this is how max shaders look inside as well. i usually run shaders off or minimum inside, because at least then it's not one flat shade.I think this picture does the original shaders more justice. The shadows blend and it isn't just a flat transition.then why the hell are they posting DoF pictures. if it's not running real time what's the god-damn point? for a GRAPHICS update, I want to see what my game will look like when i actually play it, not after it's been passed through a bunch of filters to produce an image that looks better than the actual thing. if you're reading an article on the new graphics technology a developer is bringing for their engine/game or something, you wouldn't expect them to post pictures of some render, you'd expect them to show off what it can do in real time, because you'll be playing the god-damn game in real time. it's advertising a new REAL TIME graphical advancement, not a new rendering system to make your 3D scene render nicer.I do not think the environment should be the only thing shaded, so I do not know why you asked this question. nor do I think that the previous update's graphics look better (though i like shaders off in some situations). The whole post was against how they purposely displayed v20 graphics in a poor manner and displayed v21 graphics in a manner that showed them looking better than what they were when released.
Oh god not this 1,000 quote stuff again.
Yes it does do the same lightingthing, but at least when you're in the shade, everything is affected instead of nothing being affected but the environment. Also you can't really fix it this time around, radiosity would be much too expensive to implement.
That second screenshot is the same thing we have now, it's just blurred more (which the current ones originally were, but that was too expensive so that was removed in favor of higher resolution shadowmaps).
Why is using DoF screenshots so bad? It's a feature in the game, it's not really misleading. Plus, it barely affects anything. You're simply complaining because it made your FPS conspiracy theory plausible.
They really didn't do that. They showed the bedroom as the player would when standing on the ground. The textures are that low resolution and the bedroom was that low poly. It looked bad. Accept that. And really, you thought that first screenshot of the shadowmaps looked better? Go outside. Shadows don't look like that. They're way better now.
Now keep it to one quote, I'm sick of replying to the exponentially increasing number of arguments.
i do not think the update itself is bad, i think that it was worse than what they showed off, but i still think it looks better on slate than what we had on slate. i initially posted to add on to someone else who was angered that the developers didn't release what they originally showed. i see nothing wrong with debate, but i will respond to marcem in PMs if he decides to continue trying to prove me wrong, since the official topic for discussing things like this was locked, and this topic is not really the right place, while the other topic was more suited.
Holy stuff why does no one realize that discussing things in a public space is what a loving forum is designed to do?! Or are you just mad that I disagree with you?