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Messages - Marcem

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46
Games / Re: Facebook bought Oculus VR
« on: March 26, 2014, 12:20:30 AM »
Because repeat offenders generally repeat their offenses.
what offense?  Arguments generally demand coherent sentences/thoughts.

the reason that this is awful is that the oculus rift was originally designed as a virtual reality gaming headset and was expressly designed for games and game related purposes

facebook doesn't do any of those things

as such, facebook has to start doing something, and there are three particular ways they could go

1: suddenly adopt those things, creating a brand new market of people and products that dont know what the forget theyre doing (not unlike the app store, whose audience are barely attentive and the devs are entirely too into completely and shamelessly exploiting their incredibly low standards with half-assed games that show no signs of progress or actual gamehood at all and are confusing those who lie in the ios market predominantly- which is a very large group of people- over other markets into thinking that games are, and are only, stupid little time wasters designed to leech your cash)

2: wholesale commandeer the rift itself and redirect it from it's original purpose into something else entirely which- according purely to the blurb- is very, very skeevy with the implication that its possible that facebook will be able to peruse and steal things like medical data and shatter patient-doctor confidentiality and beyond that only appeals to people who are too forgetin lazy to get up and do these things anyway, or find alternate means to do these things through pre-existing trusted channels

3: do absolutely forget all with the rift and simply own the company as a parent which- while unlikely, which is why i'm so forgetin mad- seems like the best idea for both of them and facebook will benefit from the rift's profits, while the rift will not have to deal about running out of money, and facebook is simply taking a financial risk

the third option is increasingly unlikely because there is this recent trend in large businesses buying smaller businesses that the larger business absolutely has to meddle in the small business' affairs and immediately destroy whatever appeal the small business had, because obviously the CEOs and directors of the larger business obviously know so much more about how to run the smaller business and appeal to it's fanbase and audience then the smaller business' current owners

its like a forgetin vanity purchase, except the vanity purchase ends up affecting everyone who used the service or product before it was bought out as well
think of it like this: Oculus gets freedom (the CEO has been all over reddit saying that this is their main benefit over their previous investors) while Facebook gets money.  Facebook is a very forward thinking company, how do you think they've stayed on top so long?  Carmack and Abrash have proven that now is the time that VR will come into its own.  Facebook also has a track record of buying companies in order for them to flourish.  I don't know why this angers you so much.  Is it simply your purist view that a company that runs a social networking website cannot fund a games related technology?  Oculus has been very open about their new freedom, Oculus is still headed by a smart dude with a team of the very best in graphics tech. 

Also in point two, how the forget would they steal medical data through the Rift?  Are you loving mad?  I fail to understand how you made that leap

47
Games / Re: Facebook bought Oculus VR
« on: March 25, 2014, 11:42:22 PM »
just popping in to point out how loving awful instagram and whatsapp became after facebook stepped in.  they forgetin sold out

oh wait no, they're practically the exact same.

but really forget a cool new thing getting tons of money for development and production when the company is having trouble keeping up with demand for even sdk units, right?  Look at what's going on here.  What sort of application does the Rift even have for a social network?  Almost none, so what is the problem here?  Did you stop purchasing windows over the Xbox One DRM issue?  Are you refusing to purchase a Sony product because of the PSN breach?  If you answered no to any of those questions, why is this suddenly so awful?

48
Games / Re: Why did some people find FEZ bad?
« on: March 10, 2014, 12:18:51 AM »
he said japanese games weren't good so the internet cried

49
I'm going to wait on greenlight for a bit, until I have a plan sorted out for what I'm going to do.

Edit: Random question: How many of you are running a linux box and or a steam box setup?
I am

50
Games / Re: #OSCeaseFire - December 21st, 2013
« on: December 18, 2013, 09:58:49 PM »
lets show support for these families by playing video games but not shooting that will surely help them through this time

51
Development / Re: 2013/10/03 - Steam Status (Updated: 2013/12/17)
« on: December 18, 2013, 12:28:44 PM »
Another issue with the Steam error: when you try loading a save, it prompts you to enter a key.

