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Messages - Yoke

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91
Add-Ons / Re: Default Gold [V.4] Updated!
« on: November 06, 2014, 09:32:00 PM »
"Default Gold"
Not default.
It is now.

92
Add-Ons / Re: Default Gold [V.5] Updated!
« on: November 06, 2014, 07:20:17 PM »
Sticking with the Default Weapons. Fixed the GoldBow, now working properly.
Topic updated.

93
Add-Ons / Re: Default Gold V.4 (Updated!) DL Fixed
« on: October 21, 2014, 12:34:43 PM »
Learn2Script.

The Gold Wrench is poorly made and the the Golden Bow is badly made. You create datablocks that already exist in the Golden Bow.
"Learn2Script"

I made that statement very clear at the beginning of this topic;
"I am still learning the basics."

I'm putting forth effort to learn more about scripting, I'm trying. I do acknowledge your opinion, but that comment was unnecessary. I'm pretty sure the community acknowledges that you are smart and well experienced, no doubt. This isn't intended towards you in any offensive way. As you have your opinion, so have I. You can't expect to learn something if you don't try.

94
Add-Ons / Re: Default Gold V.4 (Updated!) DL Fixed
« on: October 20, 2014, 11:34:13 AM »
You gotta give me dat skybox doe
I've had this Skybox for so long...
Try searching for Skylands, or something like that.
I'm not 100% sure what it's called.

95
Add-Ons / Re: Default Gold V.4 (Updated!) DL Fixed
« on: October 19, 2014, 11:23:02 PM »
i can't wait for the golden rocket launcher
c;

96
Add-Ons / Re: Gold Wrench V.3 (Updated)
« on: October 17, 2014, 10:20:17 AM »
There's also so many ads.

Also, anyone have a spare link?
The links were updated onto MediaFire.
I will be adding an additional link to the Gold Bow, you can fiddle around with it ect.
The coding for it is done, but the only issue at hand is recoloring the default bow to the same "Gold" color as the Wrench.

97
Add-Ons / Re: Gold Wrench V.3 (Updated)
« on: October 17, 2014, 10:13:53 AM »
On Pecon's Server, The golden wrench was able to heal teammates on alt-click. Does this Add-on have the same function?
No, not at the moment. But that is a nice idea.
I could possibly add that in a later version.

98
Add-Ons / Re: Gold Wrench V.3 (Updated)
« on: October 17, 2014, 10:13:00 AM »
It says I don't belong there (403 error, can't download)
I'll fix that now.

99
Add-Ons / Re: Gold Wrench V.3 (Updated)
« on: October 01, 2014, 03:49:13 PM »
I took this the wrong way
Everyone did.
Default Gold is the BL Default Weaponset (Gun, RL, Sword, Ect.) with a golden skin and unique damage/abilities.
I might create a custom player for this as well, a few maps yes.
I'll be opening a development topic, you can check it out on Page 1.

100
Add-Ons / Re: Trains - Pack 2 Coming Soonish
« on: September 30, 2014, 01:01:58 PM »
Oh my..
10/ f*ck'n 10 I've been waiting a long time for something like this.

101
Add-Ons / Re: Gold Wrench V.3 (Updated)
« on: September 29, 2014, 11:10:14 PM »
Sounds updated.

102
Add-Ons / Re: Filipe1020's New Add-Ons Topic - Aero Released!
« on: September 29, 2014, 06:07:02 PM »
This caused me serious palpitation concerns.
10/... *Ded* x-x
Lol, seriously. 10/10 Incredible work!

103
Add-Ons / Re: Gold Wrench V.2 (Updated)
« on: September 29, 2014, 05:27:10 PM »
sorry i haven't gotten around to that code yet, ill work on it as soon as i get some time... so little time :/
It's cool bro, take as much time as you need. I'm in no rush haha.

104
Modification Help / Re: Custom SpeedKart Gamemode (Code Help!)
« on: September 29, 2014, 01:14:57 PM »
You say you're making a custom gamemode, but you never say what you're trying to do.
What I'm trying to do;
Add in Vehicle_SpeedKart (The updated version of the SpeedKarts)
and have every SpeedKart Track in rotation. (I have all the track files)
Every other script/mod I have enabled on the .txt is taken care of. I just need those main things to co-exist.
I'm not sure if I did it right.

105
Modification Help / Re: Custom SpeedKart Gamemode (Code Help!)
« on: September 29, 2014, 01:05:01 PM »
Then don't mess with any of the .cs files. Just play with the gamemode.txt and you'll do fine.
Oh, so with the gamemode file. I forgot his name, but he released a Vehicle_SpeedKart a more updated version of the kart's alone. Now with the gamemode file, what do I need to change in order for everything to work? It allows me to run the gamemode, but when it starts it's a blank slate with water and the water wont kill you. One moment, I'll show you the updated gamemode txt.

