Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Barnabas

Pages: 1 2 3 [4] 5 6 7 8 9 ... 207
46
Creativity / Re: The new and improved 3D model topic!
« on: July 10, 2018, 05:30:09 PM »
Hi!

subsurftestcar(View in 3D)

47
Add-Ons / Re: Bloxel Renderer
« on: July 09, 2018, 01:31:56 PM »
I'm glad to see this working once again

48
The taxi lights should be working by pressing shift brick up (+ sign on numpad by default)

49
Add-Ons / Re: BL Styled Danger Signs
« on: June 23, 2018, 05:44:33 PM »
Fix the spelling of the 1st one, it's "personnel"

50
Here's how I do it in Blender 2.79


1. Add an empty (I name it stw, but the name doesn't matter)
2. Rotate the empty on its X axis to make it match with angle of the steering wheel.
3. In transform settings (press N to bring it up) set the rotation mode to "YXZ Euler"
4. Parent the steering wheel object to the empty
5. In the timeline window make a marker by pressing M.
6. Move the green bar by 60 frames and add a second marker. (Though the distance between the two markers is up to you, but keep in mind that the bigger the distance, the slower the steering wheel turns).
7. Select the first marker, press ctrl M and name it "steering:start" This will be the start of your steering animation.
8. Select the second marker and rename it to "steering:end"
9. Put the green bar to the first marker.
10. Rotate the empty on its local Y axis by 90 degrees (hit Y twice to rotate something on its local axis)
11. Press I to make a keyframe
12. Move the green bar to the second marker.
13. Rotate the empty by 180 degrees along its local axis.
14. Press I again to make the second keyframe.

You can check your work by sliding the green bar around in the timeline window. If you did everything correctly, you should see your steering wheel rotating along nicely.

Keep in mind the exporter will export all animations by default. You can choose which animation to export by selecting its markers, then in the exporter menu check "selected markers only".

51
Suggestions & Requests / Re: WWII Planes used in the Pacific
« on: June 10, 2018, 09:38:04 AM »
ANT made a plane based on the F4U Corsair.

52
The way you perceive how time passes is subjective, though. Having been stuck in boring lessons felt like decades while the weekends flew past by when we were gaming.

Don't worry guys, it'll get much worse.

53
Sometimes when you alt tab out of the game the functionality gets borked. You can fix that by vigorously alt tabbing back and forth between the game

54
Oh, I see. Yeah, I was looking at the mirror housing and not the mirror itself. Yeah, will be fixed.

55
The Lorry is not a pickup truck. It's modeled after the typical European flatbed working truck, like the Fiat Ducato or the Ford Transit. Instead, I was planning to add a van, a minibus, and a camper variant.

As for the Behemoth, we'll see what sort of variants it will have

56
Thanks for all the feedback! I'm glad you liked the new version of the Bengs!

Q&A time:

This is a wonderful update for a classic Blockland vehicle, I am glad it has finally been updated and now has all of the latest vehicle features. It is nice to see one of your most outdated vehicles become one of the most advanced, next to the Foehn, i hope to see more of your old vehicles receive updates like this in the future.

I have noticed though that with shaders turned off, the passenger side mirror is body coloured while the driver side mirror has a white texture.

I couldn't replicate this issue, but I'll keep an eye on it.

The Bengs looks great! Can you add a police variant real quick?

Also, at some point you should make hand-over-hand steering animations.

I am planning to add a police car variant that would be based on the German police livery of the late 80s early 90s. I can't tell exactly when though.

Speaking of variants, for the time being I had to forgo the Evolution variant in order to speed up development a little. It will be back, though and it will be better than ever!


So thanks you guys once again! Tell me if you spot more bugs and other issues

57
All right, sorry for the double post, but I have some news for you. The Bengs was uploaded to Glass, and it is waiting for approval. For the time being here are some pictures:








58
Off Topic / Re: i'm 26 today and i have spent half my life here
« on: May 25, 2018, 08:47:23 AM »
Happy Birthday! This thread brings back memories of simpler times :')

59
Autumn Pond

60
I might do that with the Mini. I need to finish the Bengs first.

Pages: 1 2 3 [4] 5 6 7 8 9 ... 207