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Messages - EnjoyedBen2002

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76
Add-Ons / Re: [SWep Mod] Silenced Pistol
« on: February 25, 2017, 08:16:15 AM »
the silencer is too damn long
other than that focken beautiful
to me, it seems a little short

77
Games / Re: Halo 5
« on: February 19, 2017, 05:25:54 PM »
I tried out arena for halo 5
how did the SMG go from practically useless in halo 2-3 to god tier in halo 5?

78
Just bought overwatch, this happened about 10th game in:

>Gets 3 kills during a push without using my ult
>Ults in an attempt to help my team push
>D.va rushes me with self destruct, end up killing her
>D.va killed both me and one of my team's healers
>We lose
>Instead of me getting potg for a pretty decent play, some hanzo main gets the potg for quite literally simply pressing Q

Still got 3 gold medals though.

79
Add-Ons / Re: [Weapon Pack] SWeps v1.2.3 [Swollow + Arekan]
« on: February 12, 2017, 09:36:50 PM »
the weapons were created for a survival gamemode where ammo is scarce and even scarcer for high tier guns like lmg
you can tweak the variables pretty easily in the scripts
oh, didn't know that. sorry for any inconvenience

80
Add-Ons / Re: [Weapon Pack] SWeps v1.2.3 [Swollow + Arekan]
« on: February 09, 2017, 08:34:18 PM »
This pack, imo, suffers from a few glaring balance issues.
  • The Pistol seems a little underwhelming at best. either increase damage or firecap.
  • The LMG, despite firing the slowest, has the maximum potential DPS out of all guns doe to the 50 damage a shot and still decent fire rate. I think a damage decrease and fire rate increase would best solve this.
  • The SMG loses very little accuracy when sprayed. and I mean VERY little. maybe bump the spread added per shot to keep it close ranged.

81
Games / Re: Counter Strike: Global Offensive - IT'S HAPPENING
« on: February 08, 2017, 02:12:01 PM »
-gud story-
I usually lurk on the BLF, but I agree.
It is excessively hard to get out of silver, even with prime, because smurfs have somehow found a way to get into prime.
Being honest, the AWP is more bullstuff than the auto sniper, and to a lot of people, that's saying something.
A gun that can one shot from across the goddamn map to the torso is more useful than a high fire-rate ever will be.

82
Games / Re: Starbound Megathread - Version 1.0
« on: December 24, 2016, 09:25:26 AM »
For some reason, you can get really cheap Solarium stars at the Ursa Miner, 600 pixels a piece (The tier 5 metals there are about 2000 iirc)

83
Add-Ons / Re: Modern Assault Rifles [Weapon-Pack]
« on: November 30, 2016, 06:38:19 PM »
From what i see in the stats, the AUG seems like a direct upgrade to the AK-47 (AUG fires faster, deals the same ammount of damage, and has the highest bullet speed.) Nicely done nevertheless

84
Games / Re: Starbound Megathread - Version 1.0
« on: August 16, 2016, 09:33:49 AM »
Originally I thought the Ursa Miner sold mining equipment, not the material itself.
Wish I knew that on my first run. (Check text for Floran iirc said nothing about that)

85
Games / Re: Starbound Megathread - Version 1.0
« on: August 10, 2016, 10:50:14 AM »
[IMO, the only attack that got me down to little HP during the final boss was the beam attack.
All of his other attacks might as well be rubber chickens compared to other bosses.
The only reason he took a while for me to beat only because he's a bullet sponge that would make Destiny bosses proud.
]



86
hell yeah, forget that get-out-of-jail-free card, use a real watch
I want a short circuit now


87
IMO, I think the class that most deserves a rework is Pyro, but all of the Heavy miniguns do pretty much the same thing

88
Games / Re: Starbound Megathread - The 22nd Approaches
« on: July 22, 2016, 03:51:05 PM »
Character wipe
R.I.P. Character with Durasteel weapons and armor

89
May or may not be late to the party, but:

http://frontline.tf/

new community update on the way

90
Music / Re: UNDERTALE SOUNDTRACK (001-027)
« on: July 18, 2016, 11:46:14 PM »
Get dunked on.
I see what you did there.

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