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Messages - Marcem

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106
Games / Re: Steam Trading?
« on: October 24, 2013, 05:01:24 PM »
LOL you must be joking
I'm not.  With software so ubiquitous and even required to use a computer, why shouldn't the cost of entry be as low as possible?  Your browser is free, your media player is free, Steam is free, why isn't your operating system?

107
Games / Re: the stanley parable: 8888888888888888888888
« on: October 24, 2013, 04:40:54 PM »
For everybody's convenience, because some people have bad internet and opening another tab or window slows them down.
that makes no sense.

108
Games / Re: New ROBLOX Water
« on: October 24, 2013, 04:38:27 PM »
The water looks the hell a lot better than just having a baseplate as the water.

The water physics in an outdated engine won't work for awesome water physics like that.

Is it me or Roblox is getting better?
They're adding fancy looking features.  Blockland is still more responsive and doesn't look like Ecstatica.

109
Games / Re: Steam Trading?
« on: October 24, 2013, 03:03:51 PM »
my hard drive has been running over 7000 hours, I got my computer 3 years ago, aka over 6 hours a day. yeah, not that much? Lol. my first crash/bluescreen was when i overclocked my graphics card too much. I like that you cant take the fact that I like windows more so you make handicapped assumptions
sorry im not going to install and learn a new whole operating system which cannot play most games and run a lot of things because windows crashed once or twice
ubuntu was a pain for me to use, I gave up on it after an hour
ill give steamos a chance though
It's not only because windows crashes, it's because microsoft shouldn't have a monopoly on operating systems.  Why shouldn't the users be in control?  Why shouldn't the software be free?

110
Games / Re: New ROBLOX Water
« on: October 24, 2013, 12:54:53 AM »
Blockland has "realistic" texture water too. I'm sure there's an option to change it to look like studs. if bricks float that would be awesome. i wish blockland started doing stuff like this and stuff. roblox is getting a sort of pseudo-technic support too which I really want. i mean, it should be possible now after v21.
The "realistic" textures don't look that great though, this is using proper bumpmapping and stuff to look nicer.  I'd love to see refraction and stuff added to the water.

111
Games / Re: Steam Trading?
« on: October 23, 2013, 11:15:59 PM »
thats the drivers faultthats the motherboards drivers fault
Point is that it shouldn't be the case (also the USB 3.0 driver is Microsoft's, the manufacturer's, which had to be used for Windows 7, worked fine).  Drivers shouldn't affect if you can install an update.

112
Games / Re: Steam Trading?
« on: October 23, 2013, 11:00:02 PM »
...no it doesn't
unless you download a stuffton of bloatware and other crap, or your hardware is equivalent to a 1990's IBM computer they used in grocery stores
Windows 8.1 refuses to install if you use a steelseries driver.  yeah, that's normal.  Plus, USB 3.0 support is complete garbage, half of my ports don't even work (they do on linux though, imagine that).

113
Games / Re: Nintendo Megatopic
« on: October 23, 2013, 10:26:58 PM »
oh my god it looks so fun.

114
Games / Re: Steam Trading?
« on: October 23, 2013, 10:14:45 PM »
you shouldn't be running windows on a nokia phone in the first place
No, it crashes on everything.

115
General Discussion / Re: I need your opinion on this mod I am making
« on: October 23, 2013, 05:16:51 PM »
because red means no puck and green means shoot? why have it disappear and reappear, that's just more confusing.
I disagree, a bar would suggest that there are states in between, especially if it just starts out all red.  It tells you nothing at first, unlike the "you have the puck" element.  No game displays an item you don't have in red all of the time, that's a massive waste of space, especially if it's a giant bar.  Most sports games solve this sort of issue by hi-lighting the player with the puck or the puck itself if no one has it, it doesn't just show a puck.

116
General Discussion / Re: I need your opinion on this mod I am making
« on: October 23, 2013, 05:11:33 PM »
why have the red bar?  There are two possible states, and it's probably more obvious to just make an indicator appear or disappear.

