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Messages - turagamakuta567

Pages: 1 [2]
16
Modification Help / Re: Dragon Pack -V2 progress picture page 83-
« on: July 29, 2011, 11:27:10 AM »
You could always try making them a classic "Hook Claw", like Bats have.

17
Modification Help / Re: Dragon Pack -V2 progress picture page 83-
« on: July 28, 2011, 05:30:20 PM »
Um, not to disappoint, but I'm going to remove those claws in the final version of the model. Not that I think they look bad, it's just that I think it would be odd if the air dragon had claws, when it's only supposed to only use fire attacks, and no melee.
Personally, I think the claws give him character. Plus it gives him something else to distinguish it from V1.

18
Modification Help / Re: Dragon Pack -V2 progress picture page 83-
« on: July 19, 2011, 06:15:58 AM »
Yes it was, stop being greedy and be patient.
I am being patient. PLUS I never said I wanted it to happen now, did I?
If you think I'm being annoying, please just PM me about it. No point going off topic here.

19
Modification Help / Re: Dragon Pack -V2 progress picture page 83-
« on: July 12, 2011, 02:03:38 PM »
Your post doesn't determine if the mod dies :o
Stop rushing Army Unit.
I wasn't trying to rush him. I was merely asking if there was any new info.
And as for my post determining whether the mod dies or not, I highly doubt it would die, regardless of my post or not. There just hadn't been any updates recently so, again, I asked.

On another note, I'm pretty sure this conversation was had earlier, albeit with different participants..?

20
Modification Help / Re: Dragon Pack -V2 progress picture page 83-
« on: July 11, 2011, 03:30:35 AM »
=Bump to keep the project going (Hopefully)
So... Could we get a possible update?

21
Modification Help / Re: Dragon Pack -V2 progress picture page 83-
« on: June 27, 2011, 11:35:27 AM »
This is getting completely off topic.
I agree.

On another note, have you ever considered doing a sort of V1.5? Like when you finish working on Swifty, adding him to what we already have, and releasing that? Or is that out of the question?

22
Modification Help / Re: Metroid Mod
« on: November 28, 2009, 06:43:24 AM »
Heck, this sounds pretty cool.

Mind if I help you out with the decal? I have one left over from a previous attempt somewhere.

23
Suggestions & Requests / Re: Suggestion: Transformer Player-type
« on: November 28, 2009, 06:34:10 AM »
how many of these have we had? this must be like the 30th so stop makeing these, the are imposible and will never come now stop JUST STOP makeing these things
I was just saying, you know. It's not like I'm trying to force you to do anything. It's just an idea.

24
Suggestions & Requests / Suggestion: Transformer Player-type
« on: November 27, 2009, 07:30:19 AM »
I was playing a game involving the Wall-E player type, laughing at his "box mode" when this idea hit me. does anyone think it would be possible? I mean the altmode could be triggered by holding crouch.

Suggestions for transformers/altmodes:

Bumblebee/Camaro 2009 Concept
Sideways/Audi R8
Starscream/F22 Raptor (possible with a "Jet" tool?*)
Megatron/Cybertronian tank/jet (again with the "Jet" tool)

*a "Jet" tool would be a tool like the flying hat that causes the crouch animation to play whilst allowing the player to fly like a jet

25
Music / Re: Request: Metroid metal: Phendrana drifts.
« on: March 28, 2008, 04:52:59 AM »
I have to agree, phendrana drifts would go great in to the slopes.


Same. I also like Magmoore caverns.

The thing I don't like about Phendrana is when the space pirate base suddenly goes dark... then it's just annoying.

you too?

26
Forum Games / Re: No Way Out movie
« on: March 10, 2008, 01:22:38 PM »
Yay! the first movie I'm in the credits for! :D

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