off my lawn, blah blah drama.

I haven't seen Bandana man in a while

111
I'd be pretty stumped, after all my models were pretty much meant for BL. Maybe I'd try to move towards a more realistic style and learn to draw textures.

112
General Discussion / Re: Anyway to buy a lower BLID?
« on: January 12, 2018, 09:05:53 AM »
People still discriminate based on IDs? Looks like some things never change which is sad, really

113
This will be a different car to the Tinycar, called "Tinycar 600". If I get around remaking the original Tinycar one more time, I'll rename it to "Tinycar 850".

As for updating old vehicles, I can say that there will be more of that. Things have advanced a lot since 2011-2012 and now I can implement some of the ideas that I could only dream about back then

114
Suggestions & Requests / Re: old vehicle pack thing
« on: December 31, 2017, 03:23:37 AM »
but when you spawn the police car it has literally no tires

You need to fix it in the server.cs file. Open it in any text editor and find these lines:

Code: [Select]
defaultTire =  PoliceCarTire;
defaultSpring =  PoliceCarSpring;

And change it to this:

Code: [Select]
defaultTire = PoliceCarV2Tire;
defaultSpring = PoliceCarV2Spring;

It was an oversight from the guy who tried to update it

116
Add-Ons / Re: Barnabas' Unceremonious Add-on Dump 17/12/17 - Foehn update!
« on: December 29, 2017, 05:39:43 PM »
Bump



Since double posting wouldn't be too nice, here's some progress on the Blocko Sedan Policecar


117
Suggestions & Requests / Re: a random minivan vehicle probably from v20
« on: December 24, 2017, 07:07:07 AM »
It's in this thread:

https://forum.blockland.us/index.php?topic=249592.0

It wasn't easy to find a working link for it

118
General Discussion / Re: unpopular blockland opinions
« on: December 22, 2017, 01:59:12 PM »
I always thought that the default colourset was the best. Yeah, it could use a few more colours, but the selection is pretty eye-pleasing

119
Modification Help / Re: [Blender] New DTS plugin
« on: December 21, 2017, 11:15:33 AM »
The handle for the default gun is a whitecheck texture, that's why it glows with the shaders turned off

120
Add-Ons / Re: Barnabas' Unceremonious Add-on Dump 17/12/17 - Foehn update!
« on: December 17, 2017, 11:42:29 AM »
The update for the Foehn has been approved!

Go check it out on Blockland Glass


Changes:

New variants - 5 door and GTI version added
New animations
/veh support
Turn signals, lights, and oh my


Instructions:

The car comes with /veh support. All cars spawn with randomised colour schemes. You can change the colour to one of the factory default colours or with your spraycan.

/veh (number) changes the colour to one of the factory defined colours.

The 3 door and the 5 door cars have 3 paintable part groups:

Body (0), Interior (1), Headliner (2).

The GTI has 5 paintable part groups:

Body (0), Interior (1), Headliner (2), Seat (3), Stripe (4).

To change between the part groups, type /veh t (number).

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