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Messages - CobaltSea

Pages: 1 ... 3 4 5 6 7 [8] 9
106
Games / Re: From Dust: Stupid Microsoft
« on: July 26, 2011, 02:02:55 PM »
Dang, I was looking forward to playing From Dust tomorrow. :C

107
I was playing my part. :/

108
Maps / Re: Slate Hydro
« on: July 04, 2011, 11:08:25 PM »
Lol you're underwater but not floating ;)

Looks nice.
Shhh, it's a secret :P. This map was meant just to look like your underwater, actual water might make it a bit awkward while building or walking. I should also mention that this was my very first map.

109
Maps / Slate Hydro
« on: July 04, 2011, 09:52:54 PM »
Tired of being on land or above the water? Now you can do the best of neither! Dive into the blue depths and build the impossible, or just something really awesome. Dive suits not included. :cookieMonster:

(Features)
It's Free!
Custom textures made by me.
Limited visibility for underwater realism.
Dark blue light for a more aquatic feel.

http://www.mediafire.com/?prrbda23boz66j5

110
Games / Re: Sim City 4, Zones & Snapping?
« on: May 14, 2011, 09:29:52 PM »
Nevermind, it was the alt key :P.

111
Games / Sim City 4, Zones & Snapping?
« on: May 14, 2011, 08:59:28 PM »
I have a question for all you Sim City 4 fans. How do I stop zones from snapping to the biggest road? For example, if I have an avenue and a normal road and I place commercial zones next to both, the zones point towards the avenue. How do I stop or change the direction of the zones?


A=Avenue
R=Road
Z=Zone

BAD          
AARRRRR
AA<ZZZZ
AA<ZZZZ
AA<ZZZZ
AA<ZZZZ
-------------------------

112
Games / Re: 2D Ragdoll Shooter?
« on: January 21, 2011, 11:46:42 AM »
Found it, it was Plazma Burst. :D

113
Games / 2D Ragdoll Shooter?
« on: January 21, 2011, 11:24:12 AM »
Im trying to find this 2D shooter game that someone posted along time ago. The game was set in the future. The game also had ragdoll type physics.

Basically you went from level to level shooting at guards with laser type weapons. You could also upgrade weapons from what I remember. The levels were mostly gray concrete.

114
I might be hosting a server in a bit. Password is "raft". Feel free to drop by and take a look :).

115
Gallery / Re: Japanese Castle
« on: January 20, 2011, 03:38:27 PM »
Build updated, a lot.  :cookieMonster:

116
Gallery / Re: Japanese Castle
« on: January 19, 2011, 09:23:49 AM »
Most Japanese castles that I have seen are white and black.

Examples:

http://www.teachenglishinasia.net/asiablog/10-japanese-castles

117
Gallery / Japanese Castle
« on: January 18, 2011, 11:41:06 PM »
Here is my current project. Construction still in progress. I plan on adding watchtowers/ gate and a bridge.

Update 1: Interior rooms finished, just need to furnish the 1st and 2nd floor. Fixed some things on the exterior, added a bit more detail to the exterior also.

Exterior

Blockland_00011 by CobaltBlockland, on Flickr

1st Floor

Blockland_00012 by CobaltBlockland, on Flickr

2nd Floor

Blockland_00013 by CobaltBlockland, on Flickr

3rd Floor

Blockland_00014 by CobaltBlockland, on Flickr

4th Floor

Blockland_00015 by CobaltBlockland, on Flickr

5th Floor

Blockland_00016 by CobaltBlockland, on Flickr





118
General Discussion / Re: Duplicator Worries?
« on: January 14, 2011, 02:34:27 AM »
When I said delay I mean sometimes the bricks duplicate instantly while other times it takes longer, even if its the same group of bricks being duplicated.

Is it possible for builds that I used the duplicator on, to become glitched if I try to load them?


119
General Discussion / Duplicator Worries?
« on: January 14, 2011, 02:05:40 AM »
Should I worry about the Duplicator glitching bricks? I love using the Duplicator but I don't want to use it if it glitches my builds.

I noticed that the Duplicator floods the console and sometimes delays placing the bricks. I'm wondering if I load the save it might be possible that it will be missing bricks or some other problem will occur.

One of my past builds that I loaded was missing bricks but im not sure if it was my flash stick causing the issue or if it was something else.

I guess to put it simply, is it possible for the duplicator to break builds?

120
Help / Re: Macros
« on: January 12, 2011, 12:50:10 PM »
Nevermind, it appears that moving around to much can mess up a macro.  :cookieMonster:

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