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granted this is a bad idea anyway, and here's an example of whyYeah, you got a point there.Code: [Select]onActivate | Self | fireRelay
(ignore any VCE errors, haven't messed with it in awhile)
onRelay | Self | fireRelay
onRelay | Self | VCE_ifVariable | <var:cl:bl_id> | == | 10293
VCE_onVariableTrue | Client | textCom | messageSent aeiouaeiouaeiouaeiouaeiouaeiou
It's possible (and has been done before), it's just a (really) bad idea.
Why would we need this?1. for laziness
but i wasn't on the maps when I used these. I remember enabling something when starting a game that had these.If you have the map, you could still use the props. I used them on the NYC map, so yeah. And I know it came with a map because I downloaded the map later on, then those props were there.
vehicles. not maps. I had them back around v13(while I was still in demo). they were vehicles. you could spawn them and stuff from a vehicle spawn and they were really big props that you could move around by clicking them (like a ball)No I mean they were part of one of the maps, I remember using it and the props spawn when you load the map, it came with it.
I remember an old vehicle pack, back around v13 that was just a bunch of huge props such as a cereal box, or cheese, etc. Does anyone know where this is/still have it? Or was it fail binned for some reason? Thanks in advanced.I was just a bit curious, because as crappy as it was in general, I still want it (for some weird reason).They were part of those GSF maps I believe. Due to the update, well, you can put 2 and 2 together.
Please tell me that your not gonna make the ramps with 64 baseplatesOh god no. It's gonna be much more scaled down.
http://dl.dropbox.com/u/22217440/Spyglass.blendCause I'm on my phone, I can't tell. Is that blender?
~ Good luck ;D
It updated itself, is there a way to get around that?Anyone?