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136
Add-Ons / Re: The Holy Hand Grenade
« on: February 21, 2011, 10:12:10 AM »
Am i the only one who saw the title and thought of Worms?
Ontopic: i like it worth a DL

Nope.

OT:DLing.

137
Gallery / Re: Balistic Knife Model
« on: February 21, 2011, 10:07:03 AM »
killer should totaly hack blockland to make it so you can model using blockland

BLS2Blend?

138
Gallery / Re: Zapt In-City
« on: February 19, 2011, 04:02:54 PM »
Wait. You finished this?
I don't remember us finishing this in under an hour, too.

Anyways, 10/10.

139
Add-Ons / Re: Sentry and Sapper: 11/6/10
« on: February 12, 2011, 03:13:33 PM »
I wonder whats next an automatic gun taped to a rc car?

Mobile sentry anyone?

140
General Discussion / Re: Need a group to build an awesome parkour map
« on: February 11, 2011, 10:40:56 PM »
I'm free for eventing.

...Just NOT building.

141
General Discussion / Re: What do you hate about City RPs?
« on: February 10, 2011, 01:09:07 AM »
Wallet summed it up nicely.

All I can add is that the way the "jobs" in CityRP just hand out cash for simply having that position doesn't encourage any interesting forms of play. The player ends up grinding for a little while till they can get their next "job" that happens to print out a little more money for them each time. If the jobs had some meaning to them CityRP could be quite entertaining.

A few examples of possible jobs you could have: firefighters, designers, and repairers. The first puts out small fires that are randomly set around the city. Every fire they put out grants them money for their success. If they fail to put out the fire, the build gets put back the way it was at no expense to the owner but any firefighters in the server miss out on that opportunity. The second, designers, are given their choice of tasks for building public structures to improve the city. That might mean building banks, bridges, or more based on a written prompt from the server. Once they've indicated that the task is complete they can be rewarded money based on the quality of their work. The final job, repairers, assumes that public buildings (not private ones like homes) decay slowly over time. As these bricks fall off, the task falls upon repairers to replace these broken components.

The above ideas do require that the server host/mod maker generate artificial issues for the players to resolve, but at least it gives them something fun to do whilst they are in the server. The designer role encourages good building without the need for negative incentives. The roles need not be mutually exclusive and I see no reason why players should be forced to stick with a single "job".
That's a nice idea, but how would the designers indicate when their done? For all the game knows, they could've done nothing. How would the "quality of work" part be implemented?


OT:I personally agree with Reactor Worker.

142
General Discussion / Re: Changing TDM spawnpoints with events
« on: February 10, 2011, 12:54:25 AM »
What? I'm (kinda) new. (Maybe...)

What the heck. Locked.

143
General Discussion / Re: Changing TDM spawnpoints with events
« on: February 09, 2011, 10:04:55 PM »
First Post Protection

(F.P.P)

144
General Discussion / Changing TDM spawnpoints with events
« on: February 09, 2011, 10:01:47 PM »
Is it possible to change spawnpoints with events? I'm helping to build a Dustbowl-style TDM, and I need this info. Any suggestions?

145
Help / How to get past schedule limit
« on: February 09, 2011, 05:35:48 PM »
How would I get past the schedule limit? I'm making something and it keeps giving me the "Too many events at once!" message.

146
General Discussion / The Blockland Graveyard
« on: February 07, 2011, 10:26:11 PM »
After seeing this topic on "BL Memorial Services" (http://forum.blockland.us/index.php?topic=143856.0), I had an idea for a blockland graveyard save, where I would add graves for inactive players. Either that, or we could "pass on" the save for others to add. (e.g, I would give a "template", and Person 1 takes the template and adds a grave, then posts it, then Person 2 does that with Person 1's save, and so on.)

Discuss and submit graves for inclusion!

147
General Discussion / Re: I'm a very slow builder
« on: February 06, 2011, 07:09:31 PM »
I've got a project that i'm working on and so far, after 4 weeks I have built only fences around a fort.

I can't seem to sit down and just build. Any advice?

(Should this go in help)?

-snip

The spawns are for some in game enemies.

Are you hosting a server? If so, I'd like to help.

148
General Discussion / Re: BL Memorial Services
« on: February 06, 2011, 07:08:41 PM »
Inb4 Blockland Graveyard.

Just saying.

149
General Discussion / I need something to build..
« on: February 06, 2011, 07:06:53 PM »
I need a big project to build, something that will take several days, even with multiple people.

Any ideas?

Discuss and Improve.

150
General Discussion / Re: What time are you on the Forums the most?
« on: February 06, 2011, 07:05:17 PM »
6:00 PM.

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