Quote
//Default stuff...
ADDON Brick_Arch
ADDON Brick_Large_Cubes

ADDON Support_Player_Persistence
ADDON Brick_Treasure_Chest

ADDON Brick_V15
ADDON Emote_Alarm
ADDON Emote_Confusion
ADDON Emote_Hate
ADDON Emote_Love
ADDON Light_Animated
ADDON Light_Basic
ADDON Particle_Basic
ADDON Particle_FX_Cans
ADDON Particle_Player
ADDON Particle_Tools
ADDON Particle_Grass
ADDON Player_No_Jet
ADDON Print_1x2f_Default
ADDON Print_2x2f_Default
ADDON Print_2x2r_Default
ADDON Print_Letters_Default
ADDON Sound_Beeps
ADDON Sound_Phone
ADDON Sound_Synth4
ADDON Script_AdvanceLight
ADDON Server_SlowMoDeath
ADDON Script_VehicleStereo


ADDON Vehicle_Pirate_Cannon
ADDON Vehicle_Tank
ADDON Weapon_Rocket_Launcher
ADDON Projectile_GravityRocket
ADDON Vehicle_Jeep
ADDON Vehicle_Horse
ADDON Vehicle_Rowboat
ADDON Weapon_Bow
ADDON Weapon_Spear
ADDON Weapon_Sword

ADDON Support_Doors
ADDON Brick_Doors

ADDON Brick_Halloween
ADDON Brick_Teledoor
ADDON Brick_Christmas_Tree


//Kart racing stuff...
ADDON Brick_ModTer_BasicPack
ADDON Brick_ModTer_InvertedPack
ADDON Print_ModTer_Default
ADDON GameMode_SpeedKart
ADDON Server_VehicleGore
ADDON Event_Camera_Control
ADDON Vehicle_Speedkart


//bots
ADDON Bot_Hole
ADDON Bot_Blockhead
ADDON Bot_Horse
ADDON Bot_Shark
ADDON Bot_Zombie

//for bandito
ADDON Weapon_Gun
ADDON Weapon_Guns_Akimbo

MUSIC Rainbow_MK64
MUSIC Mountain_MK64
MUSIC Jungle_MK64
MUSIC Highway_MK64
MUSIC Desert_MK64
MUSIC Beach_MK64
MUSIC Circut_MK64
MUSIC Snow_MK64

//environment
$EnvGuiServer::SimpleMode 0
$EnvGuiServer::SkyFile Add-Ons/Sky_Skylands/Skylands.dml
$EnvGuiServer::WaterFile Add-Ons/Water_Brick/brick.water
$EnvGuiServer::GroundFile Add-Ons/Ground_Plate/plate.ground
$EnvGuiServer::SunFlareTopTexture base/lighting/flare2.png
$EnvGuiServer::SunFlareBottomTexture base/lighting/corona2.png
$EnvGuiServer::DayOffset 0
$EnvGuiServer::DayLength 300
$EnvGuiServer::DayCycleEnabled 0
$EnvGuiServer::DayCycle Add-Ons/DayCycle_Default/default.daycycle
$EnvGuiServer::Sunational socialistmuth 238
$EnvGuiServer::SunElevation 21
$EnvGuiServer::DirectLightColor 1.000000 0.915888 0.836449 1.000000
$EnvGuiServer::AmbientLightColor 0.612150 0.592126 0.592126 1.000000
$EnvGuiServer::ShadowColor 0.000000 0.498211 0.579439 1.000000
$EnvGuiServer::SunFlareColor 0.200000 0.200000 0.200000 1.000000
$EnvGuiServer::SunFlareSize 2.25641
$EnvGuiServer::VisibleDistance 753.744
$EnvGuiServer::FogDistance 471.795
$EnvGuiServer::FogHeight
$EnvGuiServer::FogColor 0.771028 0.826666 1.000000 1.000000
$EnvGuiServer::WaterColor 0.172897 0.630841 1.000000 0.827103
$EnvGuiServer::WaterHeight 5
$EnvGuiServer::UnderWaterColor 140 178 255 134
$EnvGuiServer::SkyColor 1.000000 1.000000 0.785047 1.000000
$EnvGuiServer::WaterScrollX 0
$EnvGuiServer::WaterScrollY 0
$EnvGuiServer::GroundColor 1.000000 0.816578 0.607477 1.000000
$EnvGuiServer::GroundScrollX 0
$EnvGuiServer::GroundScrollY 0
$EnvGuiServer::VignetteMultiply 0
$EnvGuiServer::VignetteColor 0.000000 0.000000 0.000000 0.392157



//minigame rules
$MiniGame::Enabled 1
$MiniGame::GameColor 0
$MiniGame::InviteOnly 0
$MiniGame::IncludeAllPlayersBricks 1
$MiniGame::PlayersUseOwnBricks 0

$MiniGame::Points_BreakBrick 0
$MiniGame::Points_PlantBrick 0
$MiniGame::Points_KillPlayer 1
$MiniGame::Points_KillBot 0
$MiniGame::Points_KillSelf   -1
$MiniGame::Points_Die 0
  
$MiniGame::RespawnTime -1
$MiniGame::VehicleRespawnTime -1
$MiniGame::BrickRespawnTime 60
$MiniGame::BotRespawnTime 5

$MiniGame::UseSpawnBricks 1
$MiniGame::FallingDamage 1
$MiniGame::WeaponDamage 1
$MiniGame::SelfDamage 1
$MiniGame::VehicleDamage 1
$MiniGame::BrickDamage 1
$MiniGame::BotDamage 1
$MiniGame::EnableWand 0
$MiniGame::EnableBuilding 0
$MiniGame::EnablePainting 0

$MiniGame::PlayerDataBlockName No-Jet Player

$MiniGame::StartEquipName0 0
$MiniGame::StartEquipName1 0
$MiniGame::StartEquipName2 0
$MiniGame::StartEquipName3 0
$MiniGame::StartEquipName4 0

$MiniGame::TimeLimit 240




$Server::Quota::Schedules 9999
$Server::Quota::Misc 999
$Server::Quota::Projectile 999
$Server::Quota::Item 999
$Server::Quota::Environment 9999
$Server::Quota::Player 100
$Server::Quota::Vehicle 50
$Server::MaxPhysVehicles_Total 20
I reverted the .cs back to the original.

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