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Messages - Yoke

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166
Gallery / Re: Yoke's TRON Team-Deathmatch
« on: April 30, 2011, 12:10:08 PM »
Eew... Who would want to steal that?
Everyones a critic.

167
Modification Help / Re: Blender DTS Exporter
« on: April 30, 2011, 12:07:31 PM »
Ok, I found the install script but when I open it were do I install the extracted files to?

168
Modification Help / Blender DTS Exporter
« on: April 30, 2011, 12:45:46 AM »
To whom this may concern,
I have the Blender DTS Exporter but I have one problem. The DTS Exporter is a ZIP. File and on a topic in this forum section it says to put it in my BlenderFoundation/blender/scripts folder but when I open the extracted blender folder it says; Blender-2.57-windows32/2.57/Scripts then theres a bunch of folders within it. Which one do I put it into? Do I extract the files in the DTS Exporter or something. Sorry to ask alot of questions, Im kind of new to modeling.
I found this DTS Exporter on http://jsgreenawalt.com/Blender-DTS-Exporter/download.html

169
The Blender DTS Exporter is outdated, Could someone please give me the link to a valid download? I have full version of Blender just not the DTS Exporter.

170
Gallery / Yoke's TRON Team-Deathmatch
« on: April 29, 2011, 09:06:37 PM »
TRON Team-Deathmatch -

Once more I dont feel like the long loving paragraph again so ill cut it short.
This build is based of of the movie "TRON Legacy" and its setting is Light Disk battle in the Grid.
This large arena is meant for battle and has many advantages & Disadvantages. The sonar pads or "Velocity
Pads" Increase your jump to extrodionary hights to give you the air you deserve and to conquor your enemies. The setting has streets and props in order to keep balance between Red & Blue Land cover. The build was build in 20 minutes MAX By myself. One of my friends "Saturn" WAS going to help me but decided to build his own, but I still give him credit to the build itself. This build was made in the week of 4/29/11 and needs the TRON DISK Add-On In order to run proporly;(And the Team-Deathmatch Add-On Of Course). From this day on, I will not be posting the saves to my builds due to the many lazy ass bums trying to steal my builds. GO build your own build.

Light Disk Download : http://mirror.dataorb.net/Weapon_Tron_Light_Disc.zip

Screenies :




171
Gallery / Re: Yokes Afghanistan TDM : T+T2 Weapons
« on: April 25, 2011, 12:15:14 AM »
why national socialists?
I was in offline mode and had noone to play with, so I decided to go toe to toe with some national socialist spawns.

172
Gallery / Re: Yokes Afghanistan TDM : T+T2 Weapons
« on: April 24, 2011, 01:24:04 PM »
It looks nice. I like the cliffs especially. But arent you kinda stuck if you fall down into the canyon?
Actually, you can climb back up if you constantly hop up the clift side. Ive tried it but I also suggest you use grapple rope if its too hard for you.

173
Gallery / Re: Yokes Afghanistan TDM : T+T2 Weapons
« on: April 24, 2011, 01:23:02 PM »
Looks nice but as many TDM's it sufferers in detail with "Flat Side Walls" syndrome. Sticks out like a sore thumb.

But anyways looks pretty nice but I'm not sure this was done in 10 min.
Actually, you wouldent believe it but it was done in less or more than 10 minutes. Im a very fast builder unlike other people who take thier time and sometimes the work comes out as trash.

174
Gallery / Re: Giant hotel/airport/headquarters/somethingoranother
« on: April 23, 2011, 10:51:04 PM »
Thats a pretty nice build, Nice details.

175
Gallery / Yokes Afghanistan TDM : T+T2 Weapons
« on: April 23, 2011, 10:47:21 PM »
Afghanistan TDM : Tier + Tacticle 2 Weapons

This is just a simply TDM I built in less than 10 minutes with heavy detailing and effects
Dont mind the national socialist spawns, I got bored in my dead server and decided to have some fun.
This build was created on 4/23/2011 and has the insiration from C.A.M, SuperDude9, and other clan members
Screenshots bellow. When you spawn in the team spawn room, there will be classes to choose from. Please
let me know what you think about this build and you can download it bellow. This topic will be locked after 15
days in counting.


Screenshots:




Download Here : http://www.mediafire.com/?j4217b3osdeihaj
Plus, just in case someone tries to steal and say its their own.

CREATED BY YOKE BL_ID 5081

176
Gallery / Re: Yoke's Madison Square Garden Basketball Court
« on: April 05, 2011, 06:53:11 PM »
Its BETA, Ill be adding fan stand floating on the side soon. Its called Madison Square Gardeb becuase it was just a quick build I built and I asked my friend what to name it.

177
Gallery / Yoke's Madison Square Garden Basketball Court
« on: April 03, 2011, 05:48:29 PM »
Hello, I dont really feel like the long ass description on this build so heres what I got...
I took some time in my free time to build a basketball court using Demains Dodgeball set, Round Prints and default bricks to build the best thing. A basketball court. This court has an admin control booth in which the HOST can control weither items spawn or not and to launch the ball up into the air AND to end the game. The item spawns all have - [Darkness Magic Element : To blind opponent] [Shrink Ray : To shrink opponent] [Growth Ray : To help your teammates get to the goal]. The pads near the hoops are evented so that when a player touches it on his/her team it will launch them into the air in order to either Dunk or Shoot. The hoops are evented to inscore the tally bricks. The link to Demains Dodgeballs are at the bottom of this topic.


Screenshots: Just to show off what I can,






Demains Dodgeballs : http://forum.blockland.us/index.php?topic=137788.0

178
Maps / Re: Map : YokeIslands
« on: March 25, 2011, 04:00:21 PM »
No problem.

May I ask, have you checked out my tutorial? If you have, did it help? If you haven't, I would recommend it for learning all the Mission Editor basics, and if you don't know exactly how you're supposed to make textures you should take a look.
Yes I have seen the turtorial, Ive actually seen all map turtorials AS I created this map. Im impressed on how it turned out and will be working on other maps soon.

179
Maps / Re: Map : YokeIslands
« on: March 23, 2011, 08:35:35 PM »
It's ok. To make it better use your own textures, make the terrain more realistic looking, and it's always nice to have flat places to build.

I would strongly consider making the islands larger, they're tiny.
Ok, Thanks. Will work on.

180
Maps / Re: Map : YokeIslands
« on: March 23, 2011, 08:23:26 PM »
I can already see some noobs choosing "I dont care" trying to be a smart ass.
Forget it.

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