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Games / Re: #gamergate megathread
« on: September 30, 2014, 07:18:28 PM »It doesn't really put you in the shoes as much as it grabs you buy the neck at gunpoint, pushes you onto a train, and forces you into a FEMA camp where you every decision is shoehorned by your guards"simulation" lol
It's a pretty stuffty simulation, coming from someone who was diagnosed with depression two years ago. The game presents you with an everyday situation and your "decisions" are forced to be the "woe is me, life sucks" choices. To the games credit, the choices were/are pretty on par with my experience. The issue is that you're not looking at this from the viewpoint of a person with depression, you're handling situations like a person with depression. It's like bioware released a "grim dark" version of ME where all the paragon choices were locked and you had to do renegade.
Maybe if you studied the game design documents for the original games (which are actually available), you'd be making more correct assertions."maybe if you studioed the game design docs" wank harder bro
What good does that do if I hate the player character and don't care if they live, and I got the same sediment from everybody else I quizzed about it?
What's the point of putting gamers into their shoes? Unless it's about awareness of what it's like, there's no point.
Actually, tell you what, it did do a good job of communicating what it's like to be depressed, because during playing it I wanted to kill myself and be done with the pain.
You hate the player character/yourself? I think that's the point.