52
Suggestions & Requests / Linux Version
« on: December 16, 2013, 11:28:01 AM »
Now with the game out on Steam and with Linux growing pretty rapidly right now, could we one day see Blockland ported over?  Admittedly, I don't really know how hard this would be to do.  I don't really know what platform specific functions Blockland has, but what I do know is that the renderer should be fairly portable, being on opengl. 

53
Gallery / Re: 3D Studs
« on: December 16, 2013, 10:16:17 AM »
something clever = specular textures
wow what a good idea someone get right on it !
we already have specular maps to an extent.  Now if we had bumpmapping, that would be megasick.

54
Suggestions & Requests / Re: ModTer/OpenGL suggestions
« on: December 09, 2013, 01:12:54 AM »
I'm pretty sure you can make it render like v20 terrain. You can also easily setup smooth or flat-shading depending on how you draw the mesh. It could also allow interiors to be brought back (they could be built using in-game programs), possibly with shader-support.
I just realized that another build layer could possibly be added via packages that overwrite the brick functions. I'll definitely look into this.
If making terrain was that easy, don't you think badspot would have done that already?  Opening up OpenGL access, even though that makes no sense, would open a giant can of worms.  Especially with the scripting skill of people here, I wouldn't want everyone's crappy graphics programming running in the game.  Already the game is weighed down heavily by cascaded shadow mapping when trying to run thousands of bricks, and there's no real good way of going about optimizing the bricks even more.  You seem to have absolutely no clue how this works at all.

55
Suggestions & Requests / Re: Steam Suggestion: Change Toaster Location
« on: December 07, 2013, 12:59:52 AM »
Yeah blockland kind of hogs all 4 corners. Bottom right would be least intrusive as it only covers main menu buttons and whether or not you're super shifting. You can still click the menu buttons when steam's toast is ready though.
That's why we should be able to choose.  The first tool isn't as important to me.

56
Suggestions & Requests / Steam Suggestion: Change Toaster Location
« on: December 06, 2013, 05:12:57 PM »
Other Steamworks games do this, some games put the toaster (the overlay notification area) in the top right corner, and CS:GO even allows you to put it in any corner, so I know it's supported (Though I don't know if it's difficult, can't say I've used the Steamworks API).  Can we get an entry in the options to move it as at the default position it covers some menu buttons (ie the start server stuff).

57
Games / Re: So is anyone getting Ghosts?
« on: November 07, 2013, 05:20:08 PM »
my best guess with the artificial requirements is that they had issues with it on older systems that they couldn't figure out.  Really, this isn't something too crazy though, it says 6 gb is required, and I'm surprised that this is so special now.  I thought 8 gigs was starting to get old.  To me this just sounds like a Donkey Kong 64 style solution.  If it crashes when you don't have enough ram, so just force it.

What is this guy talking about though?  "Terrain detail" would of course lead to crashes on low ram systems, what did you think having tessellation would do?  Do you just magically not store those new points but have them display?

Multiplayer is probably more intense, more customized human characters on screen constantly with action everywhere would take its toll.

holy stuff this guy also sounds like a total goon.  It's like john carmack but really stuck up and not very technical.

This requirement isn't going to block many people, Steam is a service used by many across the globe, many of them are on there just to play stuff like CS 1.6.  50% of steam users able to play a game would be fine by me.

58
Development / Re: 2013/10/03 - Steam Status
« on: November 07, 2013, 06:31:31 AM »
Workshop support isn't confirmed in any way, why are you guys expecting it?  It's like the trailer thing all over again, one person makes a suggestion that everyone takes as fact.

59
Games / Re: So is anyone getting Ghosts?
« on: November 06, 2013, 08:51:00 PM »
does anyone else realize the complete unrealisticness of a firefight in space

DOES ANYONE ELSE
yeah, but I want another Shattered Horizon so bad that I don't care.

60

"Meaningful conversations"

No, this is still youtube comments.

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