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Messages - Barnabas

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166
Gallery / Re: DOF Screenshots
« on: August 19, 2017, 02:25:35 PM »
It's nice to see Riot back on the forums with his nice atmospheric builds!

170
Add-Ons / Re: Barnabas' Unceremonious Add-on Dump 17/07/05 - NEW POLL
« on: August 12, 2017, 07:52:44 PM »
With lots of help from Eksi, considerable progress was made:



The new door animation method only takes 2 threads (thread 0, 1) leaving me with 2 threads for other cool stuff. Except I have no idea what to do with them.

There are still issues and whatnot, but once they are ironed out, I can move on to the police and taxi variants.

171
Off Topic / Re: Post ape pictures
« on: August 09, 2017, 10:40:47 AM »
Piaggio Ape




172
Gallery / Re: Affordable Bricks [IMAGE HEAVY]
« on: August 08, 2017, 09:35:12 AM »
Have you ever wanted to use all of the bricks Blockland has to offer, but you just can't afford them?
Well, do we have a solution for you!
Introducing..

Affordable Bricks!
Now you can use any1 type of brick you want, absolutely free of charge!2

Catalogue

Left = original brick, right = affordable brick

Special
Glassiest Door


1x4x2 Bars


Treasure Chest



1: Quite a lot of bricks not included
2: Delivery fees and VAT may apply. Offer void in Nebraska.

Built by vitawrap (47621) and Myriagon (35380). All rights reserved.


Haha, I remember making doors and fences like that way before we had these bricks

173
Creativity / Re: The new and improved 3D model topic!
« on: August 08, 2017, 09:13:55 AM »
Weird lighting can also be caused by scaling your model in object mode instead of edit mode

174
Gallery / Re: Store fronts and stuff
« on: August 08, 2017, 09:12:47 AM »
Looking neat! I like this build very much! Reminds me of the old times when most of my old friends were active

175
Suggestions & Requests / Re: Vehicle Customization Support 2 - Bump
« on: August 04, 2017, 03:16:48 PM »
Reminds me of some things I've been waiting for to be implemented:

It's been a while since Custom Vehicle Support (CVS) has been released. It is a very robust mod with plenty of potential. However, there are some areas which the mod could be improved, so here are my ideas.

1. Doing away with the /command

One of my major gripe with the current state of the mod is that it utilises a slash command. To me, slash commands always felt cheap. So instead of that I propose an impact wrench item for bringing up the GUI. I also understand some may have got used to the current slash command, so for those the usage of the command could perhaps be made available through an RTB preference.

Upon further thinking, I realised it would probably work better if a "Garage" labelled button was added to the vehicle spawn gui. So either an item or a special button could work.

2. Improved colour palette

The current colour palette is a very basic one. While it gets the job done, unfortunately it can become inconvenient to use, as you can't save colours, so in the long run it will always boil down to tinkering for too long to get the desired colour. Instead of the current colour picker, a palette similar to the avatar customiser could be introduced. It should use the colour palette of the paintset you are using while also giving you the ability to create and save new colours just for your vehicle.

3. Saving preferences

If you ever spent more than a minute thinking about how you wanted to make your car, or you simply wanted to have duplicates, then I am sure you felt the need for saving preferences. Perhaps it could be expanded upon by making presets saved into a file which could be traded between players.

4. Revising categories

Perhaps this would introduce the biggest change, that is why I left it for the last. The current system seems adequate at the first glance, but upon further inspection you could find a few problems. The biggest problem lies with categorising parts and accessories. The current system can needlessly bloat the number of part categories for your vehicle; for example if you wanted to add antennae and mud flaps to your vehicle as an accessory you would need two separate categories with two items in each. One for showing and one for hiding that particular accessory. I believe it would be more efficient if there was a way to enable multiple accessories at once. So for example, the antennae and the mud flaps could be in the same category and they would become something you could toggle on and off. It could be done by adding another argument in the .txt file. This might necessitate the use of some kind of a dependency system, so that you could set up conflicting accessories should not be enabled at the same time.

These ideas may require reworking some other aspects of the mod, but I thought I would share them anyway. Just for clarification, I am well aware the development of the mod was halted because MARBLE MAN got banned.

As for the impact wrench, I am willing to supply a model if someone ever takes interest in further development.

176
Add-Ons / Re: Barnabas' Unceremonious Add-on Dump 17/07/05 - NEW POLL
« on: August 04, 2017, 03:01:48 PM »
Little update on the Blocko Sedan (click images to see them in full):





I decided to test Eksi's Veh customisation support script. So far so good



And here you can see a variation of the brickSIDE texture being used for adding some detail without shooting up the polycount to the stars


Turn signals and lights were also added





I'm yet to make the animations. Once those are done, I can start working on the taxi and the police car version.

177
General Discussion / Re: abandoned ramp addon? "ramps unleashed"
« on: August 03, 2017, 04:51:44 PM »
Demian was working on these a while ago. He became less active on the forums after he had to do his mandatory service in the army. You should shoot him a PM, though

178
Modification Help / Re: [Blender] New DTS plugin
« on: July 31, 2017, 10:01:04 AM »
You need to break down your collision mesh into smaller convex segments, otherwise it won't work properly.

179
Creativity / Re: The new and improved 3D model topic!
« on: July 30, 2017, 06:35:27 PM »
A random dump of my models at different stage of completion. Some of you may have seen these, but I do realise that not everyone goes to the add-ons section. Also, I have way too many projects started.



Full-size car(View in 3D)



A variation on the old Tudor model(View in 3D)

Torino '67(View in 3D)


Colonnade(View in 3D)



Estate Car(View in 3D)



Bengs 190D(View in 3D)



Tudor 1980(View in 3D)



Blocko Sedan - Police(View in 3D)

180
Add-Ons / Re: Barnabas' Unceremonious Add-on Dump 17/07/05 - NEW POLL
« on: July 30, 2017, 06:13:23 PM »
I might have a severe case of undiagnosed ADHD:

Blocko Sedan - Police(View in 3D)

On the bright side, a sneak peek

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