117
General Discussion / Re: Soft shadows
« on: October 23, 2013, 05:00:33 PM »
this is how max shaders look inside as well. i usually run shaders off or minimum inside, because at least then it's not one flat shade.I think this picture does the original shaders more justice. The shadows blend and it isn't just a flat transition.then why the hell are they posting DoF pictures. if it's not running real time what's the god-damn point? for a GRAPHICS update, I want to see what my game will look like when i actually play it, not after it's been passed through a bunch of filters to produce an image that looks better than the actual thing. if you're reading an article on the new graphics technology a developer is bringing for their engine/game or something, you wouldn't expect them to post pictures of some render, you'd expect them to show off what it can do in real time, because you'll be playing the god-damn game in real time. it's advertising a new REAL TIME graphical advancement, not a new rendering system to make your 3D scene render nicer.I do not think the environment should be the only thing shaded, so I do not know why you asked this question. nor do I think that the previous update's graphics look better (though i like shaders off in some situations). The whole post was against how they purposely displayed v20 graphics in a poor manner and displayed v21 graphics in a manner that showed them looking better than what they were when released.
Oh god not this 1,000 quote stuff again.

Yes it does do the same lightingthing, but at least when you're in the shade, everything is affected instead of nothing being affected but the environment.  Also you can't really fix it this time around, radiosity would be much too expensive to implement.

That second screenshot is the same thing we have now, it's just blurred more (which the current ones originally were, but that was too expensive so that was removed in favor of higher resolution shadowmaps).

Why is using DoF screenshots so bad?  It's a feature in the game, it's not really misleading.  Plus, it barely affects anything.  You're simply complaining because it made your FPS conspiracy theory plausible.

They really didn't do that.  They showed the bedroom as the player would when standing on the ground.  The textures are that low resolution and the bedroom was that low poly.  It looked bad.  Accept that.  And really, you thought that first screenshot of the shadowmaps looked better?  Go outside.  Shadows don't look like that.  They're way better now.

Now keep it to one quote, I'm sick of replying to the exponentially increasing number of arguments.

i do not think the update itself is bad, i think that it was worse than what they showed off, but i still think it looks better on slate than what we had on slate.  i initially posted to add on to someone else who was angered that the developers didn't release what they originally showed. i see nothing wrong with debate, but i will respond to marcem in PMs if he decides to continue trying to prove me wrong, since the official topic for discussing things like this was locked, and this topic is not really the right place, while the other topic was more suited.
Holy stuff why does no one realize that discussing things in a public space is what a loving forum is designed to do?!  Or are you just mad that I disagree with you?

118
General Discussion / Re: Soft shadows
« on: October 23, 2013, 10:23:21 AM »
i hate when developers do stuff like this. they show us a picture of multi-layered shading, then give us two toned shading instead. it's a blatant lie and that's that. the whole front post of the "S&S vs I&T" Main Post was a ruse. Show your shaders looking all good (not even how they look in the actual game) and present the maps in a poor fashion to try to sway the other side.wow way to post pink slopes, a bug that didn't even exist in the game until v20. I don't see how that's really "bad" considering it worked fine until you (devs) decided to change something.way to take a picture in the far corner of the map instead of showing the actual entire thing. i'm honestly not sure if this is some kind of bait/troll picture or not.

It's the same as if I did this:
"V20 has clearly better graphics and shadows and shaders look like stuff and should be removed. Look at this awesome new interior

now compare that to the old, outdated, ugly, 2001, shaders we have now
"

It's a blatant biased sample.

http://www.youtube.com/watch?v=UiGjxxytLy8
Those lightmaps look like ass still.  Working with interiors was near impossible at the scale that blockland tended to deal with.  There is no radiosity so everything just looks bland and you can't differentiate it.  It's really ugly.

2001 shaders?  Damn, I didn't know you had opengl 1.5 a few years before its release.  And cascaded shadow maps were really common practice in 2001, right?

Of course a work in progress is going to look different when it's released.  I'm not entirely sure why the lights look like they do in the first shots, maybe they used a different shading algorithm that didn't look as good (because shadows don't work in layers).  The high FPS could be explained by it being a DoF screenshot, it's not running in real time there.  Stop being a dumb manchild.  You're not exposing Blockland for what it really is, you're just looking like a brat.


This looks like garbage compared to this:

Why should the environment be the only thing that is shaded?  You're spending most of your time looking at the bricks.

119
I prefer actual paper, but hey if you want to paint on the tablet without making a mess or using the sounds as an instrument be my guest.
http://www.youtube.com/watch?v=sM5TutLSZ9Y
I don't think you know what music apps exist for iPad, for example: http://www.youtube.com/watch?v=sM5TutLSZ9Y

120
Games / Re: Warface: First Impressions with Taboob
« on: October 23, 2013, 02:47:11 AM »
I just tried it for myself yesterday.  I cannot tell that Crytek made it.  It feels just as sluggish and bland (right down to the cargo crates in warehouse map) as any other f2p shooter out there.  There was nothing to set it apart.  Seriously, even down to the movement it felt just like all the other CoD wannabes.

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