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Messages - Barnabas

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91
The old exporter supports Macs, too. But anyway, it's all up to you how you want to tackle this problem.

92
With skinned meshes you could easily reduce the node count, but you'd need to use the ancient exporter for that.

93
Back then it was good practice to keep your non-colourable materials in separate objects from colourable materials. If you had meshes with colourable and non-colourable materials within the same object the game treated the whole object to be colourable

95
Modification Help / Re: How to make an animated steering wheel?
« on: April 08, 2018, 01:58:35 PM »
Disregard the previous posts, they are pure speculation only. Steering wheel animations are supported by Torque by default, you don't need any extra bots or scripts.

Judging by earlier pictures you posted, you are using Blender with Port's exporter. Here's my usual setup:

1. Add an empty (I name it stw, but it doesn't matter)
2. Rotate the empty on its X axis to make it match with angle of the steering wheel.
3. In transform settings (press N to bring it up) set the rotation mode to "YXZ Euler"
4. Parent the steering wheel object to the empty
5. In the timeline window make a marker by pressing M.
6. Move the green bar by 60 frames and add a second marker. (Though the distance between the two markers is up to you, but keep in mind that the bigger the distance, the slower the steering wheel turns).
7. Select the first marker, press ctrl M and name it "steering:start" This will be the start of your steering animation.
8. Select the second marker and rename it to "steering:end"
9. Put the green bar to the first marker.
10. Rotate the empty on its local Y axis by 90 degrees (hit Y twice to rotate something on its local axis)
11. Press I to make a keyframe
12. Move the green bar to the second marker.
13. Rotate the empty by 180 degrees along its local axis.
14. Press I again to make the second keyframe.

You can check your work by sliding the green bar around in the timeline window. If you did everything correctly, you should see your steering wheel rotating along nicely.

As for exporting, the exporter will export any animations, unless you tell it not to do so by pressing "selected markers only"

96
Try separating chunks from the model into different objects. There is a polygon limit for each mesh in Torque, around 10k triangles.

97
General Discussion / Re: Still building that medieval RP.
« on: March 27, 2018, 04:10:10 PM »
I'm glad to see you are still working on this. Dedication is a key virtue

98
Faces, Decals, Prints / Re: Trog's Amazing Prints Topic: SODAS!
« on: March 26, 2018, 11:31:23 AM »
Nice prints! Have you considered making different kinds of clockfaces? Both brown townog and digital clocks would be appreciated

99
General Discussion / Re: older blockland user check-in.
« on: March 19, 2018, 04:07:02 PM »
I still remember when Muzzles had a clan called "The Muzzets". Why am I retaining so much useless info?

100
Looks like I did a half-assed job at fixing the conflicts with the bow weapon. The fix is on Glass now, waiting for approval.

Welp, I shouldn't have let my topic die.

103
Oh wow, remember when someone's Dropbox was taken down over this book?

Interesting stuff from the same thread

I still totally stand by what this is.

The PDF itself isn't particularly exciting. Its essentially a spoof of the Steve Jobs book which is written as though the clans, videos, etc are real companies, television shows.

There is no secret that the PDF was a fraud. I revealed this pretty early on, but the likes of Boltster and whatnot decided to not believe what I said and have been purposefully burying it since.

Its essentially propaganda to fuel what was going to be a machinima. Sure, there is an element of "hey, remember when I made this ---" in it, because I liked the idea of having server stories like some others were writing, but this PDF really is just a overwritten, ridiculously cynical document about fluff builds to garner attention (and insult Seventh Sandwich due to popular demand).

The Blockland movie itself was never even half made for a few reasons. The mystery "writer" of the book was going to be a voice actor, who would narrate it as though he was talking about meeting the Icy character in the movie. But unfortunately I could never find the person to do it. Swholli used to do a lot of voicing for me but he stopped being available. I couldn't do it myself because that would be stupid.

The plot was going to be that my character dies and then his son and the writer of the book go back in time, using a hidden Blockland eventing machine, where they move through the different versions of BL to find the things that happened in the book. The characters would end up trapped in the v8 version where the eventing system didn't exist, and they'd have to find the "old me" to rebuild a time machine using Space Guys event system. Yes, its a little bit "Back to The Future" rip off but it would have been fun.

The end wasn't settled on but it'd have been something warmingly corny like "oh, somehow IcyGamma never died in xxxx" and then the last copy of the bio, as it was written and released on the forum, would reveal he was still alive and the end shot would be it in a book store or something silly. Originally I was going to write that I died in the Bio, but I took it out because there was a fear it might be reported as an elaborate "leaving post".

There were multiple types of the bio; one was a "IcyGamma diary" that was themed to look like an old leather back and it was written like "Day 1:  We sold our computer for the first time today." but it was a little too contrived and about two times as long as the bio. I had also just finished reading Steve Job's book and I thought it'd be the most recognizable spoof.

I've used techniques like this before to float videos and projects through drama. The Isar Tower was another project where I had taken a Blockland story and turned it into a machinima. Isar Tower was only interesting to people because there were multiple dramas attached to it over "save stealing" and other things.

If you believe the Bio is some kind of realistic portrayal then you must also believe that The Taking of Isar tower really happened and I died in a terrorist incident.

Although I don't really get any positive mileage out of it anymore, I think there is something unique about how even a year and a half later, the interest in what it was and what it meant still burns on. This is my most enduring Blockland project, nothing else I made while playing the game has ever managed to capture the curiosity of people for so long. And I still think that is neat.

Everyone has their own theory as to what it meant. I've explained the reasons behind it before, and nobody has to accept my version of why the Bio exists. But I mean, that is it, and I've already told people before. Maybe you will find that more exciting than the made up reasons people have posted. Maybe you won't.

104
Off Topic / Re: Car thread
« on: February 26, 2018, 11:37:00 AM »
I heard trucks with I6 engines used to be the most common pickups for actually hauling stuff. The I6 had a character more suited for reliable and "thrifty" operation than V8 engines.

105
General Discussion / Re: older blockland user check-in.
« on: February 22, 2018, 11:47:25 AM »
A good portion of those people are no longer around, though Dread, Tonce, Gen. Nick may post sometimes. Socko, Netwars_4, Pingpeppy, NickTheSushi seem to have left forever